Waiting for Russian and his excuse generator to show up in this thread as well.
The problem isn't just the anti-epileptic technology. Based on the information in the forum post Russian linked in that other thread, Storm of War is really just a prettied up Il-2 engine and is still built around late-90s/early-2000s technology (a good comparison is X-wing: Alliance, which was built on the same modified 10+ year-old SWotL engine the original X-wing used). SoW isn't 64-bit, and doesn't run on multiple cores. The central complaint seems to be that lack of multi-core processor support is the main performance bottleneck, and is what's REALLY killing it.