Anyone have any info/news about this? I would like to make another film with the new terrain!
"More fun with KC II"
Some of my suggestions I submitted were...
Slider controls for the camera positions with limited distances,(who needs to set up a camera 1/2 mile from the plane?)
Three camera positions instead of two per shot setup.(maybe unlimited keyframes?)
Realtime previews or wireframe icon of cameras position.
Film viewer made more stable & easier to use.
Camera positions working on all three axis, xyz.
Keyframeable camera parameters throughout shot(zoom, focus, DOF, etc.).
Ability to turn off any object in a scene.(like other planes, ground, sky, etc.(rgb+a)
Output 3D scene to Photoshop CS4 :-)
Ok, so I'm dreaming here but still, how cool would our video's look with these features!
<S> ~kc
Yeah, the film viewer could be improved. My view is that, given how social media sites like Youtube, Vimeo and other, and game videios and machinima have taken root on the web, higher quality player-made films and machinima would help promote the game (semi-free marketing, essentially) and spark interest that might translate into new players. New players, noob jokes aside, are the life blood of the company. HTC has to prioritize such things, of course, but maybe a case to justify the resource investment in the viewer can be made when you consider this angle.
I especially agree with the three position camera shots suggestion. It's something I've put in a film viewer wish list I've been compiling too. Right now, a shot is set up by fixing a start point and an end point. I too think there should be a middle point that can be set. It would add exponentially more capacity/variety for interesting camera shots, because you could establish true "curves" for the shot's "dolly" to follow. You'd get a lot more finesse in the shots. You might even make the addition of the third point as an option, so that one isn't obligated to set one up for a given shot.
I would keep the capacity for longer shots however. In my last video, I set up a long-range shot that tracked backward using FOV settings. It was important to the story, and I wouldn't have had that capability without a long range set up. Using long range with FOV tricks can give you some interesting shots. Also, you sometimes want to capture a world relative/pointing shot looking at other objects like target ships or airfields.
