Author Topic: AH 2.16  (Read 2018 times)

Offline chewie86

  • Nickel Member
  • ***
  • Posts: 445
AH 2.16
« on: October 08, 2009, 01:33:48 PM »
w0000tttt  25 megs update  :O
 :x
Lube & Shame "peneduro"
My AH2 videos
SDL SEASON 1 Champions:
Loose Deuce
, ~Black Leather & Pink Slippers~

Offline klingan

  • Gold Member
  • *****
  • Posts: 2387
Re: AH 2.16
« Reply #1 on: October 08, 2009, 01:35:30 PM »
Downloading right now  :x


The Few GFC

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15657
      • http://www.thefewsquadron.co.uk
Re: AH 2.16
« Reply #2 on: October 08, 2009, 01:37:12 PM »
 :rock

whats new?   readme.  downloading   :D

chewi = dweeb
The Few ***
F.P.H

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: AH 2.16
« Reply #3 on: October 08, 2009, 01:38:23 PM »
P-47M is new. :)
Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!

Offline chewie86

  • Nickel Member
  • ***
  • Posts: 445
Re: AH 2.16
« Reply #4 on: October 08, 2009, 01:39:14 PM »
Changes from previous release
--------------------------------------------------------------------------------

Added the P-47M. Special thanks to Greebo for providing the skin that allowed us to sneak this into this version.


Changed ground vehicle damage scoring to greatly reduce the effect of tread damage in determining who gets credit for the kill.


Changed plane damage scoring so that any further damage that is done after a critical component is destroyed is not counted towards the scoring of the kill and assists. Critical components are as follows: complete (not partial) wing loss on one side, loss of all horizontal stabilizers, loss of all vertical stabilizers, loss of rear fuselage, and fuel fires.


Fuel fire damage progresses much quicker now. It used to take 10-60 seconds to progress, it now takes 3-9 seconds.


Stick lockouts from rapid control movement no longer take place at low speed down around your plane's 1G stall speed. They also no longer occur from gunner positions.


Gunners can now join pilots before they are inflight and automatically attach when the pilot starts flight.


Gunners now correctly detach from the pilot when the pilot discos. When the pilot bails, the gunner also bails now.


Fixed P-38L and P-47-D40 rockets that were remaining after the wing was destroyed.


Changed the color of the hangar ordnance selection marker and listing from green to white.


Fixed a one way polygon in the front canopy frame of the P-51D.


Wgr 21 rockets now show an explosion when they hit the ground.


The 5" dual mounts on the cruiser now fire HE rounds correctly.


Changed the material properties of ships to make them appear a little brighter.


Made some cosmetic improvements to the low LOD ship models(the simpler shape that you see when you are far away from it).


Kills messages in offline missions now show again and now increment correctly.


Fixed a phantom polygon in the tail of the B5N when it was destroyed.


Fixed an error in the landing gear shadow of the Tempest.


Fixed a bullet hole error in the cockpit glass of the P-51.


Fixed some shadow issues on the M8 and Firefly.


Fixed a Z fighting error on the rear deck of the cruiser.


P-47D-40 and P47N rockets no longer cycle twice when selecting your secondary weapon.


:rock
chewi = dweeb

indeed
Lube & Shame "peneduro"
My AH2 videos
SDL SEASON 1 Champions:
Loose Deuce
, ~Black Leather & Pink Slippers~

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15657
      • http://www.thefewsquadron.co.uk
Re: AH 2.16
« Reply #5 on: October 08, 2009, 01:40:49 PM »
P47M!     wow didn't expect another US plane.....
The Few ***
F.P.H

Offline chewie86

  • Nickel Member
  • ***
  • Posts: 445
Re: AH 2.16
« Reply #6 on: October 08, 2009, 01:42:38 PM »
yah ... me 2 :|
Lube & Shame "peneduro"
My AH2 videos
SDL SEASON 1 Champions:
Loose Deuce
, ~Black Leather & Pink Slippers~

Offline MjTalon

  • Gold Member
  • *****
  • Posts: 2587
      • 82nd FG Home
Re: AH 2.16
« Reply #7 on: October 08, 2009, 01:45:34 PM »
P-47M!!!!!!!!!!!!!!!!!!!!!!

