Author Topic: Can't fly above 3k around ship  (Read 2354 times)

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6735
Re: Can't fly above 3k around ship
« Reply #15 on: October 11, 2009, 11:21:28 AM »
5 inch gunners can vulch it from like 6k....


+1
Lol ya can vulch it from 15k (whatever max range of 5" is), just click on base and plunk it in land mode, funny as hell when ya get one
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline smoe

  • Silver Member
  • ****
  • Posts: 941
Re: Can't fly above 3k around ship
« Reply #16 on: October 11, 2009, 11:28:06 AM »
Agree, I get killed by puff ack at the same rate whether I'm 5k away or 5+ miles away. Puffy ack travels at about 2 seconds per mile and some radar guided. Maneuvering should help decrease puffy ack.

I think what Getback is hinting is that fighters friendly to the cv should also take hits from the puffy ack. Or the enemy cv should slow the puffy ack rate down when you are around a enemy fighter. Its only fare.

Also puffy ack can reach you even if behind a mountain. I don't believe that was capable in WWII.

Quote
Bombers never seem to suffer much from auto-puffy....perhaps it's their incredibly large size, slow speed, and straight course (also perhaps the 3 planes split puffy's attention 3 ways)

Lol to the quote, as for the puffy ack on bombers, I agree they seem to never take damage. I've seen bombers 6k take over 10 direct hits from 5" shells and puffy ack and no damage. The bombers seem to take more 5" hits than a few months ago.
« Last Edit: October 11, 2009, 11:39:40 AM by smoe »

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: Can't fly above 3k around ship
« Reply #17 on: October 11, 2009, 11:51:03 AM »
This is why we need multiple task group types.

The big carrier groups did NOT carry landing craft. They stayed out and hit the targets from a distance, PRECISELY so they wouldn't be easily located.

Actually, I'd be surprised if cruiser groups, or heavy bombardment groups with battleships had landing craft with them as well, because once again, their purpose was to hit the target.

We need three different task group types:

1) Carrier Battle Group - As we have now. Cannot get within 25 miles of shore.

2) Bombardment Group - With a cruiser or even a battleship at its center. Can get in closer (say, within 5 miles of shore. That's about 8800yds, which should put any base on the shoreline within range of its heavy guns). NO carrier attached.

3) Landing Group - Consists solely of a landing ship, with maybe 2-3 destroyers for escort. Can get within range of a base to launch LVTs. It's the ONLY group that can spawn vehicles or PTs. Actually, fleets shouldn't be ABLE to spawn PTs. I can't recall ever hearing about a fleet launching PT boats.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Re: Can't fly above 3k around ship
« Reply #18 on: October 11, 2009, 04:11:20 PM »
And while the puffy ack lethality may be historically "accurate", it is detrimental to gameplay IMO.  It needs to be either damaging to friendly fighters, just as much as enemy, only player controlled, and/or it's lethality reduced.

Sol
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline gpwurzel

  • Gold Member
  • *****
  • Posts: 3836
Re: Can't fly above 3k around ship
« Reply #19 on: October 11, 2009, 04:29:15 PM »
Errrrm, puffy is damaging to friendlies as well - was attacking a group of 88's that was attempting to get into position to torp the cv, got the first 2, then boom, tower - asked the guy flying the 88's whether it was him or not, and nope, it was my own ack put me back in the tower.

Came as a bit of a surprise too lol...


Wurzel
I'm the worst pilot ingame ya know!!!

It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7074
Re: Can't fly above 3k around ship
« Reply #20 on: October 11, 2009, 04:38:54 PM »
I'd like the auto puffy ack's range to be halved and its effectiveness doubled to compensate. This lets players defend their base above 3K until the CV is very close but still gives the same protection against anyone who tries to attack the CV. Just seems so bogus to have the flak bracket you constantly when the fleet is visible only as a group of specks near the horizon.

Offline Wreked

  • Copper Member
  • **
  • Posts: 329
Re: Can't fly above 3k around ship
« Reply #21 on: October 11, 2009, 04:40:38 PM »
It IS effing mind-boggling how devastating puffy (be it shipborne or factoryborne) has become of late....2 of my 1st 4 sorties this camp, I was  set afire by puffy at 12k+, 5 miles horizontally away....change alts, speeds....they're like little SAM's after ya :huh

General heavy ack was good to approx 25K during WWII.  At 12K the gunners haven't even had to break a sweat. I guess if you are going to fly at low altitudes you should expect to be acked. But that is up to you eh! :)

What I think we find difficult is the extreme accuracy the CV/factory ack seems to have - almost as though it is radar controlled - during the majority of the war only Radar controlled tubes had that accuracy. I believe certain US ships late in the war had it - and perhaps it had been transferred to the Brits too.  I'd be surprised to find if less than 95%+ of the remaining AAA world wide was anything but optically laid. HUGE difference in accuracy. Most certainly in my view AAA accuracy in both EW and MW should be dumbed down to reflect this.

Also an accomadation in LW might also be in order. Maybe just some CV's have accuarate (radar controlled) ack - and you don't know till you get over it - heheheh
None for the factories etc.


cheers eh!
HO is a HO is a HO!!
You can lead a donkey to a FACT - you just can't make them think!

cheers eh!!

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Can't fly above 3k around ship
« Reply #22 on: October 11, 2009, 04:57:52 PM »
I'd like the auto puffy ack's range to be halved and its effectiveness doubled to compensate. This lets players defend their base above 3K until the CV is very close but still gives the same protection against anyone who tries to attack the CV. Just seems so bogus to have the flak bracket you constantly when the fleet is visible only as a group of specks near the horizon.

I could have sworn that the range was cut down by a third or half possibly when its effectiveness went up so high.  I'll have to check the release notes back when it was implemented.

Edit:

This is what the release notes said:

# Changed automatic ack to fire in bursts, adjusted firing rates.

I'm not sure if "Adjusted firing rates" refers to lesser range like I said I thought.
« Last Edit: October 11, 2009, 05:01:00 PM by grizz441 »

Offline stodd

  • Gold Member
  • *****
  • Posts: 2355
Re: Can't fly above 3k around ship
« Reply #23 on: October 11, 2009, 05:19:20 PM »
It is pretty stupid.
Stay under 3k and get picked by 7k cons.
Climb up to cons and get killed by puffy ack/ fight in puffy ack and lose parts.

I generally avoid cv fights because of how gamey it is.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline A8HatTrick

  • Copper Member
  • **
  • Posts: 153
      • YouTube
Re: Can't fly above 3k around ship
« Reply #24 on: October 11, 2009, 09:29:45 PM »
"Puffy Ack" was more of a "Curtain Ack" in real life. The fuses where pre set to match altitude and what the standard practice was to set "curtains" of ack in front of a formation of flyer's and they would fly through it with the shells fuses set on timers, IE to blanket a set altitude.

Later came Radar aided and fire control Ack with the shells actually having proximity fuses, but most where duds, but still proved to be more effective than the previous method.

All in all, a wall of lead and shrapnel is a wall of lead and shrapnel. You will have your best success at flying airplanes made of metal, going fast, changing altitude and avoiding straight lines so not to help the radar and proximity fuses.  Also going in on a CV with 20 other airplanes was more effective in the real world than going in as THE ONLY TARGET.  So keep that in mind.

If Ack was to get anymore civilized in this game, CV's wouldn't stay up very long now would they.

And most ground bases where not heavily protected with AA, Radar simply gave enough advance warning to get aircraft up in the air to defend it, and the guns where busy protecting non moveable assets, like factories and the voting public (cities).

For Carrier Groups, Cities and Strategic implacements, Radar was pretty common post 43, but your mobile AA (small caliber through mobile 88's) where simply spraying and praying on the battlefield (which is not modeled in this game except through our GV's and Trains).  The Field Ack I am guessing is simply the case of small caliber through 20mm getting you in a crossfire.

Personally, Paper Airplanes and Large Slow aircraft present bigger targets. LA7 vs a P47 or 38 are obviously two different types of bullet magnets.
« Last Edit: October 11, 2009, 09:35:11 PM by A8HatTrick »
A8HatTrick flying WWII sims since 1992
Aces and 8's A8's http://a8s.us aka A8hatrik
-htrk- War Birds Beta .07 thru 2.1
-=Old Farts=- War Birds "Yo Frodo!"
No 308(Polish)Squadron RAF "City of Cracow"  "Yo fdski!"

Online haggerty

  • Silver Member
  • ****
  • Posts: 933
      • Facebook
Re: Can't fly above 3k around ship
« Reply #25 on: October 11, 2009, 09:49:17 PM »
I tend to not have a problem with the auto puffy ack, its the manned puffy ack that is rediculously lethal at any range and altitude.  Manning the puffy ack shouldnt give you more lethality...it should just give you the option of where or who to fire it at.
Also the manned puffy does not damage friendlies but the auto does.  While I dont feel that manned puffy should hurt friendlies there should be some drawback to firing near friendlies.  Perhaps give the guns a perk cost and if you fire a shot that would do critical damage to a friendly then kick you out of the gun and you lose the perks.  But if you die from enemy fire you dont lose any perks.  Probably not the best idea, but something should be done.
Right now it is too easy to unload in furballs on the deck and rack up the kills.
-Skyline

Offline SPKmes

  • Gold Member
  • *****
  • Posts: 3271
Re: Can't fly above 3k around ship
« Reply #26 on: October 11, 2009, 10:11:41 PM »
For my unskilled input....I find that the 5" is being used too gamely.... that is sure, if you have planes intent on destroying your fleet ack em...but when it is used during a furball (because it's a bit scary) over a town or air field it gets a bit tiring.

As for the an answer to the OP...yes this is annoying but I don't feel that placing ack at bases would help..it would only cause more grief here..... They eventually have to come down....sure you may die often but you can get right back up and into it without much effort....and if you get annoyed due to it destroying your score.... oops tracking off course now...

the only thing about Ack I have found to be annoying is when there is no line of sight (hills and the like) and you get acked.

Offline BrockS

  • Zinc Member
  • *
  • Posts: 94
Re: Can't fly above 3k around ship
« Reply #27 on: October 12, 2009, 12:21:19 PM »
Puffy ack should be dumbed down a tad but not eliminated. I think the horizontal accuracy is a little unreasonable. Closer to the carrier 3k makes sense but to get hit at 12 or 13k with miles of horizontal separation is a little much.

SEsaber

Online Shuffler

  • Radioactive Member
  • *******
  • Posts: 27315
Re: Can't fly above 3k around ship
« Reply #28 on: October 12, 2009, 12:27:43 PM »
It sure shoots a long long wat.

I think the CVs get too close at several places.

If I'm taking a break and someone is trying to sink one of our CVs I'll get on and gun. Not that I'm any good at it but it is fun.

Ack would be a little more controlled if it actually hit any plane in the vacinity. Friend or Foe.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Getback

  • Platinum Member
  • ******
  • Posts: 6459
Re: Can't fly above 3k around ship
« Reply #29 on: October 12, 2009, 03:03:02 PM »
It's a reasonable whine but imo, since a carrier is a temporary offensive force until it is destroyed, the aforementioned advantage is acceptable.  Most planes coming off a carrier are low anyways.

It was a whine for sure. I turned to fight a con and blam! no plane. Then 4 cons come in at about 8k. Honestly, I'm not sure of what the right answer is. It's awful nice when you're the one upping from the cv. I guess I could have just upped in the shore battery. However, I was P.O.'d. Gee that's never happened before.  :rofl

  Created by MyFitnessPal.com - Free Calorie Counter