Version 2.15
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Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
Updated PT boat 3D shape.
Updated PT boat physics modeling. It turns tighter and slows down faster.
All cannons and machine guns are the PT boat are now grouped together for use with the "fire all" function.
Updated ship, boat, and torpedo wakes.
Torpedo shapes are now visible in the water.
Fixed a bug that caused players to get a Kill #0 message when a nearby enemy manned gunner quit out of the game.
Added new joystick profiles for Saitek X52 and X52Pro joysticks.
Added new weapon shapes and slightly altered the layout of weapons in the hangar loadout selection.
PT boat is no longer downsized in the hangar. This also fixed a bug that caused it to be extra shiny in the hangar.
The rockets on the P-38L, P-47N and P-47D-40 are now all individually displayed and launched correctly.
If a configuration file in the settings folder is write protected, an error message will now appear in game when the write fails.
Changed the PT boat's engine start sound.
Changed turret rates on the Wirbelwind and Ostwind.
Ship shadows now appear correctly when the sun is low.
5" proximity shells no longer airburst over LVT's and PT boats.
Fixed a lighting issue on bullet holes.
Fixed a sorting error on the P-47D11 and D40.
Fixed a see through polygon on a water tower terrain object.
Cockpit texture of the Spitfire XIV is now visible at medium ranges.
Fixed some object errors with plants along the roads.
Fixed a shadow flicker on the 190A's.
nice