Author Topic: Collegiate Paintball  (Read 897 times)

Offline Belial

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Re: Collegiate Paintball
« Reply #15 on: October 23, 2009, 08:55:16 AM »
Paintball is a sport that less is more...Tippmann 98 will give you more enjoyment than blowing 1,000$ and you'll probably have just as much success.

Offline Masherbrum

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Re: Collegiate Paintball
« Reply #16 on: October 23, 2009, 08:59:35 AM »
Accuracy is not dependent on the gun. It's only dependent on a good paint & barrel match. The single best investment you can ever make in paintball is a Freak Barrel Kit. I've owned Spyders, Mags, Cockers, Angels, Shockers, Ions, Excaliburs, Timmys, Bushmasters, etc, etc. I've competed at an Amatuer-B level in tournaments, and regularly practiced Am-A teams. Scenario is more my cup of tea though.

Amen.   My 68 Carbine has taken out many "dutch boys" in Semi-Pro events.   They spray 10+ per second and get hit by a couple from long distance. 

Also, Scenarios are where it's at.   Come up to Hell, Michigan and participate in the Monster Event at Hell Survivor's.   
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Offline Masherbrum

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Re: Collegiate Paintball
« Reply #17 on: October 23, 2009, 09:04:17 AM »
I never liked woodsball because everyone thinks they are gonna be a "sniper" (no marker/paint is that accurate) and just find a perch and wait.  The games would last for 45 minutes with only 5 minutes of action, after all the "snipers" finally give up and start moving.

You played with pu**ies then.   I used to play on Private Property with Ex-Military friends.   15 of us in total, one scenario we did was "Protect the Ridge".   4 of us held off 12 attackers.   1st guy on my team was outed after 45 minutes of taunts "Go back, fill up and try it again".  

It's how you manage your scenarios, snipers do have their places at times for sucker traps.   But if they keep doing it, force them to go out front and "push" the opposing team.
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Offline indy007

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Re: Collegiate Paintball
« Reply #18 on: October 23, 2009, 09:59:40 AM »
While that is important, it is not the only thing that matters.

Extreme example:

I sort of assume that nobody in their right mind uses co2 anymore. Terrible gas for paintball. Better potential energy, but that's it. Most guns I've owned will die horribly if you run co2 through it.

Offline indy007

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Re: Collegiate Paintball
« Reply #19 on: October 23, 2009, 10:07:13 AM »
Also, Scenarios are where it's at.   Come up to Hell, Michigan and participate in the Monster Event at Hell Survivor's.   

Played upwards of 60 games, generaled the biggest in Texas history (500 vs 500).. One day I'll make it to the Monster event.

I do have a free project you'll be interested in though. I've opened a new website, and I'm integrating event and side registration into the forum calendar. You'll be able to sign up with your side for events... and once you get to the field, you pull up the forum web page on your cell phone. While you're logged in, you'll automatically share your GPS coordinates with everybody else on your side that's signed in. So you get a video game style mini-map to work with during the event. Powered by Google Gears Geolocation API and Google Maps, and 100% free for all players. Even if your phone doesn't have GPS, it automatically goes to triangulating the position from cellular towers, you just lose some resolution.

Also releasing some free, open-source software to create and run scenario events, and I've got some prototype toys being built that will redefine how people approach night time play.

Offline indy007

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Re: Collegiate Paintball
« Reply #20 on: October 23, 2009, 10:09:58 AM »
Paintball is a sport that less is more...Tippmann 98 will give you more enjoyment than blowing 1,000$ and you'll probably have just as much success.

Yes & no. A Tippmann will work just fine for rec play. If you are playing a speedball tournament, which 99% of tournaments are, you want a high rate of fire, because you spend a significant amount of time "sweet spotting", which is blind firing at spots you know somebody will have to run through. It's extremely effective. In that case, you want something that can ramp to 30bps, the halo b to feed it, and the hpa system to be able to operate at that intense pace.

Offline bongaroo

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Re: Collegiate Paintball
« Reply #21 on: October 23, 2009, 10:21:41 AM »
Woodsball wasn't cheaper for me by any means.  Watching paint break on tiny branches or twigs in the way aggravated me to no end.  Woodsball to me is people trying to play war and in war a small bush of twigs isn't saving your sorry butt.

Speedball matches don't last 30 minutes or more, there is constant action in speedball.  I see it as a sport while I'd consider woodsball or scenarios as pretend war (like my friends and I did when we were 8 and 9 with fake plastic guns).  Speedball relies on communication, athleticism, skill sets, and communication (seriously, bad communication is where I'd see many teams end up loosing matches).  As a referee at my local field I also enjoyed enforcing speedball more since it didn't allow for cheats to wipe paint.

I think I've gotten into this argument with people on this forum more than once and it comes down to personal taste really.  I enjoy faster paced games.

ninja'd-

I also never liked the Tippmans, especially the 98.  Was too long.  If you want a inexpensive marker for rec play I'd pickup a nice Spyder and keep it clean.  Or if your planning to "upgrade" it just go ahead and spend a few hundred on an Autococker.  No need to spend money on a Spyder or Tipmann trying to get it's performance up when you could initially spend a bit more and have a much better piece of equipment.

