no sir i am expressing my frustration with those who complain about the HO ...
i am sick of those who fly the top turn-fighters trolling around threads like these expressing their POV on what constitutes "good" or "bad" ACM and how doing anything differently then they do is somehow "less"
you wanna prove your a BAVFP then take the worst fighters in the game and go kick butt, until then your just another loud mouth turntard who thinks he is good because he flies to the assets of his plane and thinks others are bad because they fly to the assets of their plane.
my point is if you got killed then you got beat "." take it like a man and quit expressing how the other guy killed you "wrong" to sooth your little ego. you should look at the HO as another maneuver that must be countered and until you master that it is your skill set that is lacking, not the other guys.
I should know better than to try and have a discussion with a wall (unmovable, dumb as a brick, take your pick) BUUUUUUUT, this is where the communication break down is. You look at the game as "living or dieing" the "fighters" look at the game as the challenge of the fight... who can get the most out of their plane, who can turn disadvantage to advantage, who can maneuver for that gun solution.
Most of the people here who complain about the HO fly almost all of the planes. Steves in a pony, Cap is in a 38, me I fly ponies, 109s, 190s P47, and spits or zeros for base defense. You on the other hand only fly 190s, and only seem to use the old BnZ move.... one pass and haul arnold. Because you seem to be blind to other options in your bird of choice you feel you must defend one of the few shots you can set up.
You want to BnZ, thats fine, you want to cherry pick others who are engaged, thats fine. I'm not trying to tell anyone how to play. I am telling you your missing out on a lot that is still available. Learn to push the limits of your plane of choice, learn to fight.
Well I have a problem with all this talk about HOing. I have not log that many hours in the air to be good at dogfighting but I have seen hoing and I've done hoing. But not be a good fighter jock yet when I see a dot out there or a icon I start heading towards it. He see me trying to get on hos six and so it turns out we are coming head to head. But with all the talk on here and 200 I try and not HO. But when I'm coming head to head with someone I mostly wait and see if the other guy will start shooting. If he does I shoot back. I've try to turn so it is not head to head and then they get on my six or we both turn and hit each other. Then it is how do you now who is coming at you head to head? How do you now if it is a great stick coming at you that wants to dogfight or just a new stick that will take you down whatever way he can! And if one of the many great sticks that are in this game get on my six I'm down in seconds. That is again from me not having log enough flight time. I would just like to find out how you can tell who in the game are the good sticks and who are the new ones to the game when you are coming in head to head? I just want to get this HOing thing straight in my head.
This is one of those things that new players don't learn up front. Sure you start out by heading toward the dot, but as you close and you see that the enemy plane is going to attack/engage.... usually 2-3k out... is when you start to maneuver. From that far out you can see which way they are going. You can break in one direction to force them to turn tighter and blow E to keep on you, or you could lure them in by turning in a sweeping turn to get them on your tail and force an overshoot. The fight starts BEFORE the merge.
Thats what is the difference between the DA fights and the MA fights. DA is a dance with set moves, who ever does the first 3 the best usually wins the fight. The MA on the other hand has more variables than you could count. For every move there are a bunch of counters depending on what the plane is, the alt, the friends and foes in the area all kinds of things. This is why the "fighters" like the MA instead of the DA, more of a challenge.