Author Topic: collied  (Read 7213 times)

Offline boomerlu

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Re: collied
« Reply #165 on: November 12, 2009, 12:29:10 PM »
You are only displacing the aircraft on one axis though. It is in a three dimensional space and could easily be to one side of where you think it is.
It's just a first approximation, an order of magnitude calculation.

Can it be done?  Yes, I've done it in a C-47 when I had no other option.  Is it smart?  No, odds are you'll just get yourself killed while passing back and forth in front of all of the bomber's, or fighter's, guns.
See later in my post. I say the same thing. Add to that the fact that we are dealing with a 3 dimensional space, and the volume you have to aim your aircraft into is so small that it's much easier to just shoot.
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Offline Vinkman

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Re: collied
« Reply #166 on: November 12, 2009, 02:24:09 PM »
My top quote was calculating around the whole world at half speed.

The second is from Dallas to London (which is about 1/5 of the circumference of the globe and thus 1/5 of the time) at the full speed of light (which is twice as fast, and thus 1/2 as long).

I calculated it as a comparison to see how our real latencies stack up against theoretical "half the speed of light" which someone mentioned earlier. From that, clearly our achieved speeds are around around 1/10-1/20 the speed of light.

Trust me, there's no way you're getting 3.7s out of around the world at half the speed of light. Something you did was wrong. And no, it does not take a mathematics expert. Just punch in (24000/186000 * 1/2) into Google.

There was a simple error a few pages back I wanted to correct. The Speed of light 186,000 miles/sec was divided by the half of the  circumference of the earth to get 3.7sec. But this should have been the circumference divided by the speed of light.  So 3.7sec is really .27sec or 270 millisec.  3.7 would be the number of times light would travel around the earth per second.

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Offline boomerlu

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Re: collied
« Reply #167 on: November 12, 2009, 02:30:34 PM »
Isn't dimensional analysis wonderful? :joystick:
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Offline ink

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Re: collied
« Reply #168 on: November 12, 2009, 02:48:58 PM »
There was a simple error a few pages back I wanted to correct. The Speed of light 186,000 miles/sec was divided by the half of the  circumference of the earth to get 3.7sec. But this should have been the circumference divided by the speed of light.  So 3.7sec is really .27sec or 270 millisec.  3.7 would be the number of times light would travel around the earth per second.



alright now you gave me a headache, im just gonna stick to art :D


but seriously I must have not explained myself properly I was just saying it would take 3.7 seconds to get around the world once traveling at the speed of light. but now I am totally confused and forget what we were talking about :headscratch:

did you know that light drops down to around 140,000 miles a second in water :P 

and it would take 1.3 seconds to get to the moon at the speed of light?

here is a question for you guys,   How fast is the speed of thought? and if you could travel at the speed of thought were would you go?


Offline DrDea

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Re: collied
« Reply #169 on: November 12, 2009, 03:23:09 PM »
 How fast is the speed of thought? and if you could travel at the speed of thought were would you go?
  Im thinking about that one,but after years of flying sims online Ive come to the conclusion that doo doo hapens.I dont even get bent over it. Thats just retarded to do so. If your always on the wrong end of collisions your connection is obviously not up to par.
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Offline boomerlu

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Re: collied
« Reply #170 on: November 12, 2009, 04:10:16 PM »
but seriously I must have not explained myself properly I was just saying it would take 3.7 seconds to get around the world once traveling at the speed of light. but now I am totally confused and forget what we were talking about :headscratch:
Vinkman's saying you calculated it backwards. Instead of dividing the circumference by the speed of light, you divided the speed of light by the circumference.

It's 0.27 seconds per trip which translates to 3.7 trips per second. I don't really feel like explaining dimensional analysis, but if you need to know how it works, google that term.
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Offline HighGTrn

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Re: collied
« Reply #171 on: November 12, 2009, 04:40:24 PM »
Yes, it is.

No it isn't.

The server has nothing to do with that. He's just relaying information between your and your enemy's computer. There is not determination who "initiated" the collision, who's fault it was etc.

It's really that simple:
Collision on your screen: You take damage ("You have collided" message)
Collision on his screen: He takes damage ("XYZ has collided with you" message)



See Ghosth's explanation above, or the article about lag on the Trainer Corps website.






