Author Topic: Strip - in reply to this post in the bug thread....  (Read 1607 times)

Offline ghostdancer

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Re: Strip - in reply to this post in the bug thread....
« Reply #15 on: August 31, 2009, 12:54:53 PM »
Understood but how do you do it Photoshop or another third party editor?

What is the rgb value of wntt0001? From Waffle's post he seems to indicate that you would paint in Photoshop (or a third party editor) these water textures in gndtype.bmp instead of in waterd.bmp. Would seem to be sort of confusing to be using the same value to say set the beach (170,170,170) and then have another strip out in the water use the same rgb value.
« Last Edit: August 31, 2009, 12:56:59 PM by ghostdancer »
X.O. 29th TFT, "We Move Mountains"
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Offline Strip

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Re: Strip - in reply to this post in the bug thread....
« Reply #16 on: August 31, 2009, 12:59:31 PM »
I have not played with that part very much...

For what its worth, I think the the RGB value of wntt0001 is the same as ntt0001. The different tile is placed when the TE detect water over a normal tile. So if you have a ntt0001 with water over it the TE displays wntt0001.

Dont take my word for it tho...lemme know if you try it out.

<S> Strip

Offline ghostdancer

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Re: Strip - in reply to this post in the bug thread....
« Reply #17 on: August 31, 2009, 02:03:20 PM »
Will try it out tonight
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team