Author Topic: TT bases  (Read 1789 times)

Offline smokey23

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TT bases
« on: October 03, 2009, 01:16:49 AM »
Make tank town bases uncapturable so the gvers can fight it out to their hearts content. That is the whole purpose for tank town. Some clowns capture TT just to ruin it for the rest. I watched as many people on 200 asked the bish to leave tank town alone. But like the spoiled children they are they took the bases anyway. WHY?? theres no need to ruin it for the gvers just because these bases are rarely defended. You could train a one eyed monkey with ADD to take an undefended Vbase. Give the Gvers a break HTC and make them uncapturable.

Offline JunkyII

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Re: TT bases
« Reply #1 on: October 03, 2009, 01:33:39 AM »
make them unable to be damaged....




+1
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Offline Chalenge

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Re: TT bases
« Reply #2 on: October 03, 2009, 02:01:44 AM »
Ridiculous... if GVs are your only involvement in the game then you have four arenas to choose from.
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Offline lyric1

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Re: TT bases
« Reply #3 on: October 03, 2009, 04:09:31 AM »
My self & a few of my squad thought off a bunch of nits trying the same thing at the Bish TT vbase? It goes around & around. The only reason I knew they were trying was a goon flew over me on the way to the base. Now at that time no one was in TT in tanks but me & one other guy. So the noobs see an opportunity & went for it what can you do.

Offline Wobbly

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Re: TT bases
« Reply #4 on: October 03, 2009, 06:02:13 AM »
Some clowns capture TT just to ruin it for the rest. I watched as many people on 200 asked the bish to leave tank town alone. But like the spoiled children they are they took the bases anyway.

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Offline stodd

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Re: TT bases
« Reply #5 on: October 03, 2009, 08:34:54 AM »
+1 to idea. Whenever I see a "mission" being made to "capture teh TT bases" I just announce it on 200. Also giving goon coordinates is funny too.
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Offline batch

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Re: TT bases
« Reply #6 on: October 03, 2009, 09:01:36 AM »
I spend most of my time in a GV so I can agree with the leave TT alone side of the argument......... but one thought to the contrary.

This would essentially cripple the "win the war" majority of players, as some maps make it very hard to reset without capturing TT bases.

While I would say its not impossible to reset without them..... its that much more difficult as you would have to know be taking bases on the other side of HQ and facing 2 enemies stopping you from taking the same bases.... such as NDISLES.... you would have to capture the entire HQ island if you couldnt take the 2 TT bases.

Like I said its very aggravating to lose the best GV fights on the map....... especially since on some maps like the current LWO map its done for only 1 reason ..... to spite the other side.

Take the current LWO map for example........ Bish start running across taking all the gv bases while they have numbers......... later rooks have numbers so they run across and taking all the gv bases...... then bish get numbers and take every base including the airfields.......... then rooks get numbers and take every base including the airfields........ havent been in yet today so dont know who has em at the moment......... but IM guessing most if not all are owned by 1 country.

So it swings both ways in the argument....... there are reasons to leave them capturable.... but I can also see the reasoning behind making them uncapturable.

just my random thoughts :)
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Offline USCH

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Re: TT bases
« Reply #7 on: October 03, 2009, 06:38:44 PM »


Take the current LWO map for example........ Bish start running across taking all the gv bases while they have numbers......... later rooks have numbers so they run across and taking all the gv bases...... then bish get numbers and take every base including the airfields.......... then rooks get numbers and take every base including the airfields........ havent been in yet today so dont know who has em at the moment......... but IM guessing most if not all are owned by 1 country.


thats how it happened this week mabe we keep the runways and 1 V base uncapturable

Offline AKP

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Re: TT bases
« Reply #8 on: October 03, 2009, 09:00:05 PM »
(Sung to the tune of "Camptown Races" )

Tank Town tankers sing dis song
Doo-dah
Doo-dah
The Tank Town bases are da'bomb
Oh, de doo-da day

Goin' to scrap all night
Goin' to scrap all day
Long as those fly-boys leave me be
So I can blow more tanks away!


Sorry... couldn't help myself.  :huh

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Offline WWhiskey

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Re: TT bases
« Reply #9 on: October 03, 2009, 09:25:27 PM »
Ridiculous... if GVs are your only involvement in the game then you have four arenas to choose from.
   i would like to see the old TT in the d.a. and it to be indestructible, and surrounded by 50 k mountains! just a thought!
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Offline JunkyII

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Re: TT bases
« Reply #10 on: October 04, 2009, 04:46:01 AM »
Ridiculous... if GVs are your only involvement in the game then you have four arenas to choose from.
dude middle area is a place where you can always find a fight, not just for tankers
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Offline USCH

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Re: TT bases
« Reply #11 on: October 04, 2009, 12:14:23 PM »
   i would like to see the old TT in the d.a. and it to be indestructible, and surrounded by 50 k mountains! just a thought!
we have that and no one uses it they fight from V2 to A1 on that map... cant recall the name of map. its the best TT you could ask for and no one goes there.

Offline StokesAk

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Re: TT bases
« Reply #12 on: October 04, 2009, 05:52:45 PM »
Yes.
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Offline Nemisis

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Re: TT bases
« Reply #13 on: October 04, 2009, 08:48:00 PM »
Make tank town bases uncapturable so the gvers can fight it out to their hearts content. That is the whole purpose for tank town. Some clowns capture TT just to ruin it for the rest. I watched as many people on 200 asked the bish to leave tank town alone. But like the spoiled children they are they took the bases anyway. WHY?? theres no need to ruin it for the gvers just because these bases are rarely defended. You could train a one eyed monkey with ADD to take an undefended Vbase. Give the Gvers a break HTC and make them uncapturable.

The point of the game is to capture bases.... I've swiched sides to help defend the TT once or twice, but only when there was some nic, big, slugging matches going on...   You could argue that airbases closer than a sector should be uncapturable. And if most of the GV'ers were more interested in fighting then base taking, they would have helped you.
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Offline smokey23

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Re: TT bases
« Reply #14 on: October 04, 2009, 10:08:45 PM »
The point of the game is to capture bases.... I've swiched sides to help defend the TT once or twice, but only when there was some nic, big, slugging matches going on...   You could argue that airbases closer than a sector should be uncapturable. And if most of the GV'ers were more interested in fighting then base taking, they would have helped you.

Really?? according to who you talk to the game seems to be about WW2 air to air combat and others would say its about WW2 combat simulation. There are those that live and die for the reset. If takeing TT is all so important to do then add 3 vbases per side away from TT and make TT bases uncapturable and not the key to get a reset.. That way all the win at all cost players can still capture those 3 precious vbases to try and get the reset. Even though they will actually have to fight for them instead of the sneak they do on TT.