So Lusche, by what you are saying, if I simply "look away" during an imminent collision, I will not take the collision?  Seems really easy to gain the system if that is the case.  Nothing personal but seems like there are a lot of experts on this thread speaking from a position of authority.  How many of us actually has seen the collision modeling code or spoke to a person who actually developed and maintains that code? 

Some day, whenever I have the time, I'd like to set up an experiment where I would capture some packets while doing a series of collisions to see what exactly is going on.  Somewhere in the payload of one of those packets, in the Hex, there's gonna be something sent about a collisions.  I guess the only way this would really pay off is if the other player I'm colliding with is running PCap as well.
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Offline Lusche

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Re: collied
« Reply #172 on: November 12, 2009, 04:41:39 PM »
So Lusche, by what you are saying, if I simply "look away" during an imminent collision,

How would you do that?

How many of us actually has seen the collision modeling code or spoke to a person who actually developed and maintains that code? 

The one who developed & maintians that code has already posted in this thread :)
« Last Edit: November 12, 2009, 04:45:27 PM by Lusche »
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Offline Karnak

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Re: collied
« Reply #173 on: November 12, 2009, 05:28:16 PM »
So Lusche, by what you are saying, if I simply "look away" during an imminent collision, I will not take the collision?  Seems really easy to gain the system if that is the case.  Nothing personal but seems like there are a lot of experts on this thread speaking from a position of authority.  How many of us actually has seen the collision modeling code or spoke to a person who actually developed and maintains that code? 

Some day, whenever I have the time, I'd like to set up an experiment where I would capture some packets while doing a series of collisions to see what exactly is going on.  Somewhere in the payload of one of those packets, in the Hex, there's gonna be something sent about a collisions.  I guess the only way this would really pay off is if the other player I'm colliding with is running PCap as well.
He doesn't mean that it is visually rendered on your screen.  Your FE (Front End) is tracking everything that is happening around you, but it only renders the stuff you can see.  If your FE detects that there is a collision it applies the damage it calculates.  It doesn't matter if it is in the viewable area it is rendering or if it is in the unseen area that it is tracking in memory.
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Offline CAP1

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Re: collied
« Reply #174 on: November 12, 2009, 05:41:29 PM »
alright now you gave me a headache, im just gonna stick to art :D



here is a question for you guys,   How fast is the speed of thought?


I HAD READ  a study somewhere...when we were running the camaro more often than we do now.

i think it was something like 2 tenths of a second for your brain to realize that the light is lit, and 2 tenths for your body to react. so 4 tenths total.

 that's why we tend to say "if you see green, you just lost."

 after reading that, i started using the last yellow as my "go light". my reaction times dropped from embarrassingly horrible, to frighteningly quick.
 in fact, i have a pic somewhere....i may already have posted in here somewhere....me launching the car, with the last yellow still fading, as the green's comin' lit.  :D
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Offline boomerlu

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Re: collied
« Reply #175 on: November 12, 2009, 05:51:43 PM »
after reading that, i started using the last yellow as my "go light". my reaction times dropped from embarrassingly horrible, to frighteningly quick.
 in fact, i have a pic somewhere....i may already have posted in here somewhere....me launching the car, with the last yellow still fading, as the green's comin' lit.  :D
LOL offtopic but...
over here in TX (and at least in California as well) the stop light goes straight from Red to Green when it's letting you go.

Of course when it's telling you to stop, it's red-yellow-green.
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Offline PFactorDave

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Re: collied
« Reply #176 on: November 12, 2009, 05:54:27 PM »
LOL offtopic but...
over here in TX (and at least in California as well) the stop light goes straight from Red to Green when it's letting you go.

Of course when it's telling you to stop, it's red-yellow-green.


Ummm....  I think he was talking about drag racing...  In which case, there are yellow lights on the tree before the green.

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Offline 68ZooM

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Re: collied
« Reply #177 on: November 12, 2009, 05:55:16 PM »
well he did say "off topic"  lol
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Offline CAP1

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Re: collied
« Reply #178 on: November 12, 2009, 05:57:17 PM »
LOL offtopic but...
over here in TX (and at least in California as well) the stop light goes straight from Red to Green when it's letting you go.

Of course when it's telling you to stop, it's red-yellow-green.

i probably should've clarified.....i was talking about on the drag strip.  :banana:
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Offline CAP1

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Re: collied
« Reply #179 on: November 12, 2009, 05:57:57 PM »
well he did say "off topic"  lol

oooo...i know i was off topic....just that "speed of thought" line got me...... :aok
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