Much of this was discussed in the "Dedicated bomber command arena thread", so salute to the OP and the other contributors to that thread.
That thread is starting to die and my take is a little different, so I'm throwing it out there to keep the basic idea alive.
Many of us started in this game because of the historical aspect. I envisioned flying against the Luftwaffe over the white cliffs of Dover, divebombing Jap carriers in the battle of Midway or sweating as my escorts turn back, leaving me to face the flak and fighters as I approach my target city of Bremen.
Alas, I am in a western time zone, work evenings through saturday and sunday is reserved for family. Unless I take time off from work I can never attend any of the current special events and am stuck with Spit vs Spit, 109 vs 190 and Corsair vs Mustang. Sigh..................
But imagine if you will, an arena where you can log in morning, noon or night, select an available slot and automatically be launched into a historically based, "snapshot" type scenario.
Unworkable, you say? A developers nightmare?
Maybe, but maybe not. Lets consider all the elements that are already in place that might make this possible.
1. Whose going to create these missions? Don't we have dozens of already scripted Snapshots that could be adapted to this?
2. How will we automatically get people into the correct vehicles, fields, runways etc? Isn't this programming already in the offline mission editor? Of course there would have to be a way to hold players in queue until the mission start time.
3. How do we reduce time to target etc to keep it in a reasonable time frame? Again, don't the offline missions already use airspawns and mission time outs?
4. How would we get the correct ratio of players on each side? Well, there could be a minimum number of slots per side and once one side was filled, a side balancing mechanism would have to take over. Don't we already have automatic arena cap and ENY balancing? a similar principal could work here.
5. Who would staff it? Well, the idea is that it would be automated and once the scenario for the day or week or whatever was loaded there wouldn't be a need for any staffing.
6. How would info be imparted to the players if there is no staff? Well, the MOTD could describe the mission and there could be a menu with choices (like in the offline missions) and automatic host messages (also like in the offline missions)
7. How do we keep players who don't know what they are doing from fubarring it for every one? Well, how much different would it be from our current walkon snapshots? With friendly collisions disabled and killshooter on, it should be ok. If it's single life and someone crashes on takeoff, it's tough luv for you buddy. Go back to MA and better luck next time. People will learn and each one should run smoother than the last.
The key is that it be totally automated so the players could log in at 10 or 15 minutes early and the mission launch on the hour for example.
You may not always get your ride of choice if you aren't in early enough and there would probably have to be a numbers cap,
but there would always be another one starting soon.
With the developers, CM staff and offline mission gurus like US Ranger, we just might have the talent to put this together.
I'm guessing it would be pretty popular, more so than at least three other exisiting arenas are now.
There might even be some elements from the shelved Combat Tour project that could be implemented, so let's take it one step further. What if it could be programmed for AI to fill unclaimed slots? It could run 24/7 and everyone would find a time to enjoy it.
Whaddya think?
Don't be shy, I know you won't.