I was not playing when you had country resources, can you (or any else) explain how it worked? Then of course the standard follow-up question would be, how would it effect overall game play?
I general I think there are 2 main ideological groups (furball/landgrab), each with a core following of players, then there is a large group of players that switch between the two as they feel the need or desire. At present, the zone system doesn't really help or hinder (for the most part) either group. Would the game play balance, change with a switch to Country Resources?
[edit] Thanks HT, can you be a little more specific? For example, was there just 1 radar factory for the whole country or several? Was this only on small maps or did you have the large maps back then as well? I'm just trying to get a better idea of how this would impact overall game play, thanks.