People sulk about all the NOE raids/senseless usage of CVs that we see in this game. Here's a possible solution: have a commander system.
Perhaps by having several commanders per team (i.e. Rooks would have 5 commanders, Knights 5 and Bish 5), one would be able to get some more large-scale strategy (and therefore, immersion, activity [esp. at peak times] and fun) into the game.
So, if this were implemented, the commander could tell his 'team': "Destroy FH #1 at Base 53, then proceed to CAP Base 53, and ensure troops arrive safely". Then, if the game detected that that group of people destroyed the FH, and prevented any enemies upping at base 53 from leaving a certain area around the Base, those players would get a significant (maybe 1.5 or 2x ?) perk point multiplier for their actions. The commander would probably want to be in the area, and would receive points depending on the success of his 'team'.
I won't go into the complexities of what you'd have to do to become a commander (maybe a sort of rank/election system?), but with an effective commander and a team who at least partially obeyed them, you'd suddenly see a lot of strategy and immersion coming into the game.