Author Topic: Collision Schooling For Bodee  (Read 6333 times)

Offline Shuffler

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Re: Collision Schooling For Bodee
« Reply #45 on: September 22, 2009, 01:44:00 PM »
I thought fire being involved would be a Vet.

Not necessary when you have a wingman. In pairs no flames are required. Now if either had been landing single then fire is not optional (SAPP C.O.H. Section 6.1.1.2 para 9).
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Offline Rebel

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Re: Collision Schooling For Bodee
« Reply #46 on: September 22, 2009, 01:48:10 PM »
nevamind
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Offline BiPoLaR

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Re: Collision Schooling For Bodee
« Reply #47 on: September 22, 2009, 02:31:08 PM »
Not necessary when you have a wingman. In pairs no flames are required. Now if either had been landing single then fire is not optional (SAPP C.O.H. Section 6.1.1.2 para 9).
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« Last Edit: September 22, 2009, 02:33:44 PM by BiPoLaR »
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Offline kilz

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Re: Collision Schooling For Bodee
« Reply #48 on: September 22, 2009, 02:59:26 PM »
we all know that was dale's attempt at vulching dweeb
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Offline shiv

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Re: Collision Schooling For Bodee
« Reply #49 on: September 22, 2009, 03:19:53 PM »
You're wrong.  Both will only receive the collision system message if the host registers both planes as colliding.  If the host only registers one client as colliding, then only that person will receive the collision message.  You can tell that the host only registered one client in the collision, Bodee, hence the absense of a "You collided" system message on newz's client.

ack-ack

So the server can tell whose fault it is?  I always thought the server can only tell you whose front end reported the collision first, not who rammed into who. 

I base this on the times I have collided and got the PlayerX Has Collided With You message when it was clearly my fault, and on the other times I have been rammed and got You Have Collided message.

So I assume the server is not assigning blame, but merely reporting the incident based on what evidence it has.  And whose FE reported it first can not be considered evidence of blame.

Please enlighten me, always wondered about this.


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Offline Tec

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Re: Collision Schooling For Bodee
« Reply #50 on: September 22, 2009, 05:20:41 PM »
Please enlighten me, always wondered about this.
Quote

There is no "Fault" with regards to a collision.  Either you collide on your front end and send that info into the server, or you don't.
« Last Edit: September 22, 2009, 05:27:34 PM by Tec »
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Offline Bronk

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Re: Collision Schooling For Bodee
« Reply #51 on: September 22, 2009, 05:36:43 PM »
Please enlighten me, always wondered about this.
Quote

There is no "Fault" with regards to a collision.  Either you collide on your front end and send that info into the server, or you don't.






Damn it... spoil all teh funzez. :devil
« Last Edit: September 22, 2009, 05:41:09 PM by Bronk »
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Offline R 105

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Re: Collision Schooling For Bodee
« Reply #52 on: September 22, 2009, 06:39:27 PM »
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29  or how about that atom bomb lol.

Offline TheBug

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Re: Collision Schooling For Bodee
« Reply #53 on: September 22, 2009, 06:49:33 PM »
Good God  :rolleyes:
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Offline BigR

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Re: Collision Schooling For Bodee
« Reply #54 on: September 22, 2009, 06:50:47 PM »
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29  or how about that atom bomb lol.

Apparently you haven't read enough posts about the collision model. The things you have suggested have been brought up literally 100's of times. The collision model that is in use right now is the best possible solution in the world of internet lag. If you take away collisions all together, then it becomes an unimaginable HO FEST. If you make both people explode, then you punish a guy whose front end didn't even see a collision..not fair at all. AirWarrior's solution was to turn off collisions in the general arenas and put a randomizer on HO shots, which if i remember right made them hit about 10% of the time. That solution to me is not as realistic as what we have now. Its just one of the realities of playing a game on the internet. You have to live with lag. There is no ideal way to manage the collision problem. I believe the closest thing to the best way is what we have already.

Offline uptown

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Re: Collision Schooling For Bodee
« Reply #55 on: September 22, 2009, 06:54:09 PM »
(Image removed from quote.)
Is about 100 yards from my hangar at 52F.

The trees that made it a pain to see a plane on short final , have now been removed.

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Offline ACE

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Re: Collision Schooling For Bodee
« Reply #56 on: September 22, 2009, 07:09:46 PM »
Newz what gunsight is that newz and if you could pm me the link to get it.
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Offline hitech

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Re: Collision Schooling For Bodee
« Reply #57 on: September 22, 2009, 08:19:23 PM »
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29  or how about that atom bomb lol.

You would have more spare time then you may think. Because you would be out of business very soon.

HiTech

Offline 1sum41

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Re: Collision Schooling For Bodee
« Reply #58 on: September 22, 2009, 09:16:51 PM »
You would have more spare time then you may think. Because you would be out of business very soon.

HiTech
haha