Author Topic: Ordnance changes in 1.05  (Read 2289 times)

Offline Zigrat

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Ordnance changes in 1.05
« Reply #15 on: November 15, 2000, 02:05:00 PM »
I think i can kinda explain bullet dispersion

right now, there is a "cone" in which the trajectory of the fired bullet leaves, but it is not weighted. ie it has as much chance of going any way as any other way

this isnt't correct tho, it should li\ook more like a bell curve with 80% (just a guess) of rounds falling within 1/4 (just a guess) the total projected area of that cone.


theres some guy who did detailed analysis of this on a webpage but i dont remember where the page is, prolly do a search for dispersion

Offline Mattibaby80

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Ordnance changes in 1.05
« Reply #16 on: November 15, 2000, 02:11:00 PM »
I dont get it.  Does that mean that the ostie can still level fields?  Can anyone explain this again?  Im just not that smart I suppose, but the way he made it sound, it looks like osties can still waste fields.

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UncleBuck

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Ordnance changes in 1.05
« Reply #17 on: November 15, 2000, 02:25:00 PM »
I am new hear but not to Flight sims.  If you want to see the HUGE problems that fused rockets will cause in AH, go look at FA2.  All of the rockets are time fused.  They create a great deal of animosity.  Every plane you come up to is a potential "Missile squeak".  They are used all the time, they fire into furball blindly, imagine a nice tight fight and BAM, three of you are dead from rocket blasts.  People claim there are ways to avoid them but if they have a reliable fuse they will be the death of AH.  If you really want to take a look, download FA2 take the three day trial and go into the territorial combat arenas and just watch.  the rockets will be nothing more than portable FLAK.

                 UncleBuck
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Offline Eagler

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Ordnance changes in 1.05
« Reply #18 on: November 15, 2000, 02:25:00 PM »
like Matt said above, it sounds like raising the rest of the weapons to equalize the ost, will result in the ability to level the fields even easier. Is the "strength" of the structures going to be increased proportionally also?

Or am I confused again?

 I do live in Floriduh  

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Offline Westy

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Ordnance changes in 1.05
« Reply #19 on: November 15, 2000, 02:36:00 PM »
er, never mind. bad cup of joe  

[This message has been edited by Westy (edited 11-15-2000).]

Offline Wanker

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Ordnance changes in 1.05
« Reply #20 on: November 15, 2000, 02:56:00 PM »
 
Quote
External fuel tanks on Typhoon.

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Offline Wanker

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« Reply #21 on: November 15, 2000, 02:58:00 PM »
Btw Pyro, any work going to be done to increase bomb blast damage radius? Seems very small right now. You pretty much have hit an osty right on the head to get a kill.

fabrika6

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Ordnance changes in 1.05
« Reply #22 on: November 15, 2000, 03:21:00 PM »
C202 armament

1-   PYRO i remember you that starting fom series XI (C202 AS/CB) the Macchi C202 were equipped with 2underwing strong points for jettisonable fuel tanks ( 100 or 150 liters) or for bombs (50, 100 or 160 kg.).

2-   C202 and C205 Breda SAFAT 12.7 mm were equipped with explosive shells.

 
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Offline LLv34_Snefens

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Ordnance changes in 1.05
« Reply #23 on: November 15, 2000, 05:38:00 PM »
UncleBuck,

"...look at FA2. All of the rockets are time fused."
Bear in mind that its only the late 109's (G6 and G10) and 190's that are able to carry the 21cm rockets. The rest's (allied) rockets only detonates on impact, and I have heard of only very few incidences where such direct hits succeded.

Secondly, each plane can only carry two  rockets each (until we get one of the zerstörers), so we won't have them rockets whizzing all over.

Third, the launchers are major drag, even after you have launched rockets. This'll make them unpopular where any dogfight is expected. Having the rockets also leaves out your gunpod option in the 109.

So the chance of running into a rocket blast is basically:

The chance of running into a late 109/190's: 30-40%, times
the chance of them actually having selected rockets in hangar: 5-10% (my guess is they won't be popular at all due to the drag. This number might even be set too high), times
the ammount of them still carrying their rockets: 75% (They might have had previous encounters), times
the ammount of them decieding to use their rockets against you: 75-90% (going with the idea that most will go for the shot), times
The ammount of them actually making it explode in your proximity: 25% (Also a stretch. I am not sure about the actual distance they travelled , but about 1km?, making it a tough shot on a manouvering target, even WITH the blast radius.)

This will give you = 0.3% to 0.7% risk of being damaged by one of these rockets each sortie.    

heh, ok those numbers shouldn't be taken very serious, but I honestly doubt the rockets will play any role in common day fighter to fighter combat.
Only times I will personally take them will maybe be on an intercept against a HQ raid.
Might be good for Jabo too, now I think of it.

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[This message has been edited by LLv34_Snefens (edited 11-15-2000).]
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funked

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Ordnance changes in 1.05
« Reply #24 on: November 15, 2000, 06:16:00 PM »
Great list Pyro, <S>!

Nath-BDP

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Ordnance changes in 1.05
« Reply #25 on: November 15, 2000, 06:39:00 PM »
Why not add some more loadouts for A8 so we can have a LW jabo?

blah

funked

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Ordnance changes in 1.05
« Reply #26 on: November 15, 2000, 06:47:00 PM »
Nath, I want to see the F-8, but there are already several German Jabo planes in AH.

Offline Kirin

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« Reply #27 on: November 15, 2000, 07:12:00 PM »
I agree with Nath - give the A8 a multiple bomb load-out... (see LW Jabo thred)

Funked, several Jabo planes? Like? All german planes (besides Ju88 which lacks a bit the JA of Jabo) can only carry ONE single bomb - now look at the allied side... notice something?? Not to speak about the lack of potential of the german cannons vs armour compared to allied...

F8? great... but until it's here, mutlitple bombs for the A8 please... even more with all those pesky Ostis around...  
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Offline brady

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Ordnance changes in 1.05
« Reply #28 on: November 15, 2000, 07:21:00 PM »
  Would it be possible to add the 4 x 60kg,or 4 x 250kg bomb load out options to the N1K2-J, as this would reflect it's historical capabilities:

 N1K1-J&Ja,2 250kg or 2 60kg & drop tank

N1k1-Jc,N1K2-Ja 4 250kg(or 4 60kg bombs*)

Source:Japanese Aircraft of the Pacific War,by Rene J Francillon

*Aero Detail 26,SHIDEN-KAI,shows these 60kg bombs on the aircraft outer wing.

   On a slightly different note, that of timed fussed rockets,I say add them they are historically relevant,and as such should be added.
   Also I have had some experience with them, I came to AH from FA2 and managed to reach the top 15 for all time in that game before I gave it up(do to historical inaccuracies so blatant I started calling it a game instead of a flight sim), rockets can be avoided u can see them coming simple turn,dive ,climb, whatever. I spent a great deal of time avoiding them, and little using them( I flew for Japan most of the time,no rockets their,except the Zero and only 2 on it). The only people who have to worry are the Bomber drivers, and from what I have experienced the rockets in AH are hard to aim at least for me...

        Brady
Brady


funked

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Ordnance changes in 1.05
« Reply #29 on: November 15, 2000, 07:24:00 PM »
The problem is that the A-8 did not have multiple bomb loadouts in WW2.  The German fighters were smaller than their Allied counterparts (with the exception of the Spit) and therefore had less ordnance carrying capability without extensive modification.

[This message has been edited by funked (edited 11-15-2000).]