So what is going on here is that after discussion and weighing the negatives and considering how often this sort of thing happens and how often it throws game play out of balance we decided to add on another rule.
Simply put assigning two forces to hit target A and then jointly hit target B counts as a valid attack on target A and not target B. In the July incident this was the strategy used and target B was not attacked at all do to the combat over target A. As a CM we could not rule that target B not being hit was okay when the combined tasked force was given an option of rearming instead of continuing on to target B. Or the fact that they were mauled at target A (50 - 75 miles away from target B) trying to hit target A and not B.
The key thing here is that we find follow on attacks to have more negative results on game play than positive. A good CiC, AKWxMn, can manage and mitigate these inherent risks. In his frame 2 BoB attack plan he gave time marks for his forces. He said Force A you must hit target A by T+37. Force A you must be over target B by T+45.
He gave very concise, solid and informative orders. This usually does not happen and even with such orders a CiC basically hopes that once the battle plan is put into action that it is executed well. As I said his orders were perfect and were perfectly executed. Back in the July FSO the result was the not the same. One target was pig piles and another target was not hit at all.
Now, we tried to build in flexibility into this and that is why we had graphic examples to show that you can go:
Force A and Force B fly together to this way point (or even to target A). Then force A hit target A and force B push on and hit target B. The key here is push on. Not hit target A then afterwards conduct a follow on attack on target B.
This way the CMs and everyone involved knows that there are two distinct attacks that have equal value. Force B is not tempted to go .. oh, force A didn't damage the target so we should use our bombs here instead of going after target B.
I can go on about the reasoning but hopefully you get the gist that this about trying to make sure that we have good and fun game play for everybody (or at least the chance of good and fun game play for everybody). If all we cared was about who won then it would be simple for all those involved.
Here are your targets, here the planes you can use, and here is the scoring system. Whoever has the most points win, end of deal. No T+60, no all targets need to be attack, no all targets need to be defended, etc., etc.