Author Topic: Frame Survival Bonus  (Read 1117 times)

Offline boomerlu

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Re: Frame Survival Bonus
« Reply #15 on: October 24, 2009, 11:35:25 PM »
Baumer, about you having to manually go through all the data in the logs...

I'm sure some of our talented programmers (of which I'm not one) could write a script to parse all the data? Would reduce your workload quite a bit.
boomerlu
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Air Power rests at the apex of the first triad of victory, for it combines mobility, flexibility, and initiative.

Offline Baumer

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Re: Frame Survival Bonus
« Reply #16 on: October 24, 2009, 11:52:29 PM »
Yes survival bonus's are a difficult balance but I have always scored landings and will continue to do so. The bonus is intended to promote/reward better teamwork for keeping certain planes alive.



As for working with programmers, that's been an ongoing project for the past 6 months+, not counting my own VB work with excel. forHIM and 68Lurch have done some very good work with the AHevents site and this is a rather complicated problem, I don't want to give them a lot of extra work until I'm sure of what I'm asking for. The major difficulty is sorting out exactly how many takeoffs should really count, working through the logs to find and not double count disco's, crash on takeoff's, or "joystick" issues is very complicated. Designs that have second lives or lot's of gunners only complicates issues, not to mention fuel or ordinance restrictions.

I hope to have a better automated system over this winter, we'll see.  :)
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Offline Krusty

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Re: Frame Survival Bonus
« Reply #17 on: October 25, 2009, 02:54:10 AM »
I don't think asymmetrical bonuses are a good idea. Too subjective.

I think it might be more interesting to remove bonuses for killing fighters of any kind. No landing bonus, but no death points either.

Leave the points only associated with the mission. You need to bomb this much stuff? That's all your points, right there. You get the mission put together in such a way as to accomplish your goals, and you win!

Removes the reward for groups going out and score-whoring all the time (which IMO is a big problem with the FSO). I remember a long time back we had an FSO where I flew with Spit5s across the channel and were bounced by many 190s and 109s. We let some of them go, and they let some of us go. The point was not to kill for score. The point was to get the job done as a team. That's the kind of sentiment that FSO should encourage, IMO. The positive stuff.

Offline Boxboy

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Re: Frame Survival Bonus
« Reply #18 on: October 25, 2009, 04:43:08 AM »
While I like the landing bonus, I wonder about the scoring since the side with the greatest numbers has a larger chance for a larger score at the outset.

I wonder if a percentage of the total aircraft wouldn't be a better yard stick to "level" the table??
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Offline Baumer

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Re: Frame Survival Bonus
« Reply #19 on: October 25, 2009, 01:53:51 PM »
I use a rather long and involved process that I will show in detail after the FSO to explain every step.

But the most important thing for everyone to remember is this;

My scoring process is designed to reward the side that does a better job completing it's objectives (both attack and defense) and getting the most pilots to land successfully.

With my scoring methodology, the only factor I really have to focus on, is ensuring that each side has the appropriate ordinance capability to carry out their objectives. As you can imagine with most allied versus axis setups (with the aircraft we have) it can be complicated to ensure that both sides can use approximately the same percentages to destroy their targets.
HTC Please show the blue planes some love!
F4F-4, FM2, SBD-5, TBM-3