Author Topic: River-Ocean Blend Color RGB Values....  (Read 4067 times)

Offline Strip

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River-Ocean Blend Color RGB Values....
« on: September 02, 2009, 06:33:44 PM »
This is a pallet I worked on showing colors of the river to ocean blend.


Basically I moved the slider to each hash mark and created a section of water blend. Then I exported the
waterc.bmp file and took the values of RGB. While it while it will export 17 colors it will only import and draw
4 shades. So each section of four colors will import and draw as one blend of river-ocean. Hope it makes
sense and helps people draw blends.

Strip




Offline Saxman

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Re: River-Ocean Blend Color RGB Values....
« Reply #1 on: September 02, 2009, 10:02:30 PM »
So wait, are these what it looks like in the game, or is this just the color-coding it uses?
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Offline Strip

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Re: River-Ocean Blend Color RGB Values....
« Reply #2 on: September 02, 2009, 10:05:23 PM »
This is the color coding it uses for water color when you export the waterc(d) file....

Offline Saxman

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Re: River-Ocean Blend Color RGB Values....
« Reply #3 on: September 02, 2009, 11:16:05 PM »
Do you have an example of what the ACTUAL colors look like?
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Offline Strip

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Re: River-Ocean Blend Color RGB Values....
« Reply #4 on: September 03, 2009, 04:16:58 AM »
You can change them outside the T.E so it would be different for everyone who played with the original ocean color.

Offline Strip

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Re: River-Ocean Blend Color RGB Values....
« Reply #5 on: September 03, 2009, 06:21:56 AM »
Original post edited to show water color with stock settings.....

Offline Saxman

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Re: River-Ocean Blend Color RGB Values....
« Reply #6 on: September 10, 2009, 09:03:52 PM »
I wish HTC had used grayscale for water color too. Transitions would be easier to do that way.
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Offline zmeg

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Re: River-Ocean Blend Color RGB Values....
« Reply #7 on: September 10, 2009, 10:34:58 PM »


    Both waterc and waterd are always greyscale for me, strip must be inadvertantly applying a custom color table. I've found I get the best results by using only 3 colors, 0,0,0  130,130,130 & 255,255,255, Using more colors adds little or nothing to the look of the water and it caused the size of the res output file to jump from 8 megs to over 50 megs.

Offline Saxman

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Re: River-Ocean Blend Color RGB Values....
« Reply #8 on: September 10, 2009, 11:03:34 PM »
Hm, I may try copying my waterd into waterc and see what happens, because the depth should correspond to my "shallows."
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Offline Strip

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Re: River-Ocean Blend Color RGB Values....
« Reply #9 on: September 11, 2009, 07:48:26 AM »

    Both waterc and waterd are always greyscale for me, strip must be inadvertantly applying a custom color table. I've found I get the best results by using only 3 colors, 0,0,0  130,130,130 & 255,255,255, Using more colors adds little or nothing to the look of the water and it caused the size of the res output file to jump from 8 megs to over 50 megs.

It seems like we are working off three or four versions or something, that or language/term/naming confusion.

The waterc/d files are always 256 color .bmp when I create one and check its properties. Your right tho, only makes sense to input three colors as you only have three levels of water shade.

Strip

Offline Saxman

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Re: River-Ocean Blend Color RGB Values....
« Reply #10 on: September 11, 2009, 07:58:30 AM »
Interesting enough, I made a copy of my waterd.bmp and renamed it waterc.bmp, and the water color DID change.
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Offline Strip

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Re: River-Ocean Blend Color RGB Values....
« Reply #11 on: September 11, 2009, 08:05:21 AM »
How did it turn out?

Offline Saxman

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Re: River-Ocean Blend Color RGB Values....
« Reply #12 on: September 11, 2009, 08:58:05 AM »
I'll probably want to fine-tune it, but not too badly. On the whole, I think the effect would be better with a smoother transition like the water depth, however.
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Offline Waffle

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Re: River-Ocean Blend Color RGB Values....
« Reply #13 on: September 11, 2009, 02:46:12 PM »
The exports are / should be gray scale.

Offline Saxman

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Re: River-Ocean Blend Color RGB Values....
« Reply #14 on: September 11, 2009, 04:50:42 PM »
Incidentally, I was able to change the River color in the editor but even after changing the Ocean color it's not updating in the TE, just using the default.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.