Hello all,
As technology for both computers and the game changes, I was wondering about our current damage model...
Is there any thought/desire to change it? What are some gameplay aspects of changing the damage model, and would this be an improvement or detriment to the fun of the game?
Here's what I propose :
Currently (and correct me if I'm wrong), it appears that our damage model has damage "zones" that have a specified number of hit points. Once those hit points are expended (and I believe there is somewhat of a randomization factor), the part is "broken" and destroyed.
What I am thinking of, and recommending discussion of, is a degredation (sp?) of functionality of the parts, as well as a random % of failure (that increases with current damage sustained. I.e. if there is a current "hitpoint" total of 100hp for a part, at 100hp, part failure is 100% chance of failure. Perhaps at 25% damage, there's only a 10% chance of total failure).
Examples :
-Your plane gets hit in the nose of your 51. The oil blows (as it would now) and your engine is now down to about 85% effectiveness due to direct lead and/or shrapnel damage.
-You fire a burst into the left wing of an opposing spitfire. The spit is still flyable, does not lose the wing, but lift on that wing has been dropped by 10%, with another 5% reduction in roll rate due to that aerilon being damaged as well.
-You hit B24J in the tail with your ShVak cannon. It blows the Left rudder right off and the vert stabilizer is down to 75% effectiveness.
I believe that this would :
A) Introduce some perceived realism - I say perceived because I am not nearly the expert on things as many of you out there. IS this more realistic?
B) Alter gameplay. For better, or for worse I do not know. It would absolutely make taking damage a much more dangerous prospect just to get a shot, as you'd no longer want to risk getting shot up yourself just to get a snapshot (and hopefully reducing HOs), but at the same time would this increase timidness of other people to engage?
I know this idea would likely require much "COAD" to make work, but I love the concept at face value, only if it makes gameplay more interesting and is realistic. If neither or true, I'd say this was a poor idea. ;-)
Thoughts?