If you are asking for a good marker recommendation I'd say a 'cocker all the way.  I've always been impressed with them.

extra edit:

Yes & no. A Tippmann will work just fine for rec play. If you are playing a speedball tournament, which 99% of tournaments are, you want a high rate of fire, because you spend a significant amount of time "sweet spotting", which is blind firing at spots you know somebody will have to run through. It's extremely effective. In that case, you want something that can ramp to 30bps, the halo b to feed it, and the hpa system to be able to operate at that intense pace.

I don't know what tourneys your looking at but I've never seen one that allowed ramping and I've only heard of some that allow ramping up to 15 or 16 bps.  30 bps is just silly.  How many 200 round paintball tubes are you going to carry for that?  15 or 20?  30 bps and you've shot a case in just over a minute!

For tourney play, especially if you'll be starting amateur I'd recommend something reliable, easy to maintain, and compact.  You should be able to get up to 13-15 bps without any electronic assistance.  It might take practice and some adjusting to your trigger frame, but you can learn how to do most of the work yourself with the internet or an experienced bench worker / player.
« Last Edit: October 23, 2009, 10:41:05 AM by bongaroo »
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Offline indy007

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Re: Collegiate Paintball
« Reply #22 on: October 23, 2009, 10:40:35 AM »
A newbie with an autococker is just a short-stroke chopped paint fest waiting to happen :) Mine was handmade by Bud Orr, and I don't think I'd recommend it to a newer player, especially not in todays world of electros.

Go electro, it's hard to screw up unless you mess with the settings.

Offline bongaroo

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Re: Collegiate Paintball
« Reply #23 on: October 23, 2009, 10:47:44 AM »
A newbie with an autococker is just a short-stroke chopped paint fest waiting to happen :) Mine was handmade by Bud Orr, and I don't think I'd recommend it to a newer player, especially not in todays world of electros.

Go electro, it's hard to screw up unless you mess with the settings.

If you can't learn to not chop with a basic 'cocker you lack patience and/or the simple ability.  Anyways, you could and should look for a marker that prevents the bolt from moving if a paintball isn't in position.  Mine wasn't handmade but I took it apart and put it back together enough that it might as well have been.  :D

My favorite marker of all time was still my MiniMag.  I'm still thinking of replacing the old reg so that it won't have any fall off when trying to get a high bps.  Easy as pie to take care of, compact, light, and I loved the way it looked.
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Offline branch37

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Re: Collegiate Paintball
« Reply #24 on: October 23, 2009, 10:52:53 AM »
I sort of assume that nobody in their right mind uses co2 anymore. Terrible gas for paintball. Better potential energy, but that's it. Most guns I've owned will die horribly if you run co2 through it.

i still use CO2 just because its cheap and theres nowhere close to get any other kind of gas.

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Offline Masherbrum

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Re: Collegiate Paintball
« Reply #25 on: October 23, 2009, 11:01:37 AM »
Woodsball wasn't cheaper for me by any means.  Watching paint break on tiny branches or twigs in the way aggravated me to no end.  Woodsball to me is people trying to play war and in war a small bush of twigs isn't saving your sorry butt.

I think I've gotten into this argument with people on this forum more than once and it comes down to personal taste really.  I enjoy faster paced games.

It's added realism.   We hovered on the line of realism and safe.   I've received many cuts on the neck from twigs, etc.   The tactics used by both sides is what interests me.   
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Offline branch37

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Re: Collegiate Paintball
« Reply #26 on: October 23, 2009, 11:29:24 AM »
I have scars from woodsball, I've also seen people fall off 30ft. cliffs too  :lol

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Offline Wolfala

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Re: Collegiate Paintball
« Reply #27 on: October 23, 2009, 12:09:53 PM »
I don't have anything to add other then what was already said. Been playing for 16 years, have a Tippmann Prolite and an A5. Prolite went the full 16 years before getting overhauled. A5 I took apart at least 10 times. Go with compressed air.

And if you are really into speed ball:  see the attached link.

http://www.youtube.com/watch?v=F0xOA4A2ESM

All i can say is, you can't miss.


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Offline FireDrgn

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Re: Collegiate Paintball
« Reply #28 on: October 23, 2009, 12:36:29 PM »
To funny when i first started Playing AH My ingame id was DM6........


I'm going to steer you away from an Autococker.....I have one and it sucks.  Angel, Dye, Shocker would all be a good choice.   I really like the weight and feel of the dm6 i have.  Shocker is a beast,but it has a aftermarket board in itl..... Angel does the best on air use bar none.

I have played tourneys... speed ball and woodsball... I like woods ball the best.

In speed ball. Make the guy or gal that is going for degree in organization captain. If you have that option. :devil    Effective communication will win you more games than top of the line equipment. Who ever has the loudest voice make a back player and call out movement...


Your going to want the fastest shooting marker with tournament chip in it you can get.
<S>


Sniper not really any such thing in paint ball.






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Offline bongaroo

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Re: Collegiate Paintball
« Reply #29 on: October 23, 2009, 12:56:45 PM »
To funny when i first started Playing AH My ingame id was DM6........


I'm going to steer you away from an Autococker.....I have one and it sucks. 


Care to explain?
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