Author Topic: Claim Jumpers - The tales of heroism  (Read 4613 times)

Offline jimson

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Re: Claim Jumpers - The tales of heroism
« Reply #75 on: October 26, 2009, 08:38:15 PM »
...and that is, truly, the most cowardly thing he could do.

That is a point.

I was just contrasting with the public "squad denigration extravaganza"

Im sure people are commenting because that groups gameplay is stale and lame.

If you'll post an outline of what kind of play you think is acceptable, I'll present it to the squad.

Offline bj229r

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Re: Claim Jumpers - The tales of heroism
« Reply #76 on: October 26, 2009, 08:57:11 PM »
In general, bragging about 20 guys going noe and blowing up buildings/empty bases.....gonna get flamed every time
Never underestimate the power of stupid people in large numbers

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Offline phatzo

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Re: Claim Jumpers - The tales of heroism
« Reply #77 on: October 26, 2009, 09:03:20 PM »
C'mon Pacman is a good kid and a reasonable stick too. His original post was a self flaming post. Let it burn in peace.
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Offline stodd

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Re: Claim Jumpers - The tales of heroism
« Reply #78 on: October 26, 2009, 09:45:35 PM »
But stodd does eat at Weenie Hut Jr.
:o Did you see me go in? I tried to be really sneaky about it.  :D
« Last Edit: October 26, 2009, 09:53:39 PM by stodd »
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Offline bravoa8

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Re: Claim Jumpers - The tales of heroism
« Reply #79 on: October 26, 2009, 09:48:58 PM »
This seems like a popular forum so...   :lol

Offline stodd

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Re: Claim Jumpers - The tales of heroism
« Reply #80 on: October 26, 2009, 09:52:30 PM »
To the claim jumpers:
Grow some thicker skin and get over it.

I seem to recall a certain time when claim jumpers hord mission was inb to ruin a great double spawn battle. I saw them leave from a nearby field
and said something like "great double spawn battle here at ###, can yall leave it alone?"
One of em replied "No we take what we want."
I then "accidentally" asked again on 200. doh! :eek:  The country channel exploded with rants and accusations. I couldnt help but laugh over vox. :bolt:
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I don't get why you even typed that, you know it's stupid.


Offline The Fugitive

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Re: Claim Jumpers - The tales of heroism
« Reply #81 on: October 27, 2009, 04:22:00 PM »
So how did this thread start? A guy recounting a fun time he had on a squad mission.

Sarcastically tongue in cheek title, didn't insult anyone, even poked a little fun at the failure of the mission. Nothing offensive about it.

Ah, but others just couldn't resist the opportunity to make derisive comments about the squad.

Yep, the Claimjumpers are really the problem here.

In some ways they are the problem, much like the other "megasquads". Running an NOE with 20 guys gets the comments rolling quick because the only fight your promoting is one with buildings, ack, and the radar tower, none of which really fight back all that well.

MegaSquads" have built this reputation that they can take any base and will because their fun is more important than anyone else's fun. Unfortunately, the ClaimJumpers have fallin into that group, that is why a post like this one gets jumped on so much.

You asked
That is a point.

I was just contrasting with the public "squad denigration extravaganza"

If you'll post an outline of what kind of play you think is acceptable, I'll present it to the squad.


While I'm sure you were being sarcastic, here's a suggestion that while could still be fun for your squad, might also be fun for the enemy you attacking.

Instead of running an NOE with 20 guys, build a real plan!

  • up 3 buff groups and 2 goons from a base 1.5 sectors back from the target. For added safety/spice, have the goons up for two different bases. Grab to 12-15k, goons too.
  • 10 minutes after the buff launch, launch 10 fighters, 4 heavy. 2 fighters each rondevous with goons just outside the dar circle, other hook up with buffs. All light escorts are to defend ONLY, not gang a lone enemy  :D Hvys can go light if you need more defense, or hold to do clean up on GVs or missed buildings
  • 5 ins after buff launch, last 5 guys up hvy in fighters. Primary target is VH and radar, then to set up a cap. CAP, not a vulch!

Same 20 guys, but now you have to work together, more of a challange. You have to make sure all you buffs make it in, at least one of your goons survive, fighters have to FIGHT, maybe even use wingman tactics to work in "elements" <--- look it up  :D Your guys still have fun, still have a good chance to "capture" a base, mean while you have created a fight where the enemy can have some fun trying to defend. Leave the field ack up, and pick the edges of the ack bubble. This give the defenders a bit of space to get some air under their wings and give you a fight in return.

Sure it might be a bit harder to capture the base, heck you might even FAIL !!! but look at it this way, the game still costs $15 a month whether you capture all the bases, or loose all the bases, it's all about the fun! Sure one of the objectives is to "capture the bases and win the war", great, but lets have fun doing it. What if we had a nuke? one guys flies in, drops one bomb, and another drops troops. Whoopie we got another base !!, but wheres the fun?

The megasquads are the one who generate the hordes, who seem to force everyone to either join the horde, or avoid the horde. That style of game play while maybe fun for the megasquad ( though I would think you'd get bored doing the same mission time after time), takes away a lot of the fun other can or are trying to have. While you may get mad that someone busted your NOE on 200, others are mad you just trashed their furball, or double spawn GV battle.

Offline Kurtank

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Re: Claim Jumpers - The tales of heroism
« Reply #82 on: October 27, 2009, 04:43:39 PM »
I thought this thread was about noteworthy missions by the CJ's....

 :rolleyes:
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Offline dunnrite

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Re: Claim Jumpers - The tales of heroism
« Reply #83 on: October 27, 2009, 05:15:55 PM »
I thought this thread was about noteworthy missions by the CJ's....

 :rolleyes:

No, it's about someone who mistakenly brought to the boards that he had a good time playing a game.
Amazing you could actually recruit that much suck into one squad.
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Offline Lazerr

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Re: Claim Jumpers - The tales of heroism
« Reply #84 on: October 27, 2009, 05:34:30 PM »
Fugitive basically just said what I was thinking.  Switch it up, do some historical planesets maybe.. not everything in uber latewar mongers.  Or 4 or 5 guys in buffs drop the hangars and town at a field, and another 5 come in to cap/cleanup the base.  Having 50 guys flying under radar in dweebrides just sucks.  ;)

Offline dunnrite

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Re: Claim Jumpers - The tales of heroism
« Reply #85 on: October 27, 2009, 05:47:25 PM »
Fugitive basically just said what I was thinking.  Switch it up, do some historical planesets maybe.. not everything in uber latewar mongers.  Or 4 or 5 guys in buffs drop the hangars and town at a field, and another 5 come in to cap/cleanup the base.  Having 50 guys flying under radar in dweebrides just sucks;)

I agree completely.  Horde missions are annoying and a pita.  My point is the op was about someone having fun during the late hours of the night (which at times it's hard to find something to do) with 3 sets of lancs, and 2 ponies (hardly a horde) to hit the HQ.  Great, I'm glad they had a good time.  Did no one notice that he said the knights are coming the other way?  Yet everyone is jumping on the op.

Now, I personally think HQ raids are pointless.  Although, I remember being in a couple in the wee hours of the morning with the LCA.  The whole time was nothing but a looong flight bs ing with other cartoon pilots.
Amazing you could actually recruit that much suck into one squad.
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Offline Lazerr

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Re: Claim Jumpers - The tales of heroism
« Reply #86 on: October 27, 2009, 06:12:34 PM »
I suppose seeing you post the squad name, then remembering the crappy gameplay ive seen from them, made me just want to speak my mind in your thread.   :rolleyes:

Offline jimson

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Re: Claim Jumpers - The tales of heroism
« Reply #87 on: October 27, 2009, 06:20:16 PM »

While I'm sure you were being sarcastic, here's a suggestion that while could still be fun for your squad, might also be fun for the enemy you attacking.

Instead of running an NOE with 20 guys, build a real plan!

  • up 3 buff groups and 2 goons from a base 1.5 sectors back from the target. For added safety/spice, have the goons up for two different bases. Grab to 12-15k, goons too.
  • 10 minutes after the buff launch, launch 10 fighters, 4 heavy. 2 fighters each rondevous with goons just outside the dar circle, other hook up with buffs. All light escorts are to defend ONLY, not gang a lone enemy  :D Hvys can go light if you need more defense, or hold to do clean up on GVs or missed buildings
  • 5 ins after buff launch, last 5 guys up hvy in fighters. Primary target is VH and radar, then to set up a cap. CAP, not a vulch!

Same 20 guys, but now you have to work together, more of a challange. You have to make sure all you buffs make it in, at least one of your goons survive, fighters have to FIGHT, maybe even use wingman tactics to work in "elements" <--- look it up  :D Your guys still have fun, still have a good chance to "capture" a base, mean while you have created a fight where the enemy can have some fun trying to defend. Leave the field ack up, and pick the edges of the ack bubble. This give the defenders a bit of space to get some air under their wings and give you a fight in return.

Actually that's not bad.

Let me study that and next time I'm on with the full horde, (not often) I'll see if I can't get the guys to put one like that together.

Thanks for the suggestion. (sarcasm off)

I'll look up the meaning of "element". As a lifelong military history buff, I wouldn't know that. (oops, back on)


Offline Lazerr

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Re: Claim Jumpers - The tales of heroism
« Reply #88 on: October 27, 2009, 07:06:24 PM »
Actually that's not bad.

Let me study that and next time I'm on with the full horde, (not often) I'll see if I can't get the guys to put one like that together.

Thanks for the suggestion. (sarcasm off)

I'll look up the meaning of "element". As a lifelong military history buff, I wouldn't know that. (oops, back on)


Its obvious your just a diehard landgrabber, that will bomb and bail, and hoarde vulch with your oversize skwad. ;)

Offline jimson

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Re: Claim Jumpers - The tales of heroism
« Reply #89 on: October 27, 2009, 07:17:42 PM »
Actually, I thought it was a good suggestion.
No sarcasm on that part.