Author Topic: kick bellybutton Turn and burn planes for 1.09  (Read 1634 times)

Offline Wilbus

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kick bellybutton Turn and burn planes for 1.09
« Reply #30 on: October 18, 2001, 04:26:00 AM »
Ki43!!!

Allso Ki100 would be great  :)

Not that I'd fly em much, much rather prefer my fast Luftwaffe iron  :)
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline -tronski-

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kick bellybutton Turn and burn planes for 1.09
« Reply #31 on: October 18, 2001, 04:37:00 AM »
Quote
Originally posted by Bluedog:
What mako said.....Bring on the CAC Boomerang!     :)

Would also love to see the Buffalo, p-40, and that olive drab '38


<S> Blue

Bit bloody slow the Boomerang weren't it?

 Hand over the Aussie marked P-40E/N, but then I wouldn't call it a big classic TnB...

 Tronski

[ 10-18-2001: Message edited by: -tronski- ]
God created Arrakis to train the faithful

Offline garrido

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kick bellybutton Turn and burn planes for 1.09
« Reply #32 on: October 18, 2001, 05:58:00 AM »
more airplanes of 1939/41 and real 109 K4  too
(oh, I need slats an MW50/GM1 in 109 present)

Saludos

Supongo

Offline Angus

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kick bellybutton Turn and burn planes for 1.09
« Reply #33 on: October 18, 2001, 07:57:00 AM »
The Oscar would be nice, and although the best turner of them all (well, not counting the Nate), not a fast killer, hehe
Spit 1 or 2 as well, ot hurry1 or 2a.
And how about P-36.  ;)
Which brings also into this 1st generation discussion, planes like, ahem,,,,the Galdiator, etc, etc.

 
  :D I like the idea
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline lazs1

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kick bellybutton Turn and burn planes for 1.09
« Reply #34 on: October 18, 2001, 08:11:00 AM »
verm hit it... In the current planeset there are very few planes that can be added..  they have to be fast and they have to have cannon.   creamo explained why for those in a daze.

We need a seperate area in the arena for the very early war planes or don't even bother introducing them.   We have a WWII ac simulation that has no a6m2 or spi/hurri one or f4f or p40 or p39 or mig one or 109e or....  Am I the only wone who misses those planes or sees that they would be cannon fodder in the current arena?
lazs

Offline zarkov

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kick bellybutton Turn and burn planes for 1.09
« Reply #35 on: October 18, 2001, 04:19:00 PM »
Why not release an early war set of, say, ten planes, i.e. I-15, I-16, I-153, Gloster Gladiator, Ki-27, Claude, PZL11C, etc. and have an early war MA?  Once the early war plane set gets built up so that it can be "mated" to the regular MA, just squish everything together.  Oh yeah - if there is an early war MA, they should also stick in some early war bombers and CAS planes like the Blenheim, Do 17, Battle Bomber, Hs 123, etc.

Offline lazs1

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kick bellybutton Turn and burn planes for 1.09
« Reply #36 on: October 19, 2001, 09:18:00 AM »
seperate arenas have not worked in the past.  A look at the CT numbers will point that out.

In an "area" arena you would have instant access to any "area" and kniow what was going on in all the areas.  You could fly from a field in an area that suited your mood so far as action, plane choice, etc.
lazs

Offline bigUC

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kick bellybutton Turn and burn planes for 1.09
« Reply #37 on: October 19, 2001, 10:46:00 AM »
I want more of those "Ki" thingys too!  And what about one of those soviet bi-planes?  Called "Tjajka" (Seagull) or something.  Would be the ultimate turner and IT HAS 4 WINGS TO LOOSE  :D (2x combat efficacy and survival rate) !!!
--
BigUC

(But most of all I want my Ju-87)
Kurt is winking at U!