Author Topic: NATE & SUPER  (Read 307 times)

Offline mason22

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NATE & SUPER
« on: November 13, 2000, 05:03:00 PM »
how much have you guys experimented with the artwork/skins of the models? I was messing around with our FDB nose art and had a thought.

When the edges are aliased, the 3D AH engine will further smooth them out when viewing the artwork in game. So, i tried an unaliased version...and...the art looks much better in game because of the "smoothing" the 3D engine provides. Is this the case in the artwork of the AC etc. etc. ??

Was just wondering if the skins work the same way? Things like logos, rivets, sheet metal lines, insignias, numbers...and all that jazz, are they designed at a certain resolution and then the 3D engine "resizes" as necessary according to the view?

just picker yer brains....plus, i'm kinda curious about all this stuff  

Offline mason22

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NATE & SUPER
« Reply #1 on: November 16, 2000, 01:25:00 PM »
knock knock, who's there <punt>  

Offline Superfly

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NATE & SUPER
« Reply #2 on: November 16, 2000, 03:36:00 PM »
Yes, the skins work the same as any texture within the game.  We draw the textures at one size, but we can scale them on the faces of the models as we're texture mapping the models.  They become really blurry if you scale them up too much.  The engine doesn't actually resize them.  It's all done in Multigen.

------------------
John "SUPERFLY" Guytan - Art Director
HiTech Creations
"Touch my tooter, smoocher!" - Ween
-=HELLFIRE=- SQUAD
John "Superfly" Guytan
Art Director
HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting