Author Topic: patch 7  (Read 1303 times)

Offline texastc316

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patch 7
« on: August 25, 2009, 03:11:59 PM »
Looks like a lot of fixes to make us even happier.
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Offline Motherland

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Re: patch 7
« Reply #1 on: August 25, 2009, 03:16:07 PM »
The shadow texture size is really nice, if you're like me the normal shadows work fine but smooth shadow gives a major FR hit, and under the default (1024) setting not using self shadow was pretty much not an option (IMO)... with the higher settings, the shadows look nice even with smooth off, and they're surprisingly soft on frame rates.

Offline Wobbly

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Re: patch 7
« Reply #2 on: August 25, 2009, 04:10:13 PM »
also fixed my sticky mouse curser that I got when the game loaded so I don't have to tab out and in again  :aok
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Offline Kazaa

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Re: patch 7
« Reply #3 on: August 25, 2009, 04:11:37 PM »
I'm happy that HTC changed the ground textures around.



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Offline moot

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Re: patch 7
« Reply #4 on: August 25, 2009, 04:22:24 PM »
Wobbly, I got that sticky cursor and would unstick it by pressing H twice.  Just in case it ever happens again..
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Offline Lazerr

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Re: patch 7
« Reply #5 on: August 25, 2009, 04:36:26 PM »
Im getting horrible texture load time, and my frames have dropped when otd.  Nothing was wrong with the game before? :uhoh

Its literally taking 20 minutes to get objects to show texture.  Not a whine, an observation. :D :aok

Offline stephen

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Re: patch 7
« Reply #6 on: August 25, 2009, 04:42:35 PM »
Ive lost the depth perception the older patches had given me, and turning the detail range up makes the game stutter again like before...
The ground looks like dodo again in low res, and this was my primary complaint...I cant seem to tell how closss to the ground I am, I think, and alot of other people in MA think this was a step back instead of forward.

Please restore the ground so it gives some sense of depth, because its like flying over the ocean right now, and once again im grounded because I cant see to fight.
The patch before this one set up some wierd grid system, or dark areas that allowed me to tell how hi I was, but now im litteraly smashing into the ground again because it looks like a few trees dotted on a see of mauve ocean.
Its unplayable, please help.

And ive taken every step possible with my hardware guys, This is an issue with low res, thank you.
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Offline moot

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Re: patch 7
« Reply #7 on: August 25, 2009, 04:51:54 PM »
DxDiag dump + screenshots... Show what's wrong :)
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Offline yb11

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Re: patch 7
« Reply #8 on: August 25, 2009, 05:03:33 PM »
thanks htc guys now i can use bouth of my video cards

Offline Easyscor

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Re: patch 7
« Reply #9 on: August 25, 2009, 05:19:57 PM »
Very nice update for the terrain eye candy. I like!  :aok
Easy in-game again.
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Offline whels

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Re: patch 7
« Reply #10 on: August 25, 2009, 07:10:04 PM »
Im getting horrible texture load time, and my frames have dropped when otd.  Nothing was wrong with the game before? :uhoh

Its literally taking 20 minutes to get objects to show texture.  Not a whine, an observation. :D :aok

same here Lazer, 20+ mins in tower and textures still loading.

Offline PFactorDave

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Re: patch 7
« Reply #11 on: August 25, 2009, 07:13:33 PM »
same here Lazer, 20+ mins in tower and textures still loading.

Add me to this list also.

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Offline Lord ReDhAwK

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Re: patch 7
« Reply #12 on: August 25, 2009, 08:39:37 PM »
same here Lazer, 20+ mins in tower and textures still loading.

+1 

20 minutes flight in 17s and the puffy clouds never textured (just white squares in the sky.)  Also, after that 20 minute flight to kill the cv, the cv group was not textured in the bombsight at 10k.

Frustrating.  patch 6 was perfect for me :(

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Offline Plazus

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Re: patch 7
« Reply #13 on: August 25, 2009, 08:46:56 PM »
I wonder if HTC is going to add some more objects on the ground? IE: beach obstacles, fences?
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Offline thndregg

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Re: patch 7
« Reply #14 on: August 25, 2009, 10:50:24 PM »
Patch 6 ran great. Patch 7 stuttered more while in Titanic Tuesday. Will test this tomorrow.

EDIT: To add to this, I noticed other players aircraft skins took an inordinantly long time to load, as did textures in general.
« Last Edit: August 25, 2009, 10:55:13 PM by thndregg »
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