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2.15 p1 Range Vox
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Topic: 2.15 p1 Range Vox (Read 916 times)
Spite
Copper Member
Posts: 102
2.15 p1 Range Vox
«
on:
September 19, 2009, 06:47:04 AM »
In both version 2.15 and now Patch 1 as well, there seems to be a VOX range glitch. Looking at the attached image you can see my plane leaving A199 and over a sector away you can see a squadmate (white square), talking on range, over A205 and I can hear him, on range VOX. As the night progressed it turns out that quite a few countrymen were able to hear various JokersJokers squad members (only it seems) on range from quite some distance away.
«
Last Edit: September 19, 2009, 07:43:48 AM by Spite
»
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-Spite
Webmaster:
http://www.jokersjokers.com
Dustoff2
Zinc Member
Posts: 98
Re: 2.15 p1 Range Vox
«
Reply #1 on:
September 19, 2009, 08:00:56 AM »
Just trying to troubleshoot this and isolate it.
One theory is that it is members that have joined a "Mission" and are transmitting further on range. I know the JJ's were running missions last night when our squad was hearing them on range over a sector away. Perhaps a place to start troubleshooting and see if it is limited to mission members or if it doesn't matter.
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AKDust
Arabian Knights
Spite
Copper Member
Posts: 102
Re: 2.15 p1 Range Vox
«
Reply #2 on:
September 19, 2009, 12:49:37 PM »
At the time of the image, which I can't seem to get to show up, I was not in a mission. Yes, we were running missions, but there were times we were not and we still had range vox from people well out of range.
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-Spite
Webmaster:
http://www.jokersjokers.com
dmdchief
Nickel Member
Posts: 427
Re: 2.15 p1 Range Vox
«
Reply #3 on:
September 19, 2009, 08:25:34 PM »
It was the same on the rooks last night also, blue or orange didn't matter reached out to about 45 miles before you lost them. You could even hear them from the tower.
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HAVE THE COURAGE TO STEP UP AND LEAD AND THE PUBLIC WILL FOLLOW
Saxman
Plutonium Member
Posts: 9155
Re: 2.15 p1 Range Vox
«
Reply #4 on:
September 20, 2009, 12:45:11 AM »
Happened again tonight on Rooks. I took off out of A28 in LWB, and could hear Wolfala on range, who was engaged over A30. Several of us heard him even though we were a full sector away, but Wolfala could NOT hear us.
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Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.
chewiex
Copper Member
Posts: 223
Re: 2.15 p1 Range Vox
«
Reply #5 on:
September 22, 2009, 05:31:57 PM »
Been having same issues with this "ghost vox". I was over a sector and a half from away from some one who was talking on range. I thought they were within range and tried to talk to them and they would never answer. Thought they may have been P.O.'ed at me or just couldn't hear my vox, opened up clipboard map and seen they were way out of vox range. This has happened numerous times from a few individuals since ver 2.14 P8 or whatever the last ver 2.14 patch was.
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A8Chustr (Formerly A8Chewey, DasChewy) ..for a wounded man shall say to his assailant, if I live, I will kill you. If I die, you are forgiven. Such is the rule of honor. Lamb of God, Omerta from "Ashes of the Wake".
Spite
Copper Member
Posts: 102
Re: 2.15 p1 Range Vox
«
Reply #6 on:
September 23, 2009, 07:25:10 AM »
In some cases, others that I can hear ... can't hear me. There are those however that I could carry a conversation with. This glitch is sporadic, it doesn't happen all the time. Didn't hear it all last night for example.
The original post of mine now properly displays the image I posted so that you can see the distances we're talking about here.
<S>
«
Last Edit: September 23, 2009, 07:27:13 AM by Spite
»
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-Spite
Webmaster:
http://www.jokersjokers.com
Pyro
Administrator
Administrator
Posts: 4020
Re: 2.15 p1 Range Vox
«
Reply #7 on:
September 23, 2009, 04:15:30 PM »
A new host was installed today that should fix this issue.
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shiv
Silver Member
Posts: 1054
Re: 2.15 p1 Range Vox
«
Reply #8 on:
September 23, 2009, 06:59:51 PM »
Not sure when the fix is supposed to take effect, but right now it's still happening in the blue arena.
Just in case there's a problem.
<S>
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You are in a maze of twisty little passages, all alike.
hammer
Gold Member
Posts: 2198
Re: 2.15 p1 Range Vox
«
Reply #9 on:
September 23, 2009, 08:20:23 PM »
8:19 pm cst still getting long vox
edit 8:58 pm cst and it's very annoying!
«
Last Edit: September 23, 2009, 08:58:40 PM by hammer
»
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Hammer
JG11
(Temporarily Retired)
Dustoff2
Zinc Member
Posts: 98
Re: 2.15 p1 Range Vox
«
Reply #10 on:
September 23, 2009, 09:41:41 PM »
Quote from: hammer on September 23, 2009, 08:20:23 PM
8:19 pm cst still getting long vox
edit 8:58 pm cst and it's very annoying!
yes, very annoying. I've narrowed it down to that you hear everyone that has taken off from the same air field you have taken off from. you can hear them 1 sector, 2 sectors, 3 sectors.....it doesn't matter.
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AKDust
Arabian Knights
fuzeman
Aces High CM Staff
Plutonium Member
Posts: 8971
Re: 2.15 p1 Range Vox
«
Reply #11 on:
September 23, 2009, 09:50:50 PM »
So it seems like range vox is reacting similar to range text, where everyone from the field you spawned will hear/see it.
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JG54
Chalenge
Plutonium Member
Posts: 15179
Re: 2.15 p1 Range Vox
«
Reply #12 on:
September 23, 2009, 10:29:19 PM »
No just today people at the field I had spawned from could not hear me on range after they came from two sectors away but once I upped from the same field (two sectors away) they could hear me two sectors from them. That was about 5:30 pm central.
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OOZ662
Platinum Member
Posts: 7019
Re: 2.15 p1 Range Vox
«
Reply #13 on:
September 23, 2009, 10:38:23 PM »
That's what fuze means. Purple Range text is based on what field you upped from, no matterhow far you fly. If you take off from the same base as another, he can always read your purple text. It seems that range vox has been given that same attribute.
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A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.
Chalenge
Plutonium Member
Posts: 15179
Re: 2.15 p1 Range Vox
«
Reply #14 on:
September 23, 2009, 11:09:14 PM »
Okay but it is also keeping them from hearing people near them that did not come from the same field.
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If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.
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2.15 p1 Range Vox