 :x :x :x :x :x :x :x :x

S.A.P.P.
Cavalier - 82nd F.G
Group Commanding Officer

Offline Banshee7

  • Platinum Member
  • ******
  • Posts: 6586
Re: AH 2.16
« Reply #8 on: October 08, 2009, 01:46:19 PM »
How's everyone enjoying the P-38K?
Tours 86 - 296

Offline Kazan_HB

  • Skinner Team
  • Silver Member
  • ****
  • Posts: 899
Re: AH 2.16
« Reply #9 on: October 08, 2009, 01:46:32 PM »
P47M!!! :rock :rock :rock :rock
I going make new skin
The Few
Since Tour 93

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: AH 2.16
« Reply #10 on: October 08, 2009, 01:46:45 PM »
Woo! No more Zekes flying around fighting for a minute on fire! Although no time to try and ditch now, either. :(
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: AH 2.16
« Reply #11 on: October 08, 2009, 01:48:16 PM »
Make sure you update your high res texture package.

Quote
# Added the P-47M. Special thanks to Greebo for providing the skin that allowed us to sneak this into this version.

# Changed ground vehicle damage scoring to greatly reduce the effect of tread damage in determining who gets credit for the kill.

# Changed plane damage scoring so that any further damage that is done after a critical component is destroyed is not counted towards the scoring of the kill and assists. Critical components are as follows: complete (not partial) wing loss on one side, loss of all horizontal stabilizers, loss of all vertical stabilizers, loss of rear fuselage, and fuel fires.

# Fuel fire damage progresses much quicker now. It used to take 10-60 seconds to progress, it now takes 3-9 seconds.

# Stick lockouts from rapid control movement no longer take place at low speed down around your plane's 1G stall speed. They also no longer occur from gunner positions.

# Gunners can now join pilots before they are inflight and automatically attach when the pilot starts flight.

# Gunners now correctly detach from the pilot when the pilot discos. When the pilot bails, the gunner also bails now.

# Fixed P-38L and P-47-D40 rockets that were remaining after the wing was destroyed.

# Changed the color of the hangar ordnance selection marker and listing from green to white.

# Fixed a one way polygon in the front canopy frame of the P-51D.

# Wgr 21 rockets now show an explosion when they hit the ground.

# The 5" dual mounts on the cruiser now fire HE rounds correctly.

# Changed the material properties of ships to make them appear a little brighter.

# Made some cosmetic improvements to the low LOD ship models(the simpler shape that you see when you are far away from it).

# Kills messages in offline missions now show again and now increment correctly.

# Fixed a phantom polygon in the tail of the B5N when it was destroyed.

# Fixed an error in the landing gear shadow of the Tempest.

# Fixed a bullet hole error in the cockpit glass of the P-51.

# Fixed some shadow issues on the M8 and Firefly.

# Fixed a Z fighting error on the rear deck of the cruiser.

# P-47D-40 and P47N rockets no longer cycle twice when selecting your secondary weapon.
gavagai
334th FS


RPS for Aces High!

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: AH 2.16
« Reply #12 on: October 08, 2009, 01:54:48 PM »
Changed plane damage scoring so that any further damage that is done after a critical component is destroyed is not counted towards the scoring of the kill and assists. Critical components are as follows: complete (not partial) wing loss on one side, loss of all horizontal stabilizers, loss of all vertical stabilizers, loss of rear fuselage, and fuel fires.

Hurray! :)

Experienced last case of kill stealing last night. :)

Kill stealing has been a pet peewe of mine for years...and now it ends. :)

I d think that perhaps the fuel fire could have been left out as a zero for example can be a real risk for quite a long time after it has ignited.

EDIT/ Damn, I shoulda read a bit further! :) : Fuel fire damage progresses much quicker now. It used to take 10-60 seconds to progress, it now takes 3-9 seconds./EDIT
Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 26967
Re: AH 2.16
« Reply #13 on: October 08, 2009, 01:55:13 PM »
They've been busy.....
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Yossarian

  • Gold Member
  • *****
  • Posts: 2516
Re: AH 2.16
« Reply #14 on: October 08, 2009, 02:20:01 PM »
New P-47?  Looks like I'm about to start flying again :D
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/Ż________________________
| IMMA FIRIN' MAH 75MM!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