Author Topic: Base Taking Tactics  (Read 2356 times)

Offline Getback

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Re: Base Taking Tactics
« Reply #15 on: September 10, 2009, 12:46:59 PM »
I've been flying all countries, although Bish are my favorite and Knits my least favorite. Rooks take bases, they just aren't in a hurry to do so. They like to wear a base down first. I have to tell you I somewhat admire that to a point and it's fun.

If Knits get on a mission to capture bases they do very well. What turned me a tad sour on knits was I asked 3 times if they needed a goon at a base they totally dominated. No reply. I get there and the town is full up, the town people are having a jamboree and I get killed by a nik at a base that is capped by about 10 knits. I said enough of that.

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Offline SlapShot

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Re: Base Taking Tactics
« Reply #16 on: September 10, 2009, 01:54:31 PM »
If you have any thoughts on this, you disagree, or any unique tactics you know, and would like to share (beyond late night base sneeking) please tell me.

-nutz

Is FBDred not around anymore ? ... he could tell you all you need to know. The MAW and the FBs use to hook up back in the days ... practically nothing could stop that combination.
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Offline texastc316

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Re: Base Taking Tactics
« Reply #17 on: September 10, 2009, 01:57:34 PM »
What I notice about base takers is there are too many chiefs and not enough Indians. Every one has an idea, but wants the other guy to carry it out. I'd rather defend.
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Offline Slate

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Re: Base Taking Tactics
« Reply #18 on: September 10, 2009, 02:18:38 PM »
   If you are talking Vehicle base all you need is a fighter or two with ord for GVs, a set of lancs and a goon or M3 to run in. Usually I can get there and take the Hangers down in 3-4 minutes and have the Fighters take care of the Ack and any Gvs that got up.
  As for Air Bases you need a few more people to help. The key is to suppress defence. First you must disable the VH to prevent GVs from getting to town. Fighter cover to distract the upping fighter defence. You don't need to vulch the runway although many will. 3 Bomber groups at 7k or 3 Panzers with HE will devistate the town in short order. Deliver troops in C47, M3 or both and you're done. Rooks will try not to pork field so they can use it soon after capture.  :aok
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Offline smokey23

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Re: Base Taking Tactics
« Reply #19 on: September 10, 2009, 03:14:37 PM »
I think what the original poster is getting at is that he wants squads or mission planners to reveal their tactics on takeing a base. My squad doesnt reveal anything, we change things up we have tactics for any givein situation.Wether it be attack from a cv or a high alt base crushing mission even the rare NOE. we even have tactics for wingman operations and defense. But as far as laying out our particular way of doing things? We'll never tell. :D

Offline LLogann

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Re: Base Taking Tactics
« Reply #20 on: September 10, 2009, 03:18:06 PM »
That's why I have 2 secret RT as members of LM.........   :lol

My squad doesnt reveal anything, we change things up we have tactics for any givein situation.
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Offline smokey23

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Re: Base Taking Tactics
« Reply #21 on: September 10, 2009, 03:21:18 PM »
 :rofl :rofl im sure you do Logann we have infiltrated the RT and jokers ourselves but the info we get back baffles the mind its like takeing direction from the smartest kid on the shortbus :aok :rofl :rofl

Besides we waterboard all members once a month just to make sure they are flying right :rofl
« Last Edit: September 10, 2009, 03:23:54 PM by smokey23 »

Offline LLogann

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Re: Base Taking Tactics
« Reply #22 on: September 10, 2009, 03:25:03 PM »
Tralfazz was totally drunk.  I saw his notes.  That's why they came out retarded.


I kept telling him too.... "Dude, no more tequila, you gotta fly and report back on what we're doing."  He responded with "Teq teq teq eel AAAAAAAAAAAAAAAAAAAAAAAAAAAA"

It was all very strange.
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Offline smokey23

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Re: Base Taking Tactics
« Reply #23 on: September 10, 2009, 03:26:10 PM »
 :rofl :rofl OK thanks for the info he gets waterboarded twice this month :lol

Offline LLogann

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Re: Base Taking Tactics
« Reply #24 on: September 10, 2009, 03:28:13 PM »
See Rule #4
Now I only pay because of my friends.

Offline Sc00ter

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Re: Base Taking Tactics
« Reply #25 on: September 10, 2009, 03:40:30 PM »
110's and a goon NOE always for for the 65th or t34's a wirble and an M3. Both high success rate and both only require 4 guys. Sometimes we'll go smash a town and if  a massive amount of uppers come out we fight to the death and let base settle for 15 minutes then attack with fighters and a goon or m3. of course you need one guy in attack mode with an egg for the stubborn dude that wants to watch the town in a tank!  :devil  This one is my favorite since you get to score on both attack and fighter.  :salute
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Offline DMBEAR

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Re: Base Taking Tactics
« Reply #26 on: September 10, 2009, 03:59:34 PM »
First, get in an M3 and head to a town.  Next, start ordering people to get the town down.  At this point you may need to scream bloody murder if they don't do it fast enough.  If need be, spam country channel with insults to your countrymen and call them pointless furballers.  Finally, take credit for the capture and post in forums how good your squad is at teamwork, organization, and Honor  :rolleyes::aok



Offline Shuffler

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Re: Base Taking Tactics
« Reply #27 on: September 10, 2009, 04:10:50 PM »
First, get in an M3 and head to a town.  Next, start ordering people to get the town down.  At this point you may need to scream bloody murder if they don't do it fast enough.  If need be, spam country channel with insults to your countrymen and call them pointless furballers.  Finally, take credit for the capture and post in forums how good your squad is at teamwork, organization, and Honor  :rolleyes::aok




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Offline crazyivan

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Re: Base Taking Tactics
« Reply #28 on: September 10, 2009, 04:17:23 PM »


If Knits get on a mission to capture bases they do very well. What turned me a tad sour on knits was I asked 3 times if they needed a goon at a base they totally dominated. No reply. I get there and the town is full up, the town people are having a jamboree and I get killed by a nik at a base that is capped by about 10 knits. I said enough of that.
 That sounds about right to me! They can do that all day. Like Way said. Vulch said place 90 % and take base 10%. hehe. :D
« Last Edit: September 10, 2009, 04:20:53 PM by crazyivan »
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Offline smokey23

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Re: Base Taking Tactics
« Reply #29 on: September 10, 2009, 04:18:58 PM »
Take 7 sets of lancasters 5 heavy 38's to drop hangers at a V base after the 38's all auger and the hangers are down turn lancs around and dive bomb all GV's left on the base then run 6 M3's in to capture the base.  :aok OH wait thats the bish  :rofl Then laugh because the manned gun is still up.  :rofl :rofl  :rolleyes: