Author Topic: Patch 7  (Read 664 times)

Offline Lazerr

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  • Posts: 4814
Patch 7
« on: August 25, 2009, 04:31:50 PM »
Taking forever for skins/textures to load... all objects look white for quite awhile.  Noticed FPS hit too... :(

Offline 4deck

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  • Posts: 1520
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Re: Patch 7
« Reply #1 on: August 25, 2009, 05:05:55 PM »
I seem to have taken a frame hit as well. Patch 6 was excellent. Patch seven was a step back for me. Also, when I look for frame rate, this version tells me only 0.5mg used out of 256, b4 it was around 90-100 meg used. Another thing too, I am using triple buffering, and when i didnt the mem count was was it is now. Basically when i used triple buffer then it appeared to use memory. After patch now that im using it, its like it reverted to old ways of saying whats used.

Heres dxdiag

------------------
System Information
------------------
Time of this report: 8/25/2009, 18:00:39
       Machine name:
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 09/06/06 17:43:50 Ver: 08.00.12
          Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
             Memory: 1024MB RAM
          Page File: 237MB used, 4735MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 6600
     Manufacturer: NVIDIA
        Chip type: GeForce 6600
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0141&SUBSYS_0220196E&REV_A2
   Display Memory: 256.0 MB
     Current Mode: 1280 x 1024 (32 bit) (75Hz)
          Monitor: Dell P1110
  Monitor Max Res: 1800,1440
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9038 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 7/14/2009 14:54:00, 5842816 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/14/2009 14:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-4201-11CF-9059-2B2203C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0141
        SubSys ID: 0x0220196E
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline PFactorDave

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  • Posts: 4334
Re: Patch 7
« Reply #2 on: August 25, 2009, 05:10:01 PM »
I'm getting super long skin/texture loading times as well...

------------------
System Information
------------------
Time of this report: 8/25/2009, 17:03:41
       Machine name: DAVES_DESK
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: Compaq Presario 061
       System Model: RE474AA-ABA SR2023WM NA680
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) 64 Processor 3500+,  MMX,  3DNow, ~2.2GHz
             Memory: 2046MB RAM
          Page File: 245MB used, 3693MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 9800 GTX+
     Manufacturer: NVIDIA
        Chip type: GeForce 9800 GTX+
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0613&SUBSYS_C8793842&REV_A2
   Display Memory: 512.0 MB
     Current Mode: 1440 x 900 (32 bit) (59Hz)
          Monitor: HP w19b/w19e Wide LCD Monitor
  Monitor Max Res: 1440,900
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.8250 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 3/27/2009 10:03:00, 6186880 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 3/27/2009 10:03:00, 6280416 bytes
Device Identifier: {D7B71E3E-4553-11CF-C87B-72E803C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0613
        SubSys ID: 0xC8793842
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline Lusche

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  • Posts: 23876
      • Last.FM Profile
Re: Patch 7
« Reply #3 on: August 25, 2009, 05:21:17 PM »
Suddenly my 9600GT shows only 1.8MB Vid mem used...
Steam: DrKalv
E:D Snailman

Offline stephen

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  • Posts: 744
Re: Patch 7
« Reply #4 on: August 25, 2009, 05:37:22 PM »
Ive lost the depth perception the older patch had given me back, and turning the detail range up makes the game stutter again like before...
The ground looks like dodo again in low res, and this was my primary complaint...I cant seem to tell how closss to the ground I am, I think, and alot of other people in MA think this was a step back instead of forward.

Please restore the ground so it gives some sense of depth, because its like flying over the ocean right now, and once again im grounded because I cant see to fight.
The patch before this one set up some wierd grid system, or dark areas that allowed me to tell how hi I was, but now im litteraly smashing into the ground again because it looks like a few trees dotted on a see of mauve ocean.
Its unplayable, please help.

And ive taken every step possible with my hardware guys, This is an issue with LOW RES

I prefer to fly in low res, as hi res is NO option, plz restore the ground to the last patches state....I was at-least able to see when I was approaching the ground..
I started paying again because low res was fixed, and now its broken again.
Plz fix it with all haste, as im sure you understand the low end PC users plite in all of this...thank you
Spell checker is for Morrons

Offline Bosco123

  • Gold Member
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  • Posts: 3604
Re: Patch 7
« Reply #5 on: August 25, 2009, 07:17:37 PM »
Taking forever for skins/textures to load... all objects look white for quite awhile.  Noticed FPS hit too... :(
Same thing and the black out is not loading either.
Skifurd AKA "Bosco"
Unmanned Aerial Systems (UAS) Operator
United States Marine
"Stay ahead of the game, Stay ahead of the plane."

Offline Motherland

  • Plutonium Member
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  • Posts: 8110
Re: Patch 7
« Reply #6 on: August 25, 2009, 08:00:59 PM »
Ive lost the depth perception the older patch had given me back, and turning the detail range up makes the game stutter again like before...
The ground looks like dodo again in low res, and this was my primary complaint...I cant seem to tell how closss to the ground I am, I think, and alot of other people in MA think this was a step back instead of forward.

Please restore the ground so it gives some sense of depth, because its like flying over the ocean right now, and once again im grounded because I cant see to fight.
The patch before this one set up some wierd grid system, or dark areas that allowed me to tell how hi I was, but now im litteraly smashing into the ground again because it looks like a few trees dotted on a see of mauve ocean.
Its unplayable, please help.

And ive taken every step possible with my hardware guys, This is an issue with LOW RES

I prefer to fly in low res, as hi res is NO option, plz restore the ground to the last patches state....I was at-least able to see when I was approaching the ground..
I started paying again because low res was fixed, and now its broken again.
Plz fix it with all haste, as im sure you understand the low end PC users plite in all of this...thank you
Is this with or without bump mapping on?
I turned off high detail terrain & kept bump mapping on and didn't notice a difference from this setting last patch.
Note that last patch bump mapping defaulted on you needed to turn it off every time you logged in to turn it off. They fixed that this patch. So bump mapping (which shouldn't enduce much of a performance hit anyway) may be off by default when you first started up this patch.




