Author Topic: Stick Stirring Code  (Read 2237 times)

Offline OOZ662

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Re: Stick Stirring Code
« Reply #30 on: September 28, 2009, 08:14:08 PM »
In my experience, I get the penalty from many quick tiny movements, which wouldn't fall under that fix if it were made in a realistic way.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Strip

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Re: Stick Stirring Code
« Reply #31 on: September 28, 2009, 08:17:26 PM »
Like I said before, stop stick stirring...

 :rofl

Me thinks you have little idea what your talking about....

Offline Chalenge

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Re: Stick Stirring Code
« Reply #32 on: September 28, 2009, 08:38:50 PM »
Stick spiking isn't caused by the player at all. It's hardware failure. And you're right; CH potentiometers are very robust, however their hardware has a tendency to chew through its own internal wiring.

I never heard that before all I know about them is they last for a decade of constant use (and I mean constant).
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Offline Strip

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Re: Stick Stirring Code
« Reply #33 on: September 28, 2009, 08:44:50 PM »
Enough about how good of quality CH products have.........

:rolleyes:

The fact is OOZ statement is partially wrong, its not always the hardware's fault. Stick spiking can be caused by rapid control movements, even on the best gear.

If you want the message take your stick, go left/right/up/down rapidly, ie stick stir....

Offline Chalenge

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Re: Stick Stirring Code
« Reply #34 on: September 28, 2009, 08:54:36 PM »
In short, no. All aircraft like the ones we're speaking of, have a limited control movement speed due to things like momentum and control travel distance. Because of this, the pilot can only move the controls so fast, and there is a lot farther travel distance than what a typical joystick provides. Limiting the speed of the controls to be realistic is not some unreasonable request.

Toss in the force on the stick which by FAR part 23 allows a maximum elevator-actuation force of 60 pounds on a stick or 75 pounds on a column or for prolonged application the elevator-actuation force cannot exceed 10 lbs. Its been awhile since I read it but I think the rules also say 4-10 pounds per 'g' limitation on aerobatic or fighter type aircraft but I dont know if the same rule was in force during WWII. I think even strong springs on a joystick might hit 32 ounces but thats about all.

Strip: I can do double and triple snaprolls (with hesitations) which require faster stick motion than you are using and I dont get that message because my potentiometers do not spike. Its simply because CH uses better components. This is primarily the reason some people can stir and fly away and others spiral and spin to their death. If Hitech makes a change to the code it wont make any difference to people that dont stir but the people that do (and this is where you 'fail') will have even more problems.

Have a nice day.
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Offline OOZ662

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Re: Stick Stirring Code
« Reply #35 on: September 28, 2009, 09:10:41 PM »
The fact is OOZ statement is partially wrong, its not always the hardware's fault. Stick spiking can be caused by rapid control movements, even on the best gear.

If you want the message take your stick, go left/right/up/down rapidly, ie stick stir....

There's a difference between stick spiking and stick stirring.

Stick stirring is when the pilot rolls the stick around, usually violently either freaking out about a bandit behind him or trying to play the latency game and get his aircraft to flop all over the place on the opponent's side.

Stick spiking is a technical problem where the potentiometers in the stick no longer hold a steady voltage passthrough. You can see the effects of this by opening the joystick mapping in AH; a good, fresh stick will show very little variance in the numbers next to each axis when sitting by itself. A old, worn, or low-quality stick will show the numbers jumping all over the place, even when the joystick is neutral. That's stick spiking.

As it is, the game has no way of telling the two apart.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Denholm

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Re: Stick Stirring Code
« Reply #36 on: September 28, 2009, 10:16:10 PM »
Which one is Chalenge and which one is Strip? I wonder.....

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Offline Dream Child

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Re: Stick Stirring Code
« Reply #37 on: September 28, 2009, 10:41:27 PM »
:rofl

Me thinks you have little idea what your talking about....

Me thinks I have only gotten that message accidentally one time in 6 years, and only as a newbe that didn't know any better. Me also thinks you stir the stick, and you probably don't know any better.

Offline Dream Child

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Re: Stick Stirring Code
« Reply #38 on: September 28, 2009, 10:50:36 PM »
Toss in the force on the stick which by FAR part 23 allows a maximum elevator-actuation force of 60 pounds on a stick or 75 pounds on a column or for prolonged application the elevator-actuation force cannot exceed 10 lbs. Its been awhile since I read it but I think the rules also say 4-10 pounds per 'g' limitation on aerobatic or fighter type aircraft but I dont know if the same rule was in force during WWII. I think even strong springs on a joystick might hit 32 ounces but thats about all.


I believe most fighters were well above 10 lbs/G in WWII, and of course, many were quite heavy on the aileron input. The point I was trying to make, of course, is that one can move the joystick much faster on the computer than anyone could ever do in the real plane, so why not limit it's input speed? I've even had people tell me they don't like rudder pedals because they can't move them as fast as they can their twisty stick. Of course, the stick stirring crowd doesn't want any limitations, as it hinders the mixing process...

Offline Swatch

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Re: Stick Stirring Code
« Reply #39 on: September 29, 2009, 01:37:45 AM »
Most often, I have this problem when trying to land a wounded bird, especially when it is missing one of its wings. 
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Offline Chalenge

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Re: Stick Stirring Code
« Reply #40 on: September 29, 2009, 01:54:51 AM »
Which one is Chalenge and which one is Strip? I wonder.....

Ha you got me!

When someone stick stirs I just sit back and laugh at them and when they stop to see whats happening they quickly go to the tower instead.
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Offline usvi

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Re: Stick Stirring Code
« Reply #41 on: September 29, 2009, 03:25:47 AM »
I use CH Products and I have never seen that message so I must assume it doesnt exist unless you have cheap controllers.
:rofl 
I have a CH and have not seen the message since I got rid of my old POS stick.
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Offline Strip

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Re: Stick Stirring Code
« Reply #42 on: September 29, 2009, 09:57:03 AM »
See Rule #4
« Last Edit: September 29, 2009, 10:39:29 AM by Skuzzy »

Offline usvi

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Re: Stick Stirring Code
« Reply #43 on: September 29, 2009, 11:17:32 AM »
Nevermind CH looks like it was designed in the 80's.....

 :rolleyes:
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Offline Kazaa

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Re: Stick Stirring Code
« Reply #44 on: September 29, 2009, 11:22:23 AM »
Will do some testing to make sure it does not do anything nasty, but I would change it to a % of stall speed not a fixed speed.

HiTech

Thanks HiTech, I'm sure this would be a great addition to the game.



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