Erm, to make the planeset open to all because newbies dont get the chance to fly perk planes... then what is to stop the vets from flying them? I mean, give a newbie an me262, IF he can take off with it, he's bound to be vulched by a vet in another me262. Big deal.
They should be able to fly the perk planes in the TA or DA for free (I think they can actually) if they want to fly it or become familiar with it. Heck, I spent 2 hours in the TA just trying to figure out how to slow down and land the damn arado without missing or flying off the end of the runway at 200mph when the arado was introduced.. and I did this before trying it in the MA!
I see a tempest almost every day (1 a day, 2 or 3 at a most), a scarce ta152 and some arado's venturing around. They are not that common, but they are not just sitting there either.
Giving perk points at the start of each tour is a good idea. IF each perk ride is about the amount I mentioned earlier, then at the start of each tour, if the server detects a player has less than 150 points, it will bump the perk points to 150. If it detects a player has more than 150 points, it wont give the player perk points. This way any newbie will be able to fly the planes a few times (3 me262's or about a dozen la7's and its likes). If the newbies crash their points and cant get more, heck, is it the fault of the rest of the playerbase? They'd better learn to fly the planes and start getting their own points...at least until the next tour.
Give everyone a CHANCE to fly the perk rides, yes, make them freely avaliable, NO. I dont want to see Mr. Newbie rampaging in an me262 and then everyone else being forced to fly the me262 because if they dont they have no chance. Look at ww2ol now, almost everyone is tanks and not infantry. Why? Tanks are faster, better armed, more powerful, harder to hit.. and l33t against inf. Same will happen to AH if no controls are put in (aka, perk system). Good thing the CHOG horror is passed, that was the 2 most horrible months ive seen in this game.