I'll say that, I have had a general increase in performance as I can tell so far (haven't gone on line yet) with this patch, although snip

NVM, get white screen for 2-3 seconds and then the game pops up with all plane textures and some terrain textures loaded.
« Last Edit: August 25, 2009, 09:04:53 PM by Motherland »

Offline gyrene81

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  • Posts: 11629
Re: Patch 7
« Reply #7 on: August 25, 2009, 09:52:57 PM »
Now I have the stutters...no problems with patch 6 in any manner using hi res pack and 1024 textures...installed patch 7 and suddenly stuttering.

Changed resolution...changed textures...went all the way down to 256 textures and it still stutters...water, land, sky, doesn't matter. Turned ground detail down...turned off detailed terrain...turned object detail all the way left to detail...nothing stops the stuttering...video memory shows only 1.3MB used out of 512MB and after having used all 6 previous patches, I know that if my video card shows more than 110MB video memory used I have no issues at all.

All testing was in the mid war arena...with no one around.

This is my dxdiag with gamebooster on, anti-virus and automatic updates turned off:
------------------
System Information
------------------
Time of this report: 8/25/2009, 21:39:12
       Machine name: XXX
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: XFX68L
       System Model: XFX Nforce 680i LT
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
             Memory: 2558MB RAM
          Page File: 265MB used, 3159MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 9500 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 9500 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0643&SUBSYS_400A1682&REV_A1
   Display Memory: 512.0 MB
     Current Mode: 1280 x 800 (32 bit) (72Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.8250 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 3/27/2009 10:03:00, 6186880 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 3/27/2009 10:03:00, 6280416 bytes
Device Identifier: {D7B71E3E-4503-11CF-0855-016000C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0643
        SubSys ID: 0x400A1682
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Realtek HD Audio output
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_10ECE601&REV_1001
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RtkHDAud.sys
         Driver Version: 5.10.0000.5898 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 7/20/2009 19:08:26, 5795328 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Standard
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 33, 32
 Static/Strm HW 3D Bufs: 33, 32
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
« Last Edit: August 25, 2009, 10:00:08 PM by gyrene81 »
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Crash Orange

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  • Posts: 911
Re: Patch 7
« Reply #8 on: August 26, 2009, 02:37:51 AM »
Same here, water looks black and about half of all other terrain white, as are all other planes - and this is 5-10 minutes into flight. My frame rate was still in the 70s. If I turned detailed terrain off the terrain looked correct, but skins still didn't.

Never had this problem before d/ling the new patch tonight. Bump map terrain and object self shadow were off.

DxDiag:

------------------
System Information
------------------
Time of this report: 8/26/2009, 03:29:21
       Machine name: DOKTORAVALANCHE
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: HP Pavilion 061
       System Model: EX265AA-ABA a1510n
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) 64 Processor 3800+,  MMX,  3DNow, ~2.4GHz
             Memory: 2046MB RAM
          Page File: 429MB used, 2903MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 9500 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 9500 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_C9583842&REV_A1
   Display Memory: 1024.0 MB
     Current Mode: 1024 x 768 (32 bit) (85Hz)
          Monitor: HP mx705 CRT Monitor
  Monitor Max Res: 1280,1024
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.8120 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 12/25/2008 12:08:00, 6168960 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 12/25/2008 12:08:00, 6301344 bytes
Device Identifier: {D7B71E3E-4500-11CF-4A44-53E900C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0640
        SubSys ID: 0xC9583842
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Realtek HD Audio rear output
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0883&SUBSYS_103C2A3E&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RtkHDAud.sys
         Driver Version: 5.10.0000.5229 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 3/8/2006 09:27:12, 4246016 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Standard
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 33, 32
 Static/Strm HW 3D Bufs: 33, 32
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Line in/Mic in
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: RtkHDAud.sys
         Driver Version: 5.10.0000.5229 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/8/2006 09:27:12, 4246016 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF

(rest of report maskes the post too large)

Offline chewie86

  • Nickel Member
  • ***
  • Posts: 445
Re: Patch 7
« Reply #9 on: August 26, 2009, 03:46:23 AM »
Suddenly my 9600GT shows only 1.8MB Vid mem used...

same here,  Nvidia GeForce 8800GS, shows 1.5mb used
Lube & Shame "peneduro"
My AH2 videos
SDL SEASON 1 Champions:
Loose Deuce
, ~Black Leather & Pink Slippers~

Offline ttflier

  • Copper Member
  • **
  • Posts: 147
Re: Patch 7
« Reply #10 on: August 26, 2009, 09:44:20 AM »
Observations for me on Patch 7:

1. Hit on Frame Rates, now seems more unstable (wider range) and much slower when close to bases and activity
2. Stuttering is much more pronounced, starts at about once every 20 seconds at take off and increases as speed increases
3. Terrain graphics load much more slowly during game play (I was about 15 minutes into a bomber run before the water graphics loaded)
4. Base maps do not load at all in my clipboard
5. Plane stats do not load at all in my clipboard
6. My VidMem usage has dropped dramatically, from 150mb avg of 512mb available to between 0 to 32 (varied on different loggings)

I did not change any of my settings from the previous version and the only way I could carry on was to change my Vis to short range.

Hope this helps - I did accept the option to allow my pc info and my dxdiag has been posted previously if needed.

ttflier
Tree Top Flier (ttflier)


http://www.91stbombgroup.net

"Bush league pilots just can't get the job done" lyrics by Stephen Stills