It's all about gameplay. They've made choices to make it more "fun" to people who aren't hard-up about realism.
Not according to the player base there...many that remain are more interested in realism than gamey...as long as it pertains to their favorite ride...but very few will play in the WWII arena that has limited plane sets and more realistic settings (go figure). If WBs has 100 active subscribers playing right now I'd be surprised...lots of Mac users left for sure.
HTC has made other choices, like my own personal gripes, having the fields too far apart (in my opinion) and having flak that can pick a fighter out of the sky.
I'm sure WBs has everything you would want, bases that can be taken out with a single bomb, little towns that are bases where you take off and fly through buildings to get off the ground, trees that you can fly through and under, all the allied uber rides you can handle (no spit16, tempest or typhoon) , laser accurate weapons on the allied planes, flaky damage models, etc...etc...etc...and if you're willing to pay at least $20/month there are extra skins you can see.
In RL you just didn't see fighters getting nailed by flak that much, primarily due to ranging problems. But in HTC, a fighter flying straight and level anywhere near a flak battery is going to get nailed sooner or later. Even a maneuvering fighter that is alone in the flak is going to get nailed, sometimes in less than a minute. I don't care how "good" HTC says the modelling is, I've been trained to go against real life radar-guided AAA systems and the best the russkies have isn't as good as AH flak.
Are you sure about your estimation of the number of planes that got nailed by manned AAA (20mm, 40mm, 88mm, 5in) in RL WWII?
Then you want to compare the capabilities of heat-seeking and radar guided missles going against aircraft that fly well over 500mph with built in defense systems against a simulation of manned anti-aircraft explosive projectiles going against planes that fly between 250 and 350mph in level flight...and you think the simulation should be less accurate...
it is when you look at the number of shots fired, speed and altitude of the plane, and the number of planes that actually get shot down. Sometimes it just boils down to bad timing.
TBH, if anyone thinks AH is bad in any way...go check out WBs...you will be back here.