Author Topic: Flipping forward? I don't know how to describe this...  (Read 1853 times)

Offline Motherland

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Flipping forward? I don't know how to describe this...
« on: November 02, 2009, 07:19:23 PM »
I've noticed that many of the pictures of landing accidents with WWII taildraggers I've seen have the aircraft sitting on its nose, or flipping over the nose altogether and landing over it's back. Yet it's extremely hard to do this in Aces High and it seems that the landing gear will never go past perpendicular to the ground, no matter how hard you hit the breaks and how quickly the nose snaps forward. Is this just something to make ground handling easier or am I misunderstanding how these kinds of accidents happen?

Offline Anaxogoras

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Re: Flipping forward? I don't know how to describe this...
« Reply #1 on: November 02, 2009, 07:22:32 PM »
Bubi, you've played other flight sims where it's easy to flip forward.  AH is intentionally simplified.  Heck, I can land with my toes all the way down on the pedals and it's a-ok.
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Offline Motherland

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Re: Flipping forward? I don't know how to describe this...
« Reply #2 on: November 02, 2009, 07:23:26 PM »
you've played other flight sims where it's easy to flip forward.
Actually I don't have any significant time in simulators other than AH.
AH is intentionally simplified
That's what I figured :(

Offline Anaxogoras

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Re: Flipping forward? I don't know how to describe this...
« Reply #3 on: November 02, 2009, 07:25:47 PM »
Actually I don't have any significant time in simulators other than AH.
Oh, I thought otherwise. :o

It would be very bad to land a real tail-dragger aircraft with the brakes full depressed, or to depress them fully immediately after touchdown...very bad.

Another bad thing that could happen would be for the tail of the aircraft to race ahead of the nose... :uhoh
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Offline haggerty

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Re: Flipping forward? I don't know how to describe this...
« Reply #4 on: November 02, 2009, 07:55:47 PM »
I have flipped multiple times on my nose or even all the way over on my back when making deadstick belly landings.  Once I even crashlanded at a vehicle base and the top of my plane slammed into a building and I ended the sortie with a succesful landing with my nose straight down and resting against the building.
It seems we are protected by flipping ourselves with braking if we are on our wheels.
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Offline E25280

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Re: Flipping forward? I don't know how to describe this...
« Reply #5 on: November 02, 2009, 09:25:31 PM »
Show me how you can teach a computer how much pressure you are putting on the space bar, then perhaps we can have more "realistic" braking.  But as far as I know, my computer only knows I have the space bar depressed.  If it read that as "brakes full on," I would always flip -- and that would be annoying.
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Offline Serenity

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Re: Flipping forward? I don't know how to describe this...
« Reply #6 on: November 02, 2009, 09:27:15 PM »
Show me how you can teach a computer how much pressure you are putting on the space bar, then perhaps we can have more "realistic" braking.  But as far as I know, my computer only knows I have the space bar depressed.  If it read that as "brakes full on," I would always flip -- and that would be annoying.

Um, I think mine is pressure sensitive... I know for example the buttons on XboX controllers can be pressure sensitive.

Offline haggerty

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Re: Flipping forward? I don't know how to describe this...
« Reply #7 on: November 02, 2009, 09:44:54 PM »
Every key on the standard keyboard is on/off and does not know how hard you press it.  You could have expensive keyboards that for some reason may sense that, but the everyday keyboard does not.
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Offline Anaxogoras

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Re: Flipping forward? I don't know how to describe this...
« Reply #8 on: November 02, 2009, 10:05:19 PM »
Show me how you can teach a computer how much pressure you are putting on the space bar, then perhaps we can have more "realistic" braking.  But as far as I know, my computer only knows I have the space bar depressed.  If it read that as "brakes full on," I would always flip -- and that would be annoying.

You have a very good point.  I think the game could accommodate players without analog brakes but still punish anyone who holds down the brake key as they touch down.
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Offline horble

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Re: Flipping forward? I don't know how to describe this...
« Reply #9 on: November 02, 2009, 10:21:01 PM »
You have a very good point.  I think the game could accommodate players without analog brakes but still punish anyone who holds down the brake key as they touch down.

That's something I learned not to do from WB3.  The 190's liked to flip with prolonged use of the brakes.


Nothing like losing one in an S3 after the first sortie because your spacebar stuck  :furious
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Offline AirFlyer

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Re: Flipping forward? I don't know how to describe this...
« Reply #10 on: November 03, 2009, 12:39:07 AM »
I've never had any problem doing this, actually I do it a lot to land faster if I'm in a hurry, slide 100yrds or so on my nose and then fall on the cockpit. I fly the A6M though so maybe that's why.
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Offline RTHolmes

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Re: Flipping forward? I don't know how to describe this...
« Reply #11 on: November 03, 2009, 01:49:53 AM »
Show me how you can teach a computer how much pressure you are putting on the space bar, then perhaps we can have more "realistic" braking.  But as far as I know, my computer only knows I have the space bar depressed.  If it read that as "brakes full on," I would always flip -- and that would be annoying.

you can already map brakes to an analogue controller, I have it mapped to the thumb slider on X52 throttle :aok
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Offline CAP1

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Re: Flipping forward? I don't know how to describe this...
« Reply #12 on: November 03, 2009, 07:51:27 AM »
I've noticed that many of the pictures of landing accidents with WWII taildraggers I've seen have the aircraft sitting on its nose, or flipping over the nose altogether and landing over it's back. Yet it's extremely hard to do this in Aces High and it seems that the landing gear will never go past perpendicular to the ground, no matter how hard you hit the breaks and how quickly the nose snaps forward. Is this just something to make ground handling easier or am I misunderstanding how these kinds of accidents happen?


i think it's called a ground loop.

and yes, you can do it in ah. you must be doing something right if you can't make it happen.


 come fly with a sapp'er who happens to be in a tail dragger. guarantee you'll see a ground loop....IF he gets back to the runway.  :noid :bolt: :aok
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Offline CAP1

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Re: Flipping forward? I don't know how to describe this...
« Reply #13 on: November 03, 2009, 07:53:28 AM »
Show me how you can teach a computer how much pressure you are putting on the space bar, then perhaps we can have more "realistic" braking.  But as far as I know, my computer only knows I have the space bar depressed.  If it read that as "brakes full on," I would always flip -- and that would be annoying.

i think if you press the spacebar multiple times, it applies the brakes harder. not sure, but i feel as if i stop faster that way.
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Offline CAP1

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Re: Flipping forward? I don't know how to describe this...
« Reply #14 on: November 03, 2009, 07:54:43 AM »
That's something I learned not to do from WB3.  The 190's liked to flip with prolonged use of the brakes.


Nothing like losing one in an S3 after the first sortie because your spacebar stuck  :furious

all you have to do to prevent that ground loop, is to keep flying the airplane till ya stop.
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