Author Topic: Historical Accuracy  (Read 1748 times)

Offline Lusche

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Historical Accuracy
« on: August 23, 2009, 09:00:46 AM »
From one of the ENY threads

Quote
But isn't this game supposed to be realistic and historically accurate?   Or is this game supposed to be a cartoon?

If squads switched sides in WWII for real, they would have been shot when they returned home.

--

OK... how would it be if AH would really try to be a historically accurate simulation?


Only two sides. And as most players are playing invariably in LW, it would be a late war setting on the western front.

First, every player would be automatically assigned to a side. Hey, you can't choose were you are born in real life either.

German player: A very few may  have access to a competitive uber ride, though propably of low production quality. Most pilots however, may be stuck with decidedly sub-par fighters.
Most of the time, you are sitting around watching the enemy fly overhead, because your unit hasn't got the fuel to engage him. If you actually takeoff, be prepared to get horded in a way you have never seen in AH2. Almost constantly flying against odds up to 10-1 and worse.
And yes, this time your squad is getting all the n00bs all the time, prepare to answer questions like "how do I drop tank?" while trying to evade all that BnZ Mustangs & Thunderbolts.

Allied player: You got the numbers, you got the equipment, you got no friggin ENY - but you got boredom. You side may produce a number of aces, but the vast majority of you will fly what basically amounts to flying toolshedding offline missions. Sortie after sortie all you will encounter are puffy and auto ack, which will take down a lot of you without even having experienced the fun of a real dogfight.
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Offline Bronk

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Re: Historical Accuracy
« Reply #1 on: August 23, 2009, 09:03:00 AM »
Spot on as usual. :aok
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Offline CountD90

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Re: Historical Accuracy
« Reply #2 on: August 23, 2009, 09:23:36 AM »
I agree with bronk....

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Offline Anaxogoras

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Re: Historical Accuracy
« Reply #3 on: August 23, 2009, 09:39:41 AM »
FSO squads have to be ready to Allied or Axis regardless of their preference.  The main arena folks ain't got nothin' on us. ;)
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Offline A8HatTrick

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Re: Historical Accuracy
« Reply #4 on: August 23, 2009, 10:04:05 AM »
You forgot to mention:

1. Carb Heat
2. Choke
3. Altitude Sickness
4. Cold
5. Visibility (No Icons)
6. No Radar
7. Cross Winds
8. Fuel Injection
9. Escort Missions
10. Get shot down once, and your GAME OVER
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Offline waystin2

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Re: Historical Accuracy
« Reply #5 on: August 23, 2009, 10:10:20 AM »
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Offline gyrene81

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Re: Historical Accuracy
« Reply #6 on: August 23, 2009, 10:11:39 AM »
From one of the ENY threads

OK... how would it be if AH would really try to be a historically accurate simulation?


Only two sides. And as most players are playing invariably in LW, it would be a late war setting on the western front.

First, every player would be automatically assigned to a side. Hey, you can't choose were you are born in real life either.

German player: A very few may  have access to a competitive uber ride, though propably of low production quality. Most pilots however, may be stuck with decidedly sub-par fighters.
Most of the time, you are sitting around watching the enemy fly overhead, because your unit hasn't got the fuel to engage him. If you actually takeoff, be prepared to get horded in a way you have never seen in AH2. Almost constantly flying against odds up to 10-1 and worse.
And yes, this time your squad is getting all the n00bs all the time, prepare to answer questions like "how do I drop tank?" while trying to evade all that BnZ Mustangs & Thunderbolts.

Allied player: You got the numbers, you got the equipment, you got no friggin ENY - but you got boredom. You side may produce a number of aces, but the vast majority of you will fly what basically amounts to flying toolshedding offline missions. Sortie after sortie all you will encounter are puffy and auto ack, which will take down a lot of you without even having experienced the fun of a real dogfight.
Depends on what stage of the war you're talking about. And there was the potential for up to 5 factions...Britain, U.S., Russia, Italy, Japan...(not including the German conscript armies)
If it was 1939 to 1941 the LW would have air and ground superiority. The Brits would be the major foe as the U.S. didn't get into full gear until 1942 and the Ruskkies hadn't been able to mount an offensive. No one had long range strategic bombing capabilities but the Germans had the Ju88, HE111, Do215, and Bf110 that pounded London daily.
You also forget "field modifications" where mechanics stole (er, requisitioned) parts here and there to tweak the planes and make them perform better than production standards. In the Luftwaffe good chief mechanics were well rewarded by the pilots when they returned safely. The U.S. and Brits had the same practices.
Japan had military superiority in China and were gearing up to attack the U.S. Their planes were superior to anything else flying in the area at the time, and they had the numbers.


You're only thinking in 2 dimensions.


But I agree, there is a limit to the amount of realism people actually want and are prepared to deal with. If no one wanted any realism there wouldn't be so many whine posts about planes, GVs, ships or anything else not working "like it should"...there wouldn't be any reason for GVs or ships...and there wouldn't be any base taking or "winning the war". AH is by far the most realistic massive multiplayer flight sim available right now as far as the way the fm's on the planes work...after that it's toonville.
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Offline Lusche

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Re: Historical Accuracy
« Reply #7 on: August 23, 2009, 10:14:09 AM »
Depends on what stage of the war you're talking about.

You're only thinking in 2 dimensions.



I have explicitly stated what stage of war I was talking about, and why.
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Offline Slade

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Re: Historical Accuracy
« Reply #8 on: August 23, 2009, 10:33:28 AM »
Lusche nice post on your take of being historically accurate vs. fun.  :aok
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Offline Ciaphas

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Re: Historical Accuracy
« Reply #9 on: August 23, 2009, 10:38:51 AM »
well said Lusche   :aok
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Offline SunBat

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Re: Historical Accuracy
« Reply #10 on: August 23, 2009, 11:23:04 AM »
gyrene, go back and read his post.  He said that he was talking about late war.  You're being .25 dimensional.
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Offline Anaxogoras

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Re: Historical Accuracy
« Reply #11 on: August 23, 2009, 11:32:43 AM »
You forgot to mention:
6. No Radar
7. Cross Winds
9. Escort Missions
10. Get shot down once, and your GAME OVER
We have 4 out of 10 in FSO.  We also have to fly the aircraft we are assigned, perform the mission we are assigned, and, above all, obey orders.

But you won't find any historical accuracy in the main arenas. 
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Offline gyrene81

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Re: Historical Accuracy
« Reply #12 on: August 23, 2009, 11:55:50 AM »
gyrene, go back and read his post.  He said that he was talking about late war.  You're being .25 dimensional.
Come on...gimme some credit I did agree about the level of realism part...I thought that would put me to at least .33 dimensional.
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Offline Krusty

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Re: Historical Accuracy
« Reply #13 on: August 23, 2009, 12:16:46 PM »
This game does not re-create the war. It re-creates the tools of the war. Some more realistically than others.

I'm all for getting the TOOLS accurate. Then how folks use them in creating new battles/wars is the fun part.

Offline RufusLeaking

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Re: Historical Accuracy
« Reply #14 on: August 23, 2009, 12:47:35 PM »
Lusche nice post on your take of being historically accurate vs. fun.  :aok
The fun of this game is the challenge.  It is the suspense of not knowing the outcome.  The only consequence of losing is a hit to the ego.

The problem with a historical simulation is that in most wars, there is a severe imbalance in forces.  WWII is good for gaming in that there were several major combatants at rough equality in means, technologies and training. 

HTC has done a good job keeping balance in the game.
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