Author Topic: Collision Schooling For Bodee  (Read 6337 times)

Offline R 105

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Re: Collision Schooling For Bodee
« Reply #90 on: September 23, 2009, 01:47:37 PM »
I get the reason it is like it is in this game. However there always seems the guy that his total combat tactic is to collide with as many planes in one sortie as possible without crashing and happily fly off undamaged to his base. I notice some of them never fire does not firing have any thing to do with the collision model and surviving it or does it only seem that way? I have never been hit by another plane that I did not receive a collision message. It always says I have collided or so and has collided with me ever single time I can remember without exception.

Offline OOZ662

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Re: Collision Schooling For Bodee
« Reply #91 on: September 23, 2009, 01:49:14 PM »
I have never been hit by another plane that I did not receive a collision message.

Good, then it's working.

And that other guy you talk about colliding with everyone, never collided.

And I'm not being sarcastic.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline R 105

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Re: Collision Schooling For Bodee
« Reply #92 on: September 23, 2009, 02:38:54 PM »
Then why the collision message if they don't hit you? I am try to understand what I am seeing at my age computers are my best subject but I am trying to learn. Almost all I know has came from playing Aces High.

Offline OOZ662

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Re: Collision Schooling For Bodee
« Reply #93 on: September 23, 2009, 02:42:06 PM »
If you get a message in orange that says "You have collided," even if it seems like it was his fault, your computer has seen an aircraft "enter" your aircraft, and you receive damage.

If you get a white message that say, for example, "OOZ662 has collided with you" and no orange message to accompany it, your computer probably saw me fly right past you. On my side, I plowed right through you. If I didn't fire my guns, you take no damage in this situation.

On rare occasions, the internet lines up enough that both people get both messages, and both take damage.

The game does nothing to determine whose fault it was or what order things happened in. That is a myth.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline R 105

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Re: Collision Schooling For Bodee
« Reply #94 on: September 23, 2009, 03:25:55 PM »
That explains a lot most the messages are in white and I do not get damaged most times.

Offline hitech

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Re: Collision Schooling For Bodee
« Reply #95 on: September 23, 2009, 03:27:09 PM »
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.

Also I did not say "The only one."

HiTech

Offline BiPoLaR

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Re: Collision Schooling For Bodee
« Reply #96 on: September 23, 2009, 03:31:50 PM »
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.

Also I did not say "The only one."

HiTech
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Offline Tec

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Re: Collision Schooling For Bodee
« Reply #97 on: September 23, 2009, 03:58:34 PM »
BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.

HiTech

I think people sometimes get themselves with their own splash damage in cannon birds and don't know what happened so they think they collided.  This happens most often with taters but I have shot out my own radiator on a Tempest and just the other day oiled myself in an A5.
To each their pwn.
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Offline druski85

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Re: Collision Schooling For Bodee
« Reply #98 on: September 23, 2009, 04:06:31 PM »
...and just the other day oiled myself in an A5

*Makes mental note to stay out of A5's until interiors are refurbished/bleached/lit aflame*   ;)

Offline grizz441

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Re: Collision Schooling For Bodee
« Reply #99 on: September 23, 2009, 04:21:58 PM »
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.

Also I did not say "The only one."

HiTech

Another likely scenario building on what you said is Player A coming in for the kill on Player B, putting the kill shot on him and barely ramming him, say, damaging a gun or rudder.  To Player B, he sees the white collision message but he is going down in flames and the other guy is flying off seemingly unharmed.

Offline saantana

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Re: Collision Schooling For Bodee
« Reply #100 on: September 23, 2009, 04:26:28 PM »
kilz: Wrote.

This absolutely 100%, with out a doubt, no way no how,  can not happen.  And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcc[b]lntGetUserBadGuyID[/b](),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + [b]BadGuyID[/b],Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}

This is the line that actually does the damage.

bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);

So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.

If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.

The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.

HiTech

 :rofl "BadGuyID"
Makes sense thought. C++ ftw  :aok
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Offline SPKmes

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Re: Collision Schooling For Bodee
« Reply #101 on: September 23, 2009, 04:44:58 PM »
My connection by most standards here is slow..it is always around the 180ms.
 What I want to know is all of you that are going on about your bad collisions, how about your good ones....It never fails to amaze me how people never forget the bad...how do you get through the day. My point here is with my connection I quite often get the you have collided with when they are not even on my screen(probably were in some view), hit my tail or even, gone through my plane. But on the flip side to this I too get XX has collided with you and I go away free and thinking that was a bit unlucky as I wouldn't have considered XX was near a collision.
It is a 2 way street and the factors surrounding it are beyond anything possible at this time you just have to take a look at how close you can actually get during a fight without a single collision to work that out.

    
http://bbs.hitechcreations.com/smf/index.php/topic,204187.msg3321406.html#msg3321406


A lot of my fights get this close and personal...I'm not looking for the collision and to be honest in the grand scheme of things they are of a very low percentage of the outcome of these fights....The ground however....where do we start    :lol
« Last Edit: September 23, 2009, 06:18:41 PM by SPKmes »

Offline stickpig

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Re: Collision Schooling For Bodee
« Reply #102 on: September 23, 2009, 07:53:14 PM »
I doubt changing the collision model to kill both planes would make to many people mad.

Where is those screen shots of 2 different FE's. One showing collision and one clear.

Maybe that would clear up things for those who are clueless
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Offline Lusche

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Re: Collision Schooling For Bodee
« Reply #103 on: September 23, 2009, 07:55:08 PM »
Where is those screen shots of 2 different FE's. One showing collision and one clear.

Maybe that would clear up things for those who are clueless

 :huh

Read this thread again and you will find them. ;)

But as usual, right the next post after them proves that they are just gettin ignored by the "fix the collision!" guys...
« Last Edit: September 23, 2009, 07:56:42 PM by Lusche »
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Offline stickpig

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Re: Collision Schooling For Bodee
« Reply #104 on: September 23, 2009, 07:59:47 PM »
I saw them.
 I was looking for the ones with the Spitfires. That was another good visual of why both planes should not recieve damage.
Theyll only give you one chance, Better get it right first time. And the game youre playing
If you lose you gotta pay, If you make just one wrong move Youll get blown away
Expect no mercy  <Nazareth>

"Stay in the manned ack... When your in a plane you are a danger to the ground"  <Norad>