Author Topic: Climb rates/climb speed for F4U variants  (Read 679 times)

Offline wgmount

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Climb rates/climb speed for F4U variants
« on: August 11, 2009, 11:36:36 PM »
I have been reading about Guns Defense and not getting beat by alt monkeys, which I do, there is a lot of talk about best climb speed and rates. I have found that at 1500ft per minute I can climb at about 220 mph from takeoff. Is this the best climb rate for the F4U?
"Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats."- H.L. Mencken

Offline wgmount

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Re: Climb rates/climb speed for F4U variants
« Reply #1 on: August 11, 2009, 11:53:00 PM »
Sorry the exact quot is this:

"There are several key things you must do when fighting an "Alt Monkey" in order to survive. The first is to ensure that whenever he attacks, your ride is moving along at Minimum Vertical Speed. (That is the minimum speed your aircraft requires for Vertical Maneuvering."
"Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats."- H.L. Mencken

Offline moot

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Re: Climb rates/climb speed for F4U variants
« Reply #2 on: August 12, 2009, 12:26:11 AM »
Where's that quote from?
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Offline StokesAk

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Re: Climb rates/climb speed for F4U variants
« Reply #3 on: August 12, 2009, 12:26:26 AM »
Im no F4U expert. But i think the -1 and the -1A climb the same. the -1D and -1C climb the same but the -4 climbs the best but is perked.
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Offline Messiah

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Re: Climb rates/climb speed for F4U variants
« Reply #4 on: August 12, 2009, 12:40:18 AM »
I wouldn't rely on the numbers so much, they will get you no where but looking at your gauges when you should be taking action. Instead, watching films of good sticks is the best way to learn things (as long as you watch them correctly). I've found that this game is less about graphs and charts and fancy ACM diagrams, but more about feel and experience.
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Offline wgmount

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Re: Climb rates/climb speed for F4U variants
« Reply #5 on: August 12, 2009, 01:13:43 AM »
Sorry Moot, I found the article at http://www.netaces.org/    it is called How to Defeat an alt Monkey it was written by someone named StarHawk.

I don't agree Messiah. My comfy leather chair that i sit in while playing is the only thing I feel while flying in AHII.
There is no sensation of speed and no funny feelings in my stomach when losing altitude. By glancing at the instruments that is how I know if I have enough speed to complete the maneuver I need.
"Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats."- H.L. Mencken

Offline moot

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Re: Climb rates/climb speed for F4U variants
« Reply #6 on: August 12, 2009, 02:09:36 AM »
Thx wgmount.  I think Messiah means getting an instinctive sense of the planes' envelopes, not necessarily by any specific cues.
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Offline Saxman

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Re: Climb rates/climb speed for F4U variants
« Reply #7 on: August 12, 2009, 07:36:03 AM »
Im no F4U expert. But i think the -1 and the -1A climb the same. the -1D and -1C climb the same but the -4 climbs the best but is perked.

1A climb rate is about the same as the 1D/C.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline bozon

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Re: Climb rates/climb speed for F4U variants
« Reply #8 on: August 12, 2009, 11:30:37 AM »
You beat an alt monkey by making him dive, not by climbing up to him.
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the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
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Offline trotter

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Re: Climb rates/climb speed for F4U variants
« Reply #9 on: August 12, 2009, 11:57:50 AM »
You're asking two different things. The best climb rate for almost every prop plane we have in the game is between 150-170mph indicated airspeed (IAS). You are getting 1500 fpm climb in a hog at 220mph IAS. That is nowhere near it's best "climb rate" (sea level), but I suppose it's a fairly decent climb rate if you want to maintain decent manuevering speed.

But my advice is, throw that quote you have out the window. Go with what bozon said just above.

If there's someone with an alt advantage who knows what he is doing, you're only doing him a tremendous favor by going towards him in a shallow climb, even if you are maintaining 220 indicated. The key is to get the alt monkey to dive, and if he's novice, ideally to equalize his E state with yours. No self respecting alt monkey would knowingly make this tradeoff, but the trick is to equalize E states without him realizing.

Know your plane, and your adversary's. Does he dive well, or compress easily? If your plane has better manuevering at high airspeed, show him your six, let him get within 3k. Start a shallow dive. Let him close, within 1.5k or so, steepen your dive. Let him maintain closure rate, thinking he'll get a shot. Use your superior high speed manueverability at about D600 to easily evade his shot attempt (but don't blow too much E!). Reverse into him as soon as it is evident he is pulling up and over. He's gone from having tremendous E advantage, to having maybe 20 or 30 mph (the slight discrepancy still being by virtue of your evasion roll), your zoom potential nonwithstanding. Most players in this situation, as your enemy, will panic now, climbing and seeing you maintain constant distance on their six. They will Split S, or some other poorly thought-out move, and you have won the fight.

The numbers in my example are not exact, but you get a feel for the skill level of the enemy pilot, and a feel for the situation. Don't get so caught up in charts. Data helps you determine what type of fight to make it, but it never alone wins the fight.

Good luck.
« Last Edit: August 12, 2009, 12:00:38 PM by trotter »

Offline TequilaChaser

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Re: Climb rates/climb speed for F4U variants
« Reply #10 on: August 12, 2009, 04:59:17 PM »
If one does not do their homework and test themselves each plane they fly verses each plane they may come up against.....then how are they to know which plane is going to maneuver better at high speed or low speed.... unless they study the charts provided by HTC or by competent people who provide said charts & diagrams.....

by using the information provided in climb charts, speed charts, acceleration charts, EM diagrams, charts about sustained turning /instantaneous turning with / without flaps .different sets of flaps ad infinium.........one can become "one" with their preferred ride and learn how to fly the plane in its flight envelope and push it to the extreme edge/beyond/and back again......

if one does not study charts, or even glance at them..then they are already losing the fight before they even start......... they might pull off some ingenious radical move.....but doing this will only get you so far until you hit a plateau and stall......
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Big Rat

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Re: Climb rates/climb speed for F4U variants
« Reply #11 on: August 12, 2009, 05:59:20 PM »
Flushed,

I'll be in the TA tonight, I can try to help you if you wish.  One way of beating the alt monkey is learning to fight like one.  You'll find that screaming in on your target at 500mph is sometimes difficult to hit, especially if your target sees you coming and they have enough airspeed to maneuver.  Once you see what makes the B&Z run hard you will know how to make it hard for someone else.  Learning the B&Z tactics is one of the facets of the Hog, and it's ability to T&B as well makes them one of the best (if not the best) rounded planes in the game.

 :salute
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Offline Messiah

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Re: Climb rates/climb speed for F4U variants
« Reply #12 on: August 12, 2009, 07:34:14 PM »
Thx wgmount.  I think Messiah means getting an instinctive sense of the planes' envelopes, not necessarily by any specific cues.

Exactly, but don't let me discourage you, everyone plays and learns differently  :aok
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Offline bozon

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Re: Climb rates/climb speed for F4U variants
« Reply #13 on: August 13, 2009, 08:49:06 AM »
The suggestions to be familiar with the quirks of every plane are good, but not entirely necessary.
There are a few global truths that hold for every planes matchup:

1. The faster a plane flies, the more energy he pays for drag.
2. All planes (actually the "pilots") are G (turn rate) limited to 6G. All of them!
3. The plane with energy advantage will be faster when you meet at the same level.
4. The faster plane has a larger turn radius.

So all you have to do is "be ready" when he comes for you - that is stop building energy and get enough speed to pull into a blackout, shallow dive if required. Go as fast as your plane can "conveniently" go, so the other guy has to go even faster. His speed "advantage" is only disadvantage now, unless he uses it to run away. He is also very likely loosing energy faster than you do. Until energy equalizes, it plays the same for every two planes.

« Last Edit: August 13, 2009, 08:50:37 AM by bozon »
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs