Author Topic: DX11 Flight Sim  (Read 901 times)

Offline skribetm

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DX11 Flight Sim
« on: October 31, 2009, 04:07:50 AM »
 :airplane: pretty advanced graphics.  :O

http://www.youtube.com/watch?v=HNlglowwBXA

time to get your HD5800 series cards, if you can find any...  

edit** never mind, wrong info. it was a cancelled game from THQ.

« Last Edit: October 31, 2009, 04:21:52 AM by skribetm »

Offline Spikes

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Re: DX11 Flight Sim
« Reply #1 on: October 31, 2009, 08:30:58 AM »
I think my new HD5770 supports DX11...hope so!
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Offline Fulmar

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Re: DX11 Flight Sim
« Reply #2 on: October 31, 2009, 09:11:18 AM »
Directx 11 movies are nice, but show me actual gameplay footage, not something generated
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Offline Anaxogoras

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Re: DX11 Flight Sim
« Reply #3 on: October 31, 2009, 09:32:07 AM »
I want to shoot an ICBM with sidwinders from less than a mile out and then escape the mushroom cloud with afterburner.  :airplane: :rofl
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Offline Ack-Ack

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Re: DX11 Flight Sim
« Reply #4 on: October 31, 2009, 03:27:24 PM »
Directx 11 movies are nice, but show me actual gameplay footage, not something generated


Those cutscenes were generated using the in game engine.


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Offline skribetm

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Re: DX11 Flight Sim
« Reply #5 on: October 31, 2009, 04:02:43 PM »
it's a cancelled, never released game from THQ named StormBirds. i think they pre rendered the scenes using CGI.. sorry my fault for posting w/o research.  :cry

Offline Ack-Ack

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Re: DX11 Flight Sim
« Reply #6 on: November 01, 2009, 05:33:55 AM »
it's a cancelled, never released game from THQ named StormBirds. i think they pre rendered the scenes using CGI.. sorry my fault for posting w/o research.  :cry

No, not pre-rendered, THQ claimed those movies were made with the in game engine.  Too bad THQ ran into cash problems and pulled the plug on the game.


ack-ack
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Offline alskahawk

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Re: DX11 Flight Sim
« Reply #7 on: November 01, 2009, 10:08:39 AM »
 Now we need a internet to handle all that graphic transfer. Wouldn't be great to have a MMO with graphics like that? There would be a lot yard work not getting done then!

Offline Fulmar

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Re: DX11 Flight Sim
« Reply #8 on: November 01, 2009, 12:19:43 PM »
Now we need a internet to handle all that graphic transfer. Wouldn't be great to have a MMO with graphics like that? There would be a lot yard work not getting done then!
Graphics aren't transferred over the internet.  All those skins/models are locally generated on your computer.  The only data that travels back and forth is your position, movement, voice etc.
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Offline Serenity

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Re: DX11 Flight Sim
« Reply #9 on: November 01, 2009, 12:53:02 PM »
Too bad THQ ran into cash problems and pulled the plug on the game.


ack-ack

I don't know, the physics looked bad from those scenes, and the planes were all uncreative amalgamations of current birds. Half F-15 half F-14? A-10 with the engines simply moved into the tail itself. Either use the real birds or be more creative with your own aircraft.

Offline Chalenge

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Re: DX11 Flight Sim
« Reply #10 on: November 01, 2009, 01:40:54 PM »
As a purist I would agree but as a guy that likes flight sims the more the merrier!  :devil
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Offline Die Hard

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Re: DX11 Flight Sim
« Reply #11 on: November 01, 2009, 02:30:11 PM »
No, not pre-rendered, THQ claimed those movies were made with the in game engine.  Too bad THQ ran into cash problems and pulled the plug on the game.


ack-ack

That cinematic intro CG animation was done by RealtimeUK, a UK based visual effects studio. It was in no way, shape or form made with any game engine. It was completely pre-rendered using 3D Studio MAX.
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Offline Anodizer

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Re: DX11 Flight Sim
« Reply #12 on: November 01, 2009, 05:22:07 PM »
never mind....... :bolt:
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