Yes, I know completely that the scale will be incredibly off as far as time-distance. What I am trying to do is make a reasonable representation of the 6 main (populated) continents of the world. I have an idea for balancing out the three teams on the world map that I think would make the map interesting and a fun battle. (My intent is to exclude Greenland/North Pole Area and Antarctica). But the main gist is to create a map representing the 6 (inhabited) continental land masses, then spread some cities, strats, and bases around to make it fair for the 3 sides and at least in the general realm historical representation even if not entirely accurate (especially in time and distance constraints).
For Example:
Team 1 - North and Central America, + Australia
Team 2 - South America, + Upper Asia (Russia)
Team 3 - Lower Asia (China, Japan, India, Middle East) + Africa + Europe
Then I can populate the land masses with bases, and strats and cities. And, while I can't accurately reflect...say NY ... I can at least put a AH strat city in its place. Likewise, I may be able to put a V-base and Airfield down at Fort Bragg/Camp Legune area of NC and so on. Put a port roughly where Norfolk, San Diego, and HI would be. Of course I would have to put HQ at NORAD (rather than DC) to keep it from being an easy target and NORAD more closely resembles what HQ in AH does.
Maybe in Russia, but a port up where Vladivostock (sp) and / or Djarney (sp) would be. etc... Use Moscow (HQ)
Europe .. Could put in Paris, Berlin (HQ), Dooseldorf, etc....
Again try to make a fair representation of the shape of the world land masses, but in a scale that would be AHII playable. Obviously, no one wants to have time accurate flights from Europe to the US and likewise, WWII bombers could not make a worldwide flight. But in this AH representation, I would hope they can fly from one side of the map to the other. I do think it would be interesting to create a map that CV groups would be needed (or better suited -- though goons would do for the determined sort) to invade different land masses across the ocean (i.e. need a CV group or two to cross the Atlantic and get a foothold in the US or in Europe - depending on the team).
Unfortunately, I am thinking this is going to be entire too large a task and well beyond my skills. If you think there is an easier way to accomplish this, I am open for suggestion. Or, if you think this is a good idea and can help, I will send you what I have and you can possibly create the elevations. I can go back and add the textile terrains, bases, strats, objects, etc. I would be more than happy to have any help, suggestions, or co-authors/drawers whatever.
Obviously, my ideas is too in depth to explain in a brief post, but I think you can get the general idea. Is this something you think can be accomplished in an AHII map? And if so, would you or anyone be willing to help in this feat?