Author Topic: Collision Schooling For Bodee  (Read 6342 times)

Offline R 105

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Re: Collision Schooling For Bodee
« Reply #60 on: September 22, 2009, 10:09:32 PM »
I doubt changing the collision model to kill both planes would make to many people mad.

Offline batch

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Re: Collision Schooling For Bodee
« Reply #61 on: September 22, 2009, 10:19:35 PM »
my favorite collisions are when they dive down on my tank and bounce off the top ........ makes a nice scraping noise....... then you see the "you have collided" message......... as you sit there scratching your head how you possibly collided with a plane in your panzer and got turreted while he flys merrily away seemingly undamaged.......... yep the model is perfect
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Offline E25280

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Re: Collision Schooling For Bodee
« Reply #62 on: September 22, 2009, 10:23:35 PM »
I doubt changing the collision model to kill both planes would make to many people mad.
Continue to doubt, but you are wrong.

I would be seriously perturbed if I died because I missed flying into the back end of a plane I am chasing.  There would be no point in playing a game where my actions do not determine my outcome.
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Offline xbrit

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Re: Collision Schooling For Bodee
« Reply #63 on: September 22, 2009, 10:33:41 PM »
I doubt changing the collision model to kill both planes would make to many people mad.
So on my FE it was not even close to a collision but because it was on the other guys I should die ?? why is that?

Offline SunBat

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Re: Collision Schooling For Bodee
« Reply #64 on: September 23, 2009, 12:30:35 AM »
Imagine if u were sitting around in your backyard in 1985 dreaming about a video game that you could make for thousands of people to fight each other in WW2 airplanes.  Would you have ever dreamed that two planes running into each other because there was some delay in the "thing" that made the two people "talk" to each other be one of the biggest complaints in that game?  Probably not.  I don't think I could have guessed it. 

OK, having said that, and doing that "thought" experiment; lean back and imagine (and take all things into consideration), if you were the creator of that game and you addressed all of the issues that HTC has for the last 20 years related to this problem in all of its ramifications and intricacies, would you handle the problem any different?  If you had any sense, you would not.   

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Offline Lusche

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Re: Collision Schooling For Bodee
« Reply #65 on: September 23, 2009, 01:23:49 AM »
I doubt changing the collision model to kill both planes would make to many people mad.

This is an actual collision from the game. Pictures do show both players screens at the exact moment of impact:

The P-51 pilot, flying deliberately into the P-47 sees this:


This is how it looks for the P-47 pilot. Note the "Lusche has collided with you" message.


In current system, only the P-51 takes damage from the collision.
In your "both go down" the 47 would be dead without ever having touched the enemy plane.

You are sure that this would be better? You're sure the player in the 47 wouldn't be mad? You would have no problem with dying from a collision that you clearly dodged, so that it never happened on your screen?

« Last Edit: September 23, 2009, 01:26:49 AM by Lusche »
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Offline R 105

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Re: Collision Schooling For Bodee
« Reply #66 on: September 23, 2009, 03:48:17 AM »
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.

Offline OOZ662

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Re: Collision Schooling For Bodee
« Reply #67 on: September 23, 2009, 04:44:34 AM »
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.

Here's what you don't know. Two planes very rarely collide in Aces High (in the manner with which you speak. See below). If you look up above your post, you see exactly what everyone is trying to explain to you.

Aces High is like an unlimited number of "dimensions." The dogfight you're having with an enemy aircraft is literally NOTHING like the fight that the other guy is having. Unless you have EXACTLY equal ping times, you may as well be fighting on a single player game.

That said, there are four aircraft in every two man dogfight. Your aircraft, your "chase plane," his aircraft, and his "chase plane." The "chase plane" will follow its "master," but behind by however much lag is involved in the internet at that time. Just as if the "master" plane were towing the "chase plane" through the air.
You see your aircraft and his "chase plane." He is playing with his aircraft and your "chase plane." If either of you smacks into a "chase plane," you have collided and will take damage. Since the other was never actually involved in a collision of any sort, he continues unscathed.

Really, this all makes sense when you look at it as if it were a single player game with everyone "watching."
« Last Edit: September 23, 2009, 04:49:17 AM by OOZ662 »
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Offline Lusche

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Re: Collision Schooling For Bodee
« Reply #68 on: September 23, 2009, 04:45:35 AM »
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.

You didn't answer my questions. Did you even look at the pictures?
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Offline LLogann

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Re: Collision Schooling For Bodee
« Reply #69 on: September 23, 2009, 05:13:39 AM »
Was just going to ask that.  Right under your post too...........  LOL

You didn't answer my questions. Did you even look at the pictures?
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Offline grizz441

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Re: Collision Schooling For Bodee
« Reply #70 on: September 23, 2009, 06:01:29 AM »
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.

You know, if you avoid the collision, you will never receive collision damage?  If you fly right through the enemy aircraft you are going down, it's pretty simple.  There are two types of collision messages, Orange and White.

Orange = You collided, your fault, you take on damage.
White = He collided, his fault, he takes on damage.

If you see both messages, you both collided with one another.

Offline VonMessa

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Re: Collision Schooling For Bodee
« Reply #71 on: September 23, 2009, 06:32:43 AM »
Quite simply, don't fly that close and you wont have to worry about it.
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Offline kilz

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Re: Collision Schooling For Bodee
« Reply #72 on: September 23, 2009, 07:14:01 AM »
its clear he does not understand and will not understand how it works. and those of you that say don't fly that close i have been rammed when the guy was 600-700 out. its always diffrent on the other end.

now i believe that the collision model needs some fixing. i have been rammed and gotten the white message some one has collided with you and only i receive the damage and the other one flys away to get 10 kills or whatever it maybe. there are bugs in it just no bugs in the way a ram is determined
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Offline CHAPPY

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Re: Collision Schooling For Bodee
« Reply #73 on: September 23, 2009, 08:26:45 AM »
Quite simply, don't fly that close and you wont have to worry about it.
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Offline hitech

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Re: Collision Schooling For Bodee
« Reply #74 on: September 23, 2009, 09:46:01 AM »
kilz: Wrote.

Quote
now i believe that the collision model needs some fixing. i have been rammed and gotten the white message some one has collided with you and only i receive the damage and the other one flys away to get 10 kills or whatever it maybe. there are bugs in it just no bugs in the way a ram is determined

This absolutely 100%, with out a doubt, no way no how,  can not happen.  And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}

This is the line that actually does the damage.

bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);

So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.

If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.

The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.

HiTech