Author Topic: New bump mapping  (Read 1756 times)

Offline Krusty

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New bump mapping
« on: August 12, 2009, 08:04:05 PM »
The new bump mapping is a GREAT start... but it's too strong.

It's making everything black. I just upped for a sortie in the MA, and couldn't even follow a 109 on the deck in a 3-1 (I on the 3-side), and almost ran into trees while taking off AND landing because they blend in almost totally with the ground, only the sun glinting off of them warned me.

Very nice improvement, over what we had before, but needs to be toned down!

The 109 fight was a long one. Followed another 109 right after that as well. From 2k all the way in to 100 yards it was almost impossible to get a bead on him because he was blending in with the black bump mapping.

Offline Ack-Ack

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Re: New bump mapping
« Reply #1 on: August 12, 2009, 08:09:06 PM »
You sure it's not your graphic settings?  I downloaded and played the latest update during my lunch hour and never saw anything at all like you described.  Have a screenshot?


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Offline Motherland

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Re: New bump mapping
« Reply #2 on: August 12, 2009, 08:26:41 PM »
You sure it's not your graphic settings?  I downloaded and played the latest update during my lunch hour and never saw anything at all like you described.  Have a screenshot?


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The update in bump mapping only effects how it displays with out detailed terrain checked... it's very noticeable in that case :)

Offline Ack-Ack

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Re: New bump mapping
« Reply #3 on: August 12, 2009, 08:41:40 PM »
The update in bump mapping only effects how it displays with out detailed terrain checked... it's very noticeable in that case :)

Ahhh...thanks for clearing it up.


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Offline batch

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Re: New bump mapping
« Reply #4 on: August 12, 2009, 10:00:59 PM »
IMO it is definitely way too dark......... I had to turn it off
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Offline Krusty

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Re: New bump mapping
« Reply #5 on: August 12, 2009, 11:21:38 PM »
Same here, had to turn it off... Now I went from little depth perception to too much, to none.

Offline grizz441

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Re: New bump mapping
« Reply #6 on: August 12, 2009, 11:51:13 PM »
It looks great on my end, maybe turn your gamma up?

Offline batch

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Re: New bump mapping
« Reply #7 on: August 13, 2009, 12:21:05 AM »
gamma already set pretty high........ not complainin just looks a bit dark for me...... again IMO its not as GV friendly

Im sure others will disagree..... I just find the darker color a bit hard on the eyes to discern objects

I will say however that the new patch did increase frames and "most" of the white squares from slow loading objects are gone......... the sun is a huge white square occasionally now

now if they could do something about the map icons changing from normal to black to nothing like a disco light all the time.... and of course the random white screen crashes... Id be a happy camper

Im sure each little step they take will make everything that much better
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Offline Krusty

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Re: New bump mapping
« Reply #8 on: August 13, 2009, 01:15:12 AM »
It looks great on my end, maybe turn your gamma up?

The update in bump mapping only effects how it displays with out detailed terrain checked... it's very noticeable in that case :)


Offline grizz441

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Re: New bump mapping
« Reply #9 on: August 13, 2009, 01:27:57 AM »
I play with detailed terrain off, looks ten times better than before on my end.

Offline Krusty

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Re: New bump mapping
« Reply #10 on: August 13, 2009, 01:59:06 AM »
A step in the right direction, yes.

Try engaging anybody over the sea or land down low, though. Also, try picking out details (such as trees and things that will kill you) against it while flying low. Fly a few low-level hops in the MA, you may change your opinion of how "nice" it is.

Offline grizz441

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Re: New bump mapping
« Reply #11 on: August 13, 2009, 04:40:57 AM »
A step in the right direction, yes.

Try engaging anybody over the sea or land down low, though. Also, try picking out details (such as trees and things that will kill you) against it while flying low. Fly a few low-level hops in the MA, you may change your opinion of how "nice" it is.

I have, it looks a lot more realistic than it did.  It's slightly more difficult to see enemies as perfectly as before when there was endless miles of lush green astro turf, but I think it looks great.  Our graphic details must look different.  Can you post a screen cap that illustrates your point?

Offline SunBat

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Re: New bump mapping
« Reply #12 on: August 13, 2009, 06:08:10 AM »
A step in the right direction, yes.

Try engaging anybody over the sea or land down low, though. Also, try picking out details (such as trees and things that will kill you) against it while flying low. Fly a few low-level hops in the MA, you may change your opinion of how "nice" it is.

I was accelerating low over the water after takeoff in a 262 last night and flew right into the water. Just stopped watching my altimeter for a few seconds and BOOM.  Had no idea I was that low.
« Last Edit: August 13, 2009, 06:09:42 AM by SunBat »
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Offline thndregg

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Re: New bump mapping
« Reply #13 on: August 13, 2009, 07:30:51 AM »
I was accelerating low over the water after takeoff in a 262 last night and flew right into the water. Just stopped watching my altimeter for a few seconds and BOOM.  Had no idea I was that low.

I noticed that as well about the detail-less water. I have to run it that way to better my graphics performance. But unless I really watch the altimeter, my distance above water on the deck is much more difficult to ascertain.
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Offline Krusty

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Re: New bump mapping
« Reply #14 on: August 13, 2009, 02:13:19 PM »
Can you post a screen cap that illustrates your point?

I've left the pixels as-is, but cropped some of the top and bottom (sky and text buffer) to save space. First one shows how the trees almost perfectly blend in with the super dark terrain now.

Second one I took a screenshot, turned off detail, and took another. I then laid one on top of the other to show side by side comparison of the bump mapping. These pics were taken later, so the sun started to set a little (bit more dim) but the first one was taken much earlier.

1)



2)



It does the same thing over the water as well. Couldn't get a bead on a 109K4 in a swirling dogfight 100ft off the water, and later had a very hard time tracking another 109K4 over land as he tried to vulch and turned around and came back.