Author Topic: elevation file  (Read 785 times)

Offline NUTTZ

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elevation file
« on: September 24, 2009, 12:19:34 PM »
I got the TE to run. A few errors sofar. It doesn't make elevations, it reads the map and places the tiles correctly LAnd / water. But the elevation is completely flat. ANd it doesn't make the Waterd or waterc bmp's

I manually made them and threw them into texsrc folder and that works.

Terrains look great, but no elevations.

Offline ghostdancer

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Re: elevation file
« Reply #1 on: September 24, 2009, 12:40:10 PM »
You need to manually make an elevation file (grayscale BMP file) and then import it into the TE via import (not import water).

Oh, and you are correct to get water and land set it needs to be in the texsrc directory. Make one under your working directory and put waterd.bmp and waterc.bmp in there. Once in there if you hit import water it will then look in that directory for those files and import the water.

For setting vegetation have the gndtype.bmp in your main directory. You don't need to do an import as everytime you open your project it will look at that file and set the vegetation areas (terrains) from it.
« Last Edit: September 24, 2009, 12:43:32 PM by ghostdancer »
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline NUTTZ

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Re: elevation file
« Reply #2 on: September 24, 2009, 01:34:39 PM »
You need to manually make an elevation file (grayscale BMP file) and then import it into the TE via import (not import water).

Oh, and you are correct to get water and land set it needs to be in the texsrc directory. Make one under your working directory and put waterd.bmp and waterc.bmp in there. Once in there if you hit import water it will then look in that directory for those files and import the water.

For setting vegetation have the gndtype.bmp in your main directory. You don't need to do an import as everytime you open your project it will look at that file and set the vegetation areas (terrains) from it.
Thanks ,

I ment to say when i hit "Export water" nothing happens, I doesn't make the files "waterd.bmp or waterc.bmp 
and put them into my folder texsrc. No matter how long i wait. So i read the readme file for the TE and got the size of the file and made my own and manually placed the waterd and c bmps into the folder and then it worked.  Now  once i figure the elevation files ( I'll try importing the file again ) I'll be good to go.

Sofar I like this TE the best. I love the look of the terrains sofar. Increadable water to land transitions.

NUTTZ
 


Offline ghostdancer

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Re: elevation file
« Reply #3 on: September 24, 2009, 01:51:01 PM »
Oh, that is a hold over from before. With an old terrain if you hit export to water it will put waterd.bmp and waterc.bmp in your root folder. It doesn't make a texsrc folder. You have to make that folder manually. Once you do just drop in the waterd.bmp and waterc.bmp file in there. As you found out you can do it manually to. 16384 x 16384 8 bit grayscale files are what you need.

The elevation file is still a 1024 x 1024 file 8 bit grayscale.

The terrain file (sets vegetation and stuff) is 4096x4096 8 bit gray scale.

X.O. 29th TFT, "We Move Mountains"
CM Terrain Team