Author Topic: 3D model specification?  (Read 3485 times)

Offline Ex-jazz

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Re: 3D model specification?
« Reply #60 on: October 11, 2009, 12:48:49 AM »
I've been messing about with Python and got to wondering if a rudimentary flight game could be made.

[/hijack]



I'm there and doing exactly that so, my amateur answer is 'Maybe' :)
http://www.youtube.com/watch?v=xWsKYtdNMWs
[/hijack]

Offline mensa180

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Re: 3D model specification?
« Reply #61 on: October 11, 2009, 12:56:36 AM »
Betcha I can make a simple flight game in Python, I'll even post it to the boards.


The catch?  It will be 2D and have absolutely no FM, just arrow key controls.  :lol

I have found Python very useful though, I hope it is a good stepping stone into C++ or C.

edit:  Awesome Exjazz!  What are you using for the GUI?  wxpython, pygame?  pyGTK?  I've just been messing with menus in Tkinter so far and drawing lines/sprites in pygame.

I guess you could use blender to make the 3d models for the 'sim'.

hijack.quit()

« Last Edit: October 11, 2009, 12:58:34 AM by mensa180 »
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Offline saantana

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Re: 3D model specification?
« Reply #62 on: October 11, 2009, 08:04:55 AM »
Nice!!

Ok, so how about the original topic then  :D maybe start with a simple GV competition  :aok
Saantana
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Offline SmokinLoon

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Re: 3D model specification?
« Reply #63 on: October 11, 2009, 09:24:08 PM »
I'm guessing M$ Paint is not going to help me join the "new stuff" R&D team, eh?   :D

I suggested just this thing not all that long ago... glad to see the ball rolling a positive direction.   :) 

Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline saantana

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Re: 3D model specification?
« Reply #64 on: October 11, 2009, 10:18:57 PM »
I'm guessing M$ Paint is not going to help me join the "new stuff" R&D team, eh?   :D

I suggested just this thing not all that long ago... glad to see the ball rolling a positive direction.   :) 



You did? Lets roll the ball together then. Help me out! Hitech, listen to us!!!
Saantana
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http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"

Offline ToeTag

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Re: 3D model specification?
« Reply #65 on: October 12, 2009, 08:26:45 AM »
BTW....does anyone know how to use multigen?  :headscratch:
They call it "common sense", then why is it so uncommon?

Offline Skuzzy

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Re: 3D model specification?
« Reply #66 on: October 12, 2009, 04:29:15 PM »
BTW....does anyone know how to use multigen?  :headscratch:

I have heard Waffle and Superfly have some working knowledge of the software. :)
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Offline Strip

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Re: 3D model specification?
« Reply #67 on: October 12, 2009, 04:40:24 PM »
I have heard Waffle and Superfly have some working knowledge of the software. :)

Rank amateurs at best....

 :rolleyes:










 :D  JK...they are definitely good at their craft!

<S>

Strip

Offline mensa180

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Re: 3D model specification?
« Reply #68 on: October 12, 2009, 04:57:22 PM »
I wonder if waffle could give us a comment on the switch from 3dmax to multigent?  :)
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Offline saantana

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Re: 3D model specification?
« Reply #69 on: October 12, 2009, 08:26:07 PM »
I wonder if waffle could give us a comment on the switch from 3dmax to multigent?  :)

They used 3dstudio max before?
Saantana
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http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"

Offline mensa180

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Re: 3D model specification?
« Reply #70 on: October 12, 2009, 08:30:34 PM »
They used 3dstudio max before?

No clue about HTC but I thought Waffle had experience with it.
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Offline ToeTag

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Re: 3D model specification?
« Reply #71 on: October 13, 2009, 08:19:04 AM »
If we could use max or solid works then I could donate my copy to sombody.  But I'm not forking out the money to buy multigen.  Anyone know if Max or SW file types could be forwarded to another with mutigen and used?
They call it "common sense", then why is it so uncommon?

Offline Waffle

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Re: 3D model specification?
« Reply #72 on: October 13, 2009, 10:04:36 AM »
Multigen is good for creating a very efficient 3d model. It doesn't have all the bells and whistles that 3dsmax has, but multigen is getting better by adding features that are commonly used in 3dsmax, ie expanded materials for normal mapping, specularity, bump, ect.... They just added support for shaders a few versions ago.

Most model I've seen built with 3ds max aren't very "clean"...i guess that would be the appropriate word. I guess that has more to do with the modeler than the software, but I've found it's far more easier to built an optimized low poly mesh in multigen than with 3ds max. There's a learning curve for the software, and sometimes when I use 3ds max, it's like starting all over again. Even things like rotating your eye point in 3ds max is a pain because of the muscle memory from using multigen so much. I'll be hitting the wrong keys and mashing the mouse around trying to get the model to rotate in 3dsmax.

Offline ToeTag

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Re: 3D model specification?
« Reply #73 on: October 13, 2009, 10:50:22 AM »
I guess that it means no?  I was saying that if somebody were a proficeint modeler I would send them my copy of max or solidworks. They could do the modeling and forward the model to HTC for use in the game.  My biggest question is would that work for HTC/AH purposes?
They call it "common sense", then why is it so uncommon?

Offline saantana

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Re: 3D model specification?
« Reply #74 on: October 13, 2009, 10:54:43 AM »
The question should be whether this would work for some sort of model competition we were describing.

 :airplane:
Saantana
308 Polish Squadron RAF
http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"