Author Topic: What's a "rope, fake rope?".  (Read 5495 times)

Offline mtnman

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Re: What's a "rope, fake rope?".
« Reply #30 on: August 28, 2009, 03:37:01 PM »
Another "fake", one I use a lot, is to fake being roped, hehe. 

I just follow a guy up for a bit, roll slight left, slight right, then left onto my back and pull up elevator.  I still have plenty of E, but want to look like I stall and fall (even though I may still be at 175 mph or so...).  I'm banking on the fact that he's watching for me to stall, and will rush his reversal, pulling hard, maybe cutting some throttle, whatever, hoping to reverse and hit me before I can regain control and dive away...  "Course, I don't need to regain speed/control, because I kept it through the manuever, hehe!

As soon as he's on his way back, I roll back to level, and pull up past him as he dives past me.  I can then do several things from that point...

It's just a way to convince him he's so E-advantaged over me that me can (and maybe should) blow some of it to position for the easy kill.  The end result may be him now being co-E with me, and/or in a bad position, which I can hopefully capitolize on.
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Offline Steve

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Re: What's a "rope, fake rope?".
« Reply #31 on: August 28, 2009, 03:38:48 PM »
That's not exactly what I see it as.  Agent, you sure complicate things.   lol     To me a fake rope is going up, then the con noses down so he can have speed to nose up at you as you come down from the rope. But instead of continuing up, you pull essentially a hard yoyo for a rear quarter or 6 shot.  simple
« Last Edit: August 28, 2009, 03:41:24 PM by Steve »
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Offline Agent360

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Re: What's a "rope, fake rope?".
« Reply #32 on: August 28, 2009, 05:33:10 PM »
That's not exactly what I see it as.  Agent, you sure complicate things.   lol     To me a fake rope is going up, then the con noses down so he can have speed to nose up at you as you come down from the rope. But instead of continuing up, you pull essentially a hard yoyo for a rear quarter or 6 shot.  simple

Theres nothing fake about it if the con spots your move. Its just a simple counter. The con nosing down and coming back up is not part of the plan. This is what I am trying to avoid.

I can understand your confusion. We have totally different flying styles.

The fake rope is a verticle maneuver that results in an overshoot (yes I said overshoot). A classic rope does not. A classic rope relies on depleting the bandits energy, forcing him to roll over before you do. You get your shot by nosing over to guns before he can get away. That is not an overshoot.

The fake rope relies on using the verticle climb to force a bandit into a nose up turn allowing you to pinch the turn higher and drop to his high side or catch him on a scissor reversal.

Mtman's post above is exactly what I am trying to avoid. A bandit who spots the rope and sets up a planned counter. If I pull a fake rope correctly the bandit will stay in lag pursuit nose up.

Allowing the bandit to counter the rope is too time consuming. Especially zeeks and the like.

If I am dealing with a similar plane in turn and speed I can just do standard overshoots.

But dealing with zeeks and so forth requires a little more cunning than normal. That is if you want to catch them quick.

There is no need for any roping if you have speed and position over slower better turning plane. Just BZ em to death.

However if you are in the mood for a little "ownage" the fake rope works pretty well.

BTW, I have all kinds of fake moves. I could probably cause the whole AH traing core to freak out if I started posting them. I am sure they spend enough time convincing the students not to follow Agents crazy advice...LOL

The correct term is really a "feint". Showing the enemy a maneuver that draws him into an attack. Then you roll in from the flank and kaaaablaaaaammm.


From "http://en.wikipedia.org/wiki/Feint"

Feint is a French term that entered English from the discipline of fencing. Feints are maneuvers designed to distract or mislead, done by giving the impression that a certain maneuver will take place, while in fact another, or even none, will. In military tactics and many types of combat, there are two types of feints: feint attacks and feint retreats.

A feint attack is designed to draw defensive action towards the point under assault. It is usually used as a diversion to force the enemy to concentrate more manpower in a given area so that the opposing force in another area is weaker. Unlike a related diversionary maneuver, the demonstration, a feint involves actual contact with the enemy.

A feint retreat is performed by briefly engaging the enemy, then retreating. It is intended to draw the enemy pursuit into a prepared ambush, or to cause disarray. For example, the Anglo-Saxon downfall to the Norman invasion was instigated by this tactic where the dominant shield wall of the Saxons broke in pursuit of the Norman cavalry. This forfeited the advantage of height (as the Saxons were positioned on a hill-top) and the line was broken, providing the opportunity to fight in single handed combat on a neutral vantage point, a battle for which the Saxons were not ready.

The Parthian shot is another example of a feint retreat, where mounted Parthian archers would retreat from a battle and then, while still riding, turn their bodies back to shoot at the pursuing enemy.

A kool quote:
You wound, like Parthians, while you fly, And kill with a retreating eye.

—Samuel Butler, An Heroical Epistle of Hudibras to His Lady (1678)[1]


« Last Edit: August 28, 2009, 05:47:46 PM by Agent360 »

Offline moot

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Re: What's a "rope, fake rope?".
« Reply #33 on: August 28, 2009, 06:32:45 PM »
First thing I wanted to say was that "fake" was vague and would probably lead to semantics..  It could mean a lot of things when the OP only heard some guy say "fake rope".

And I would show students feints.  Whatever gets the job done, is a good ACM/SA/whatever tactic.
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Offline Steve

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Re: What's a "rope, fake rope?".
« Reply #34 on: August 28, 2009, 06:52:15 PM »
Theres nothing fake about it if the con spots your move. Its just a simple counter. The con nosing down and coming back up is not part of the plan. This is what I am trying to avoid.

I can understand your confusion. We have totally different flying styles.

The fake rope is a verticle maneuver that results in an overshoot (yes I said overshoot).



I'm not confused.  Who died and made you the authority on defining vague terms?
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Offline Agent360

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Re: What's a "rope, fake rope?".
« Reply #35 on: August 28, 2009, 08:23:03 PM »
I'm not confused.  Who died and made you the authority on defining vague terms?

http://www.youtube.com/watch?v=5Q0g_MhKL9g

Offline mtnman

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Re: What's a "rope, fake rope?".
« Reply #36 on: August 28, 2009, 11:16:28 PM »
I show a variety of "feints" to my students as well.  Being predictable can easily get you killed in AH.  "Feinting" can often draw a "predictable" response, which is deadly when the planned feint draws a planned (or at least hoped-for) response.  In some ways, more experienced players may be more susceptible to a good feint, since they're watching so closely for a weakness to capitolize on.  An inexperienced player may not even have sufficient SA to see the feint, let alone be able to instantly manuever to benefit from it.

In the "fake-out" example I posted earlier, it just plain doesn't work if my opponent isn't watching me closely, and looking for what he wants to see...

An example I often teach, after I show them how to "win" a merge, is how to purposely "lose" the merge to draw the opponent into doing what I want.  I use that against planes I can't catch, unless I can convince them to pull a hard immelman.
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Offline Anaxogoras

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Re: What's a "rope, fake rope?".
« Reply #37 on: August 28, 2009, 11:27:37 PM »
I show a variety of "feints" to my students as well.  Being predictable can easily get you killed in AH.  "Feinting" can often draw a "predictable" response, which is deadly when the planned feint draws a planned (or at least hoped-for) response.  In some ways, more experienced players may be more susceptible to a good feint, since they're watching so closely for a weakness to capitolize on.  An inexperienced player may not even have sufficient SA to see the feint, let alone be able to instantly manuever to benefit from it.

Just like cards: you never bluff a fish. :lol
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Offline Shuffler

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Re: What's a "rope, fake rope?".
« Reply #38 on: August 31, 2009, 03:53:06 PM »
Thanks for the info'.   :aok

I've been killed many times for following guys up, thinking I can get guns on.



Not a good idea to follow up in a jug unless you have a lot of energy.
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Offline boomerlu

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Re: What's a "rope, fake rope?".
« Reply #39 on: September 01, 2009, 08:02:01 PM »

I normally get speed (350+) and then make a turn giving the bandit an angle that allows him to close to my six..as if I were going to drag them up for a classic rope. I then take them up verticle as they expect...wagging my tail like I am trying to see their stall...and rolling my plane like I AM GOING TO STALL ( I dont really have to even see him because I know where he is). I then early turn...before THE BANDIT is out of energy into a simple flat turn pointing my down wing at the bandit. The WHOLE POINT is to keep the bandit nose up and salivating for guns on my drop. Now the bandit is thinking I could go up more and chase or I could float here and wait for the drop. Either way he is commiting to stay ON MY SIX.

At this point I am above the bandit with my down wing pointed at him and pulling low g flat turn. It is only a matter of rolling over the correct amount then cutting the corner to his plane using either a slicing rudder skid or a low yoyo.


Almost a shortcut to a spiral climb? You go very very vertical to bleed off smash (both yours and bandits) faster than you would in a simple spiral climb, then go into a flat turn (similar to a spiral) to deny the guns solution (but still make the bandit think he has one) while giving you the option to come back down more easily.

You could use this to take down an aircraft with a better climb but lower initial E-state than you? It seems the "standard" shallow spiral climb takes too long and the better climber would make up the E-difference, this move would accelerate the pace so that they don't get the chance to make up the difference.
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Offline PJ_Godzilla

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Re: What's a "rope, fake rope?".
« Reply #40 on: September 10, 2009, 11:30:14 AM »
Almost a shortcut to a spiral climb? You go very very vertical to bleed off smash (both yours and bandits) faster than you would in a simple spiral climb, then go into a flat turn (similar to a spiral) to deny the guns solution (but still make the bandit think he has one) while giving you the option to come back down more easily.

You could use this to take down an aircraft with a better climb but lower initial E-state than you? It seems the "standard" shallow spiral climb takes too long and the better climber would make up the E-difference, this move would accelerate the pace so that they don't get the chance to make up the difference.

That strikes me as dangerous, plus 360 flies the 109 - so I'm thinking the opposite. You could die either way, though. I think, either way, you want to have a good idea of the opponent's E state before you try roping him. I'd think even a turd-like p40, given sufficient smash, could follow you up and retain sufficient airspeed for enough nose control to get guns.

If I follow correctly, the fake rope relies, as he says, on what amounts to a flat turn overshoot below the fake roper - who can then rudder slash (in the 109's case I guess you'd want to flat turn left at the top of the fake, then rudder slash left onto the flat turn overshoot) down to guns "on".

As for the rope itself, I've been following 360's training guide using a G-2. It does turn out that pulling vertical from about 250+ IAS in a G-2 headed North, for example, followed by cutting power at about 100 IAS, followed by fuller power/hard left rudder, seems to result in a very quick reversal to something like south +/- 30 degrees of heading.

I'm not sure but, from the cockpit it looks like some combo of roll and yaw. I can really see what's going on from F3 or F4 views because it's almost impossible to retain some view of the ground frame of reference so I've been practicing from cockpit view with "the move".  I can't wait 'til the first time I get to actually use it in the MA.

Next question: how do I have to modify my maneuver for use with the up-powered G-14 and K-4? There's much more torque on hand.
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Offline CAP1

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Re: What's a "rope, fake rope?".
« Reply #41 on: September 10, 2009, 11:32:49 AM »
ya know?

i managed to rope a c2 the other day. i did it a couple times actually. the problem i have, is capatlizing on it. i see others do this, and they drop on em, and kill em. i do it, and i can't seem to get my nose back down and on to the target before they regain enough speed  to maneuver.
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Offline PJ_Godzilla

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Re: What's a "rope, fake rope?".
« Reply #42 on: September 10, 2009, 11:37:56 AM »
ya know?

i managed to rope a c2 the other day. i did it a couple times actually. the problem i have, is capatlizing on it. i see others do this, and they drop on em, and kill em. i do it, and i can't seem to get my nose back down and on to the target before they regain enough speed  to maneuver.

Maybe it's your ride. I'm a relative novice and even without "the move" managed to reverse a k-whopper quickly enough to tater a foolish Mossie the other day. I just split-essed it down onto the thing's tail as it tried to dive for airspeed.
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Offline CAP1

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Re: What's a "rope, fake rope?".
« Reply #43 on: September 10, 2009, 11:42:27 AM »
Maybe it's your ride. I'm a relative novice and even without "the move" managed to reverse a k-whopper quickly enough to tater a foolish Mossie the other day. I just split-essed it down onto the thing's tail as it tried to dive for airspeed.

well, i fly the p38J almost exclusively.......so i may need to "read" the other guy a little better, or just react quicker.....i know other guys in 38's do it well.......
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Offline PJ_Godzilla

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Re: What's a "rope, fake rope?".
« Reply #44 on: September 10, 2009, 11:53:09 AM »
Indeed, the 38 is a notorious roper. The counter-rotation takes out the torque effect, too, of power off/on stall - unless, presumably, you control E1 and E2 independently. Worst case, I'd think you could flop it over with the elevator. Maybe you're bleeding too much airspeed... not enough E when you set up the rope?
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.