Having played flight-sims with the airstart/teleport/engagement circle/accelerated time concept, I can honestly say I've found it to be a huge detriment to my enjoyment. I'd much prefer the smaller map scale, and be required to fly to where I want to go, even with the concessions of auto-level, etc.
I don't want to fly several hours to a target, but I sure don't want to be magically blipped over to it either. Talk about a massive anti-immersion, anti-realistic "feel". Ick!
Finding out that a game/sim had that would be enough for me to skip past it, regardless of the other "realistic" aspects. Concessions to reality will be required in certain areas, as you mention. That's just a poor way to handle that particular aspect, IMO.
Another "killer" concession would be AI vehicles. AI ground/ship guns are one thing, because I doubt we'd ever get enough volunteers to man them effectively. I'm ok with those being AI. AI planes or GV's? Nope. Again, a massive "realism" breaker... Been there, done that. It was interesting for a week or two, then BORING.
I'm also of the opinion that some concessions are important to make the average "new" player successful enough to hang around. The game is as fun as it is, mainly due to the swarms of people that play it.
Stiglr, if you didn't buy into that, you'd be busy enough to not feel the need to come over and sway the AH folks to come help populate your stagnant arenas. Busy enough, or you simply wouldn't care whether more people flew your sim or not. The fact that you were "bored" enough to swing in here speaks volumes! How could you be so bored with your product that you'd have the time/desire to do that, if your product was so good?
You accuse Dale of making concessions based on his checkbook. Bravo to him for that! He needs to balance desire for realism with reality, and I think he's doing a pretty good job of it. He's smart enough to realize the importance of a loyal, paying, customer base to keep his sim/game interesting, and keep development moving. I'd much prefer that over a great idea that goes nowhere, because it's no more than a part-time hobby for the developers...
Do you even have time for this? Wouldn't your time be better spent working on your own project? And getting it beyond the Beta phase?
Would I welcome EM? Yup, I'd love to see it. I think it would be best to have it as an option like we do for Auto/manual trim, so newer/less experienced folk could transition to it as they desired. Or else have it set up in a "hyper-realistic" arena, where we could also incorporate wind, night, etc. Airplane specific units of measure? Sure, under the same conditions. I'd hate to see the game suffer or stagnate due to going too realistic for the average Joe, though.