Author Topic: New bump mapping  (Read 1765 times)

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Re: New bump mapping
« Reply #15 on: August 13, 2009, 02:47:08 PM »
Not to be a smartass but...Planes were painted specifically to be hard to see against the ground. Most 109 paint schemes are camo and therefore should be harder to pick up when flying low. This is not to say that the terrain is perfect, but half the custom skins people choose because they will make them harder to bounce when low.
« Last Edit: August 13, 2009, 02:58:02 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: New bump mapping
« Reply #16 on: August 13, 2009, 03:10:12 PM »
Planes were painted so they wouldn't be bombed while on the ground. While moving they were visible. Especially while dogfighting.

However none of that matters because in this game most planes have a black ring, or even a black shadow outline on the wings under a certain range, and the overall darkness of the plane simulates a WW2 pilot who is legally colorblind (you) being unable to find a target 200 yards in front of him.

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: New bump mapping
« Reply #17 on: August 13, 2009, 03:23:58 PM »
That's incredibly dark Krusty.  I tried to take 2 pics with different gammas and screen shot them but the contrasts didn't convert into paint.  Oh well here's what mine looks like.  Not nearly as dark.



In my game if I change something in the graphic detail, the gamme always resets to a dark setting.  I have to set my gamma slider to where I want it as the last thing I do in graphic detail setting for that setting to save.  Kind of a bug but maybe your gamma slider got reset to dark even though it shows it set to the right?  Go back in graphic detail and slide it to reset it and click ok.
« Last Edit: August 13, 2009, 03:29:29 PM by grizz441 »

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: New bump mapping
« Reply #18 on: August 13, 2009, 03:27:41 PM »
Try engaging anybody over the sea or land down low, though. Also, try picking out details (such as trees and things that will kill you) against it while flying low. Fly a few low-level hops in the MA, you may change your opinion of how "nice" it is.
I do it all the time and I have no trouble flying tree top low as fast as I can.

You're screen shots look like a brightness/contrast issue...not a game issue.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Re: New bump mapping
« Reply #19 on: August 13, 2009, 03:31:30 PM »
Planes were painted so they wouldn't be bombed while on the ground. While moving they were visible. Especially while dogfighting.

However none of that matters because in this game most planes have a black ring, or even a black shadow outline on the wings under a certain range, and the overall darkness of the plane simulates a WW2 pilot who is legally colorblind (you) being unable to find a target 200 yards in front of him.

That's not actually true. No doubt some planes were parked on the grass and also camo'd for that reason. But, planes that were also always kept on the grey tarmac and in hangers were also camo'd, especially those expected to be operating at low altitude. Conversely, one of the reasons the P51D was not given a camo paint scheme, which one would assume it would have if the sole purpose was to conceal it on the ground, was because it was almost always operating at high altitude where the factory silver actually made it less conspicuous to the unaided eye against the sky and clouds. Then of course there are the US Naval planes which are painted blue, F4U's operating from land based marine air bases were also painted blue to blend in with the ocean to make them harder to spot from above. Needless to say that had nothing to do with concealing them from attack on the ground...
« Last Edit: August 13, 2009, 03:37:20 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: New bump mapping
« Reply #20 on: August 13, 2009, 04:01:19 PM »
I do it all the time and I have no trouble flying tree top low as fast as I can.

You're screen shots look like a brightness/contrast issue...not a game issue.

My gamma has been default ever since I switched to an LCD monitor some years back. Across various updates, various video card changes, I have never had to tweak my gamma.

I shouldn't have to tweak it just for the game to be playable, hence the original post still stands: it needs to be toned down.

Offline crazyivan

  • Gold Member
  • *****
  • Posts: 3920
Re: New bump mapping
« Reply #21 on: August 13, 2009, 04:09:20 PM »
I was accelerating low over the water after takeoff in a 262 last night and flew right into the water.
Muhaaa!

Yeah! the new water has reached out and claimed afew of my planes but ouch!
POTW
"Atleast I have chicken!"- Leroy Jenkins

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: New bump mapping
« Reply #22 on: August 13, 2009, 04:10:07 PM »
My gamma has been default ever since I switched to an LCD monitor some years back. Across various updates, various video card changes, I have never had to tweak my gamma.

I shouldn't have to tweak it just for the game to be playable, hence the original post still stands: it needs to be toned down.

Or you could just tweak it?

Offline shreck

  • Silver Member
  • ****
  • Posts: 893
Re: New bump mapping
« Reply #23 on: August 13, 2009, 05:45:58 PM »
Or you could just tweak it?


----> :aok<----

Offline warhed

  • Silver Member
  • ****
  • Posts: 901
Re: New bump mapping
« Reply #24 on: August 13, 2009, 05:50:18 PM »
Everything in those screen shots including hangars and planes look far too dark. 
warhed
=Wings of Terror=

"Give me sheep, or give me death!"

Offline SWrokit

  • Nickel Member
  • ***
  • Posts: 642
      • http://125thspartanforums.com/index.php
Re: New bump mapping
« Reply #25 on: August 13, 2009, 06:14:21 PM »
Pardon my dumb azz, but what exactly is the purpose of "Bump Mapping"?  I mean I have mine checked, but have absolutely no idea what this function does or doesn't do for me.

Thanks in advance  :salute

<S>
Rokit
SWrokit; CO~125th Spartans

RIP.......SWfire, SWmac, GMC, SWonyx

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: New bump mapping
« Reply #26 on: August 13, 2009, 06:16:06 PM »
Pardon my dumb azz, but what exactly is the purpose of "Bump Mapping"?

http://en.wikipedia.org/wiki/Bump_mapping
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: New bump mapping
« Reply #27 on: August 13, 2009, 06:45:19 PM »
My gamma has been default ever since I switched to an LCD monitor some years back. Across various updates, various video card changes, I have never had to tweak my gamma.

I shouldn't have to tweak it just for the game to be playable, hence the original post still stands: it needs to be toned down.
Then you will continue to have the same issue you have now...the gamma setting is per game controlled, not monitor...
I guess you're of the thought that a computer shouldn't have to be upgraded or replaced to accomodate newer technologies either...good thing the tech industry never had that idea.


Personally I don't think you're issue has anything to do with "bump mapping"...
Bump mapping off, notice the gamma setting:



Bump mapping on, same gamma setting:
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline SWrokit

  • Nickel Member
  • ***
  • Posts: 642
      • http://125thspartanforums.com/index.php
Re: New bump mapping
« Reply #28 on: August 13, 2009, 06:50:25 PM »
Thanks.

Shading & Texture Function.  Dang why not just say that?  Here all along I figured my danged maps was going to get bumped into some far away place  :O

Salute and thanks Lusche.

<S>
Rokit
SWrokit; CO~125th Spartans

RIP.......SWfire, SWmac, GMC, SWonyx

Offline Pyro

  • Administrator
  • Administrator
  • *****
  • Posts: 4020
      • http://www.hitechcreations.com
Re: New bump mapping
« Reply #29 on: August 13, 2009, 07:34:31 PM »
Krusty, please post your uncropped versions of those screenshots.