Author Topic: Silent Death  (Read 749 times)

Offline FiLtH

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Silent Death
« on: September 09, 2009, 08:22:53 AM »
   

Since 90% of the same ol' babble on 200 comes after a death, why dont we simulate death by voice/text muting the recently deceased for 1 minute after he passes. This may be just enough cool off time to ease some of the stuff we see, everyday. Day after day...over and over.

~AoM~

Offline oakranger

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Re: Silent Death
« Reply #1 on: September 09, 2009, 08:28:04 AM »
Or not go on 200 at all.  neither way, you will have them drama queens that will wait for a min and still whine.
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Offline hammer

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Re: Silent Death
« Reply #2 on: September 09, 2009, 08:36:46 AM »
There is a game-play element here, too. For example, if you run into a flak-trap and die, you can currently provide a warning to your buddies despite the fact that you died. I imagine this is even more pronounced in a GV battle where a good ambush position can be given away by someone who is "dead".

+1

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Offline VonMessa

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Re: Silent Death
« Reply #3 on: September 09, 2009, 08:44:41 AM »
Wow.

I like it.

 :aok
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Offline sunfan1121

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Re: Silent Death
« Reply #4 on: September 09, 2009, 08:52:51 AM »
wont ever happen. What if a new player wants to ask what he did wrong? are you gonna make him wait to ask the question? or if the reason you died was because typing on 200 and not paying attention. you get killed because of typing, then you cant even type. double whammy.
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Offline FiLtH

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Re: Silent Death
« Reply #5 on: September 09, 2009, 09:06:54 AM »
  Its not only for 200, its for pms too. Nothing like killing someone and a few seconds later as you start another fight someone tunes your name in vox and starts raggin on ya.

  Suns, for all the years Ive played, few have asked politely what they did wrong. It leans more to what you must have done that was an unfair advantage that caused them to lose. Comms in this game between sides in 90% garbage. The 10% is why I keep it tuned for friendly banter between fights with decent people. I just think a cool down period would help. 1 minute isnt too long to remember the fight, but just maybe long enough for someones temper to settle down before they say something stupid. Plus like was said above, dead men tell no tales.

~AoM~

Offline oakranger

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Re: Silent Death
« Reply #6 on: September 09, 2009, 11:41:43 AM »
I have been PM a few time by high rank players fly there high performance/perk  AC and getting shot down by me while in a low preformace/non-perk AC.  i get a laugh out of it.
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Offline LLogann

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Re: Silent Death
« Reply #7 on: September 09, 2009, 11:46:23 AM »
This is a great idea!!!
See Rule #4
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Offline Raptor

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Re: Silent Death
« Reply #8 on: September 09, 2009, 12:37:31 PM »
What about those of us that like to say good fight?

Offline Bruv119

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Re: Silent Death
« Reply #9 on: September 09, 2009, 12:37:46 PM »
  Its not only for 200, its for pms too. Nothing like killing someone and a few seconds later as you start another fight someone tunes your name in vox and starts raggin on ya.



+1 filth   :aok

    I've had  3 PM vox rants this week from the recently departed.   a 1 minute cooling off period will help reduce them IMHO.  Let them re-up straight away just don't let em blabber.    

I would say it is a bit of fun but these people DO actually believe that I'm cheating my bellybutton off with some sort of malicious code written to outsmart them  :noid
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Offline waystin2

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Re: Silent Death
« Reply #10 on: September 09, 2009, 12:48:45 PM »
I really thought that we may have been talking about passing gas when I read the title!  I do not like the idea of a forced mute for any period of time.  To be excluded from the friendly banter on my squad channel for any period of time can make me miss out on some fun conversation!  The conversations with my friends online is the second biggest reason that I keep logging back into this game that we all love to some degree or another...
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Offline LLogann

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Re: Silent Death
« Reply #11 on: September 09, 2009, 12:56:35 PM »
Also valid points.......  Perhaps if it was just COUNTRY & 200 channels....  And VOX always works.

:x I really thought that we may have been talking about passing gas when I read the title!  :x I do not like the idea of a forced mute for any period of time.  To be excluded from the friendly banter on my squad channel for any period of time can make me miss out on some fun conversation!  The conversations with my friends online is the second biggest reason that I keep logging back into this game that we all love to some degree or another...
See Rule #4
Now I only pay because of my friends.

Offline FiLtH

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Re: Silent Death
« Reply #12 on: September 09, 2009, 05:53:15 PM »
  Its only 1 minute :)   There is nobody in my squad that could say anything clever enough in 1 minute's time to make me miss out :P

~AoM~

Offline SgtPappy

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Re: Silent Death
« Reply #13 on: September 09, 2009, 07:58:54 PM »
Another interesting thing about silent deaths could be the implementation of (like the AI) a plane that simply falls out of the sky when the pilot's dead rather than having the plane explode.

If there would be too much complaining in terms of people not wanting this implemented in order to save time and ammo, perhaps the icon of the e/a could disappear once the pilot is dead.
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Offline trotter

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Re: Silent Death
« Reply #14 on: September 09, 2009, 11:22:29 PM »
This is a really good idea.