I'd like to see an expanded system of base strategic "OBJ".
As it currently stands, it is an "all or none" situation with ords and barracks. Meaning, take them all out or dont bother. I'd like to see something similar to the fuel depots by way of a progressive penalty for each one not up. With the fuel depots, upon the 3rd one being destroyed the ability to use a drop tank is denied, and upon the 4th fuel depot being destroyed the max fuel is %75. I like it and I think it adds severity to the damage.
I'll propose something similar for both the ords and barracks.
With ords, as soon as one ord bunker is destroyed, the ability to load up any ord larger than the 550kg/1000lb weight is prohibited. That would include torps as well. Upon the second ord bunker being destroyed, the ability to load up any ord larger than 250kg/500lbs would be denied. The 3rd ord bunker destroyed would bring a max ord loading of 100kg/250lb and all rockets, and the 4th ord bunker down would completely deny all use of ords like the current "all or none" system. Obviously, something would have to be thought out regarding the small air fields since they only have 2 ord bunkers. Brainstorm away.
The barracks situation is a bit more tricky to implement as it might open up a whole new avenue of ideas in which vehicles could/should carry more troops, cargo, and gv supplies, or at least that could be a situation [see below for more thoughts]. But for now, stepping away from the troops part of things a bit... I'll advocate a progressive level of penalties very similar to the current fuel scale. But, instead of the quantity of troops, perhaps let the penalty be what type of supplies can be deployed. Since there are a minimum of 5 barracks per airfield, perhaps upon the 3rd barracks being destroyed the ability to deploy field supplies be denied, and upon the 4th barracks have the ability to deploy gv supplies be denied, and upon the 5th deny the ability to deploy all troops.
Regarding barracks and the ability to deploy troops, etc, we currently have the C47, M3, LVT2, and the SdKfz 251 that can deploy 10 troops or 1 field cargo each. The jeep can carry 3 troops with no field cargo. The goon can carry 10 gv supps; the M8 and LVT2 8 each, the 251 can muster 4, and the jeep 2. Now, what about upping the troops amount for the goon to 16 (its actual number of paras, iirc), the M3 to 12 (actual combat load), the LVT2 stays at 10 (couldnt find actual capacity), the 251 stays at 10 (actual combat load, iirc), and the jeep stays as is. If those vehicles were to receive a change in the number of troops that they could deploy, then likewise change the severity for each barracks destroyed. For 3 barracks destroyed = 10 troops max may be deployed (no goon or M3), for 4 barracks destroyed = 3 troops max deployed OR, allow the 251 to have a choice of a mixed cargo load (maybe 8 troops w 1 gv supply??? That would still allow 251's a decent role in capturing a base albeit needing 2 of them). That would still allow a gaggle of jeeps to run rampant. Just some ideas.
I think the "all of none" is too limiting. Open up a progressive ladder of penalties and see how things change. As it is, there are too many cookie cutter situations for which troop, supply, or cargo vehicle to launch. Start limiting how much of the cargo, troops, and supplies a partially ransacked base can deploy and we might see a bit more of a strategic aspect to AH. *shrugs*
Thoughts???