Author Topic: New TE Bugs  (Read 15635 times)

Offline Waffle

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New TE Bugs
« on: August 29, 2009, 10:40:26 AM »
Thread to post bugs with the New Terrain Editor.

Please post:

The error / issue / crash

Steps you did to get error / issue / crash

Is it able to be duplicated

Video card / CPU type / Ram



Please limit this thread to bug reports only! Thanks


-Waffle


« Last Edit: August 29, 2009, 10:49:58 AM by Waffle »

Offline Waffle

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Re: New TE Bugs
« Reply #1 on: August 29, 2009, 10:46:21 AM »
CRASH BUG:

New map - no water changes - just blank
Import / Export of water to bitmap causes crash.
Noted no texsrc folder created in working terrain folder.
Also running on different drive other than C:

ATI x850
intel core 2 duo
3gb ram
« Last Edit: August 29, 2009, 10:49:10 AM by Waffle »

Offline Waffle

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Re: New TE Bugs
« Reply #2 on: August 29, 2009, 11:04:11 AM »
Make Map Issue:

When using make map function, if set to 4096 X 4096, no bitmap is created.

is dupulicatible on home machine.

Offline mrmidi

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Re: New TE Bugs
« Reply #3 on: August 30, 2009, 08:51:23 AM »
Unknown File issue.

In the root directory of the TE it creates a 1meg file with the same name as the new terrain
but the file has no extention. Possible problem if you have many terrains.



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Intel(R) Core(TM)2 Duo CPU
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Offline Strip

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Re: New TE Bugs
« Reply #4 on: August 30, 2009, 09:50:45 AM »
Waffle,
I can import/export water to bitmap with no issues, the only issue I have is the file so large I cant modify it with my software.   :lol

Issues I have found:

1.Imported grayscale elevation is inverted, darker shades show up as higher elevation.

2.Mini-map does not work, the display is pure white.

3.Water changes require me to cycle the Low Detail ON/OFF for them to show up.

4.Object editor will not open, crashes about half way through loading.

I think I have stumbled across a few more but will confirm them first.

Edit:

Issue when dealing with the terrain gndtype.bmp.....

Open terrain, erase some water to create a large island.
Change terrain to any type, save and close TE.
Open gndtype.bmp with some sort of photo editing software.
Use eyedropper or set RGB to specific value and change whole bmp to that color, save to proper folder.
Open TE, load proper file and the change will not show up.

It does not look like the manual changes made to the gndtype.bmp show up properly. The displayed terrain ends up looking like a blend of two types. It certainly doesn't look like any of the the main terrain tiles. Can anyone else replicate this? All of the issues so far can be duplicated.

Strip

« Last Edit: August 30, 2009, 10:13:26 AM by Strip »

Offline mrmidi

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Re: New TE Bugs
« Reply #5 on: August 30, 2009, 11:54:42 AM »
Build Res File error.

Using the exact same terrain source files on two different machines I get the "Build Res Failed" error on a Windows XP machine.

Error does not occur on my Windows Vista Machine.

XP machine info:

AMD Athlon(tm) 64 Processor 3200+,  MMX,  3DNow, ~2.0GHz

256MB ATI Radeon X1300PRO

3gb ram

-----------------------------------------------

Vista Machine info:

Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs), ~3.0GHz

ATI Radeon HD 4800 Series

4gb ram
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Offline USRanger

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Re: New TE Bugs
« Reply #6 on: August 30, 2009, 12:27:42 PM »
Getting "Resource Build Fail" error  when clicking Build, whether it's converting a pre-existing terrain or making a new one.

Getting a B&W clipboard map when making a new one for pre-existing terrains, works fine with new ones.

Trees appear in water areas.

AMD Athlon 5000+ 64x2
XP Media Center Edition
GF 7800GT
2 gigs RAM


Refer to this thread for bug pics:
http://bbs.hitechcreations.com/smf/index.php/topic,272764.0.html

And here for trees in water:
http://bbs.hitechcreations.com/smf/index.php/topic,272730.msg3413550.html#msg3413550
« Last Edit: August 30, 2009, 12:29:35 PM by USRanger »
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Offline Strip

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Re: New TE Bugs
« Reply #7 on: August 30, 2009, 04:31:46 PM »
Build works fine for me, probably have built a terrain 20-30 times so far playing around.

AMD Anthlon 5000+ 64x2
Vista 32-Bit
PGNY 9800GT
3 gigs

Sorry to add another post but wanted to give you my specs...

<S> Editor looks promising so far!

Strip

Offline Stixx

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Re: New TE Bugs
« Reply #8 on: August 30, 2009, 08:43:09 PM »
Cannot export water bmp. Program does not crash when I try I just don't get the waterd.bmp or waterc.bmp

No textsrc folder created.

Cannot see terrain changes unless I toggle low detail.

EVGA 6200 256 mb vid card.
P 4  2.8ghz CPU.
2 gigs ram.

Yeah, I know, low end system.

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Offline Greebo

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Re: New TE Bugs
« Reply #9 on: August 31, 2009, 04:16:42 PM »
I get the "resource build failed" bug when I try to build a terrain.

My PC has a 2.4 ghz C2D CPU, a GTX 260 graphics card and 2 GB of RAM. It is running Window XP.

I'm also seeing another problem where the grid does not line up with the tiles properly. This causes 1853 errors when the "water not 0" test is run. There were no errors in the old TE with the same terrain.


Offline Easyscor

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Re: New TE Bugs
« Reply #10 on: September 02, 2009, 10:29:22 AM »
The horizontal scroll bar is still scrolling the terrain in the wrong direction. Compare it to the actions of the vertical scroll bar. It's the same as pre 2.14 versions but it really needs to be updated.

If you click one of the horizontal arrows in the scroll bar, instead of scrolling the terrain in that direction, the terrain moves in the opposite direction. This isn't the way the vertical scroll bar, or most other programs work.
Easy in-game again.
Since Tour 19 - 2001

Offline Strip

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Re: New TE Bugs
« Reply #11 on: September 02, 2009, 04:27:55 PM »
This may or may not classify as a bug but it makes things a lot harder than should be....





The paint brush does not show up on water making it difficult to add changes. Perhaps this can be changed in the next patch?

Strip

Offline Strip

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Re: New TE Bugs
« Reply #12 on: September 02, 2009, 08:06:06 PM »
In the water tab....

If you move the slider all the way the way to river it will export it as white in the waterc.bmp.

So if you try to make any changes and import it back the TE thinks its land.

Strip

Offline USRanger

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Re: New TE Bugs
« Reply #13 on: September 03, 2009, 05:15:53 PM »
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Offline ghostdancer

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Re: New TE Bugs
« Reply #14 on: September 05, 2009, 01:09:53 PM »
OS: XP Professional
RAM: 4.096 gb
VIDEO: NVIDIA GeForce 7600  GS 512 MB

I only have 3 issues. Two of which have been reported before (XP resource build fail, water not showing when you paint it but have to move things to get it to show). I have come across another possible issue.

If you just have vehicle entries in your terrain and do a check entry it works fine. If you have boat entries it checks the first boat entry and then crashes AHedit. I have tested this several times and it is does it consistently for me.
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