quick question about artwork for AH AC and GVs.
Am i correct in understanding that more polygons there are the more memory will be used thus slowing fps.? (i'm assuming this is basic knowledge...and is correct)
Now, about the textures. Will a more complex texture, let's say for a wing of the b17, (and at the same size and resolution, etc) mean that more video memory will be needed? In other words, will the memory or cpu process be the same for an image that is a solid grey color VS. an image that is full of gradients, rivets, oil streaks, etc etc??