Author Topic: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..  (Read 1846 times)

Offline Fencer51

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Ok, this first happened on Friday night on the Ardennes terrain in FSO..





It turned my prop into a compass, wipe out the vox ident on the upper right making un readable, took out the ord readings, and completely took down the map and interface..

I am not sure what caused it.  Gavagai, who took over lead, said his film screwed up at the same time..

And then it happened again tonight.. in a P-51D.  The game.. hung for a second when I was looking at my 10oclk.. then when it came back live the world had went wacky.







DXDIAG:
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 08/18/08 Ver: 08.00.14
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5400+,  MMX,  3DNow (2 CPUs), ~2.8GHz
             Memory: 3072MB RAM
          Page File: 692MB used, 4264MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode
--------------
Display Devices
---------------
        Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
     Manufacturer: NVIDIA
        Chip type: GeForce 9800 GTX/9800 GTX+
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_0577196E&REV_A2
   Display Memory: 512.0 MB
     Current Mode: 1920 x 1200 (32 bit) (60Hz)
          Monitor: SyncMaster 2493HM(Digital)
  Monitor Max Res: 1920,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9038 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 7/14/2009 14:54:00, 5842816 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/14/2009 14:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-4552-11CF-9059-7C2503C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0612
        SubSys ID: 0x0577196E
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SB Audigy 2 ZS Audio [E800]
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1371 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: No
          Date and Size: 6/23/2009 13:36:24, 528408 bytes
            Other Files:
        Driver Provider: Creative
         HW Accel Level: Standard
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
 Static/Strm HW 3D Bufs: 64, 62
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK


But I landed 5 kills..  :aok

Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline USRanger

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #1 on: September 09, 2009, 09:23:40 PM »
 :O :lol Holy crap Fencer!  I bet it's a driver issue but I'm sure someone who really knows will chime in soon.  I think there was a thread like this a week or two ago, but I don't know what to tell you to run a search for.
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Offline batch

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #2 on: September 09, 2009, 09:31:23 PM »
Looks similar to the problem they addressed in Patch 6...... fixed a problem that caused clipboard textures to apply to other objects

Im sure since theyve already encountered a similar bug it will be an easy fix for em
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Offline Pyro

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #3 on: September 10, 2009, 09:34:20 AM »
The second time it happened, were you in the same terrain?

Offline Fencer51

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #4 on: September 10, 2009, 04:23:07 PM »
No Pyro, it was the Orange Arena at about 8pm CDT last night.
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Anaxogoras

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #5 on: September 10, 2009, 05:41:46 PM »
But the same terrain textures.  Would the film from the first occassion be helpful?
gavagai
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Offline Shuffler

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #6 on: September 11, 2009, 12:36:11 PM »
Actually caught a 60s flashback on video. Simply amazing.
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Offline 5PointOh

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #7 on: September 12, 2009, 01:49:41 PM »
I kinda like the grassy E6B... :D
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Offline lyric1

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #8 on: September 15, 2009, 12:29:09 AM »
Almost identical to what happened to me yesterday screen froze up then the lower two thirds of the screen turned black top third flickered then normally I would have to reboot everything. This time the game came back on line by it's self however it looked a lot like what you have on your screen shots.

I started recording it & took screen shots as well the smoke on the v-base appeared as code while I was playing & yet when I reviewed tape it looked 100% fine? Most of the screen shots also looked OK except for a couple.

I also had similar issue some months back & it was a bad graphics card & updated them both & since the last patch this is happening several times a day now.


Offline lyric1

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #9 on: September 15, 2009, 07:27:19 AM »
Almost identical to what happened to me yesterday screen froze up then the lower two thirds of the screen turned black top third flickered then normally I would have to reboot everything. This time the game came back on line by it's self however it looked a lot like what you have on your screen shots.

I started recording it & took screen shots as well the smoke on the v-base appeared as code while I was playing & yet when I reviewed tape it looked 100% fine? Most of the screen shots also looked OK except for a couple.

I also had similar issue some months back & it was a bad graphics card & updated them both & since the last patch this is happening several times a day now.


This happened on the Compello map at V-164 late war blue arena.Every thing is switched on for graphics shadow texture set to 4096 .
 





System Information
------------------
Time of this report: 9/15/2009, 07:55:14
       Machine name: RODNEY
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.                
       System Model: Dell DXG061                  
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 1.4.1
          Processor: Intel(R) Core(TM)2 CPU          6400  @ 2.13GHz (2 CPUs)
             Memory: 2814MB RAM
          Page File: 625MB used, 4074MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce GTS 250
     Manufacturer: NVIDIA
        Chip type: GeForce GTS 250
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_0D7619F1&REV_A2
   Display Memory: 1024.0 MB
     Current Mode: 1280 x 1024 (32 bit) (75Hz)
          Monitor: Dell 2407WFP (Digital)
  Monitor Max Res: 1920,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9062 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 8/17/2009 00:57:00, 5845760 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 8/17/2009 00:57:00, 7729568 bytes
Device Identifier: {D7B71E3E-4555-11CF-2759-7D2D03C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0615
        SubSys ID: 0x0D7619F1
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run
« Last Edit: September 15, 2009, 07:32:25 AM by lyric1 »

Offline lyric1

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #10 on: September 27, 2009, 07:33:32 PM »
Same thing just took place a short while ago.


Offline Chalenge

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #11 on: September 27, 2009, 10:22:55 PM »
Is everyone having this problem using SLI or using a Dell system?
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Offline bravoa8

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #12 on: September 27, 2009, 10:37:41 PM »
your dreaming and your in a wacky AH2 world where theres meters on the ground words in the fire etc. etc. :lol

Offline warhed

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #13 on: October 01, 2009, 04:33:02 PM »
you guys need to just open your mind and let the love in mannnn.....free love man   :cool:
« Last Edit: October 01, 2009, 04:34:59 PM by warhed »
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Offline Plazus

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Re: Uh.. not sure how to describe this.. Attack of the Giant G Meter? Yeah..
« Reply #14 on: October 01, 2009, 04:59:46 PM »
Looks like a nightmare that a hardcore AH gamer would have. Hehehe.
Plazus
80th FS "Headhunters"

Axis vs Allies