Author Topic: Ordnance changes in 1.05  (Read 2357 times)

Offline brady

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Ordnance changes in 1.05
« Reply #30 on: November 15, 2000, 07:25:00 PM »
  Oh ,one more thing what about torpedos for all the planes that were capable of carrying them?

    Brady

  PS, wheres the cup holder in the JU 88?

Offline Pyro

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Ordnance changes in 1.05
« Reply #31 on: November 15, 2000, 08:25:00 PM »
I meant to mention that object hardness would go up in proportion to the increase in the increase in heavy ordnance damage.  Basically, it means that taking out buildings and stuff will require more fire from lighter weapons but will remain the same with heavier weapons.  Right now, light weapons in the game would be defined as 37mm and and under.

The 21cm rockets do have a blast area but they need to detonate in order for that to take place.  That's the purpose behind the time fuze.  This change doesn't effect other rocket types.

Changes to bullet dispersion is pretty much as Zig described.

I'll see about getting one of the smaller slipper tanks on the Spit V.

Changes to how you select different weapons is not currently planned.

I have the manual for the Tiny Tim and that's a possibility, but I've only tested it a little bit and it's not a high priority.  Short answer is maybe.

On 202 drop tanks, we've discussed this before but you present some new info
about it.  If you want to send me your sources, I'll look into it more.  As it stands now, I'm not aware of them really getting past the experimental stage with them.

Blast radius won't change directly but there will be indirect changes as a result of the damage changes.




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Offline Zigrat

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Ordnance changes in 1.05
« Reply #32 on: November 16, 2000, 12:38:00 AM »
thanks pyro, sounds great

<S>

Offline Mitsu

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Ordnance changes in 1.05
« Reply #33 on: November 16, 2000, 03:23:00 AM »
>N1K2-J ammo load- Increased ammo for one of the pairs of cannon.

Sounds Great!!! Thanks Pyro.  

Offline niklas

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Ordnance changes in 1.05
« Reply #34 on: November 16, 2000, 04:21:00 AM »
Didn´t the Wgr21 had a "approchement fuze" which will lead to the detonation when a target is near the rocket?

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Ordnance changes in 1.05
« Reply #35 on: November 16, 2000, 07:00:00 AM »
>N1K2-J ammo load- Increased ammo for one of the pairs of cannon.
 
Thanks Pyro.
All Japanese player are finally happy about this.

Offline Ash

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Ordnance changes in 1.05
« Reply #36 on: November 16, 2000, 07:04:00 AM »
Pyro,

Thanks for fixing the fusing on WGr-21's.

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Ash
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P.S. Rip you're funny  . I can't wait to apply your 210mm "psychological effect".

Offline Fury

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Ordnance changes in 1.05
« Reply #37 on: November 16, 2000, 07:18:00 AM »
ahhh thanks for the second bit of info Pyro, it's pretty clear to me now.

Fury

Offline StSanta

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Ordnance changes in 1.05
« Reply #38 on: November 16, 2000, 07:48:00 AM »
funked, that line of reasoning is void if we look at the G8 or F8, which clearly could carry more than one egg.

The Americans have 5 planes that can carry more than one egg. In addition, most of them carry rockets. In addition to that, they have panzer killing Hispanos.

I don't think I am asking for much when I ask for something that enables one of the major forces in the war to take out more than one panzer a flight. Especially as it is historically accurate and *very easy to model* - we already have the A8 airframe and flight model.

Technically speaking, you could call the F4, G2, G10, 190A5, 190A8 jabo planes - but in LW terms they were just fighters that had a bomb added to make jabo a third priority.

The F8/G8 were made with jabo in mind - pretty much like the modifications to the 51 made it a jabo plane. Or the P-47, P-38, chog, dhog, typhoon.

One pesky little plane able to carry more than one egg is all I am asking for. I ain't asking for laser Hispanos so i can shred eerything with guns - just a few more eggs so I can kill more than one panzer a flight.

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while(!bishRookQueue.isEmpty() && loggedOn()){
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Offline Dowding

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Ordnance changes in 1.05
« Reply #39 on: November 16, 2000, 08:18:00 AM »
Why have a jabo version of a plane we already have? I'd prefer to see the stuka modelled for three reasons:

1) Dedicated ground attack type
2) Early war A/C
3) Would be very useful in historical scenarios simulating the Battle of France or Barbarossa.

I've see very few LW types asking for the Stuka, yet many posts demanding a jabo 190. Why is that?

[This message has been edited by Dowding (edited 11-16-2000).]
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline F4UDOA

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Ordnance changes in 1.05
« Reply #40 on: November 16, 2000, 08:21:00 AM »
Pyro,

Thanks, I'll take that as a definite maybe.

It would be very cool to fire a rocket in AH the size of a cruise missle. The sound effect alone would be wild.

Thanks Again
F4UDOA

Offline straffo

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Ordnance changes in 1.05
« Reply #41 on: November 16, 2000, 08:25:00 AM »
 
Quote
External fuel tanks on Typhoon.
WTG! and thanks !
(merci in french )

Offline brady

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Ordnance changes in 1.05
« Reply #42 on: November 16, 2000, 09:33:00 AM »
  OK fair is fair if he get's the tiny tim i want a HS-293,or a Frits-X.

  Me 410 would be a GREAT JABO,Hs 129 would be a good ground attack plane,or a Il-2.

       Brady

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Ordnance changes in 1.05
« Reply #43 on: November 16, 2000, 09:44:00 AM »
Me 410 is Zerstoerer not a Jabo aircraft.

Offline Eagler

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Ordnance changes in 1.05
« Reply #44 on: November 16, 2000, 10:12:00 AM »
Sounds great!

Is there an ETA?

Eagler

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