Author Topic: Fix Radar  (Read 1119 times)

Offline Majors

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Fix Radar
« on: October 25, 2009, 10:56:17 AM »
Hi Mates

Don't complain very often, but feel I need to this time.  I basically fly low level fighter bomber, or bomber in AH.

Having grown up during WWII, and served a number of years in the miliary,  I am familiar with how radar worked back then.

Radar could not "see" approaching aircraft flying in at below 100 ft.  In AH, coming into a target at 50 ft over water, the radar lights up at about 10 miles or so.  This gives the enemy time to get airborne and make an intercept. 

Low level should be a surprise attack, not the same as coming in at 10,000 ft.

Perhaps there may be some way to program low level attacks under the radar.  This would certainly make life a little more pleasant for us poor old low level bomber drivers.

Any hope of this happening?

Cheers to all

Majors
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Offline Spikes

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Re: Fix Radar
« Reply #1 on: October 25, 2009, 11:03:18 AM »
They give you the benefit of the doubt by letting you fly under radar and not having your dot show up...this makes the enemy have no clue where you are coming from. There are some things that just have to be done to balance the game.
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Offline Anaxogoras

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Re: Fix Radar
« Reply #2 on: October 25, 2009, 11:05:00 AM »
For the main arena I'm in favor of dot radar down to the deck across the whole map, without the ability to destroy it.  No hiding.  How's that? :P
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Offline gyrene81

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Re: Fix Radar
« Reply #3 on: October 25, 2009, 11:20:25 AM »
Majors...just consider the MA's as being the noob sandboxes where pretty much anything realistic is taboo. I know you've been here a while...so you should be used to the settings by now. Considering your purported credentials have you made any "more realistic" recommendations to the staff that run FSO or scenarios?
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Offline Lusche

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Re: Fix Radar
« Reply #4 on: October 25, 2009, 11:32:05 AM »
In AH, coming into a target at 50 ft over water, the radar lights up at about 10 miles or so.  This gives the enemy time to get airborne and make an intercept. 

Low level should be a surprise attack, not the same as coming in at 10,000 ft.

Perhaps there may be some way to program low level attacks under the radar.  This would certainly make life a little more pleasant for us poor old low level bomber drivers.


The radar in AH doesn't sense you if you are under 500ft AGL. Neither dot dar, nor sector darbar will be triggered in any way if you are below that.
The only thing that will be triggered is the base alarm, which has nothing to do with radar. It even works when all country radar is down It's representing the countless observers on the ground, alarming the base. Even GV will trigger that if getting close enough.

And yes, if you come in on a base in an NOE raid it already IS a surprise raid. Do you actually want to remove the base alarm for such a raid too? If yes, did you think about the massive gameplay consequences? NOE raids are already very hard to defend against, when you get no alarm at all it's about impossible.
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Offline Jayhawk

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Re: Fix Radar
« Reply #5 on: October 25, 2009, 11:37:05 AM »
The radar in AH doesn't sense you if you are under 500ft AGL.

Isn't it 200 AGL?
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Offline StokesAk

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Re: Fix Radar
« Reply #6 on: October 25, 2009, 11:42:26 AM »
Isn't it 200 AGL?

Thats what they say, i think its 500 but people say its 200 to make sure noone pops up.
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Offline Lusche

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Re: Fix Radar
« Reply #7 on: October 25, 2009, 11:51:12 AM »
Isn't it 200 AGL?

Always has been 500ft, both for dar bar & dot dar.
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Offline Anaxogoras

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Re: Fix Radar
« Reply #8 on: October 25, 2009, 11:56:59 AM »
Majors...just consider the MA's as being the noob sandboxes where pretty much anything realistic is taboo.

The point of unrealistic radar is to blunt the unrealistic weapon of capturing territory with a few NOE aircraft.  If we want realistic in the main arena, no more capturing undefended bases.  QED.
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Offline Chalenge

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Re: Fix Radar
« Reply #9 on: October 25, 2009, 12:49:05 PM »
I think the base flashing is just a game concession but if it makes you feel better about it just consider all the fish boats and farmers you passed over and consider they gave the alarm.  :D
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Offline OOZ662

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Re: Fix Radar
« Reply #10 on: October 25, 2009, 12:52:21 PM »
consider all the fish boats and farmers you passed over and consider they gave the alarm.  :D

That's exactly what it was originally intended to mimic.
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Offline StokesAk

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Re: Fix Radar
« Reply #11 on: October 25, 2009, 12:54:39 PM »
flying at 501 feet the whole way to the target is so fun, they start getting pissed and then the yell at everyone to get down.  :cheers:
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Offline thndregg

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Re: Fix Radar
« Reply #12 on: October 25, 2009, 02:17:49 PM »
Remove radar aspect completely from the MA's, making all dots visible inside/outside/high/medium/low alt--everywhere, and one may as well make the "capturing territory" speel in HTC's parameter book disappear.
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Offline Bronk

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Re: Fix Radar
« Reply #13 on: October 25, 2009, 02:22:46 PM »
Remove radar aspect completely from the MA's, making all dots visible inside/outside/high/medium/low alt--everywhere, and one may as well make the "capturing territory" speel in HTC's parameter book disappear.

And?
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Offline Majors

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Re: Fix Radar
« Reply #14 on: October 28, 2009, 12:03:18 PM »
Hi Mates

Many thanks for the responses.

Isn't the purpose of an NOE raid total surprise?  How can you have that when the base starts flashing while you are still 10 miles out.

In WWII, the low level, surprise raid was the one that did the most damage.  In and out before they could respond.

The acks in AH seem, at times, to be radar controlled.  Never happened.

Also, if I didn't see any fishing boats on the way in, then the alarm shouldn't go off.

Whatever, I am not trying to start up any arguments with anyone.

Just think it would be very much more realistic if you could sneak in with an NOE raid and bust up a base.


See you all in the air (not on my 6 please)


Cheers

Majors
240 RAF
Oldest Yank in the RAF