You said this:
If your situation calls for you to fly as slowly as possible and/or create a great deal of drag, that is exactly what "extreme" flap deployments do. This is a "good" if that IS what you need for a particular ACM problem. This perfectly consistent with the physical reality of what flaps do for aircraft in the real world.
You are "done" with the debate becaue you cannot demonstrate where Hitech has done anything grossly wrong in modeling the aerodynamic effects of flaps. You object to the player behavior of flying the airplanes aggressively at the slow end of the envelope where flaps can be somewhat useful, and I suppose wish to use unrealistic physics to force more realistic pilot behavior in regards to flaps.
i had a guy in an fw........co alt merge. he dove for the deck, and his ack. baqd for him, as his field was de-acked.
anyway, he did just this. he blew his e, i was closing on him hard. he slipped, and i think, dumped full flaps. i went vertical to avoid overshooting him. this gave him just enough time to yank his cable out, as he literally disappeared while i was going over the